Editing Running Sheet Dorian

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=='''Points{}'''==
 
=='''Points{}'''==
  
'''''Total: =  Stats+ Powers{c}+ Skills+{c}+ Items +0/0 allies/Enemies + Stuff+5 Storage'''''
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'''''Total: =  Stats+ Powers{c}+ Skills+{c}+ Items +0/0 allies/Enemies + Stuff+Storage'''''
  
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* # in Stats
 +
* # Points Spent on Powers, (# of Points Gifted on Powers)
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* # Pips Spent on Skills.  See [[Jeweled Amber Skill Points]].
 +
* # Pips spent on Creatures and Items. (# of Pips gifted for Creatures and Items)
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* 0 in Allies (# in Allies/# in Enemies).  In general i balance Allies and Enemies.  If a character has developed an ally, someone is unhappy about it enough to be a enemy.
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* # pips in Stuff.  Good Stuff is a safe life.  Bad Stuff is an exciting Life.
  
 
===''Advancement''===
 
===''Advancement''===
* EFNY-Tir Con June 2022. 5 pips in storage
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Certain elements of character background might generate a block of advancements pips before the game.  
  
 
=='''Statistics{}'''==
 
=='''Statistics{}'''==
*Psyche: 15
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*Psyche:  
*Strength: 2
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*Strength:  
*Endurance: 4
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*Endurance:
*Warfare: 5
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*Warfare:
  
 
=='''Powers {55(50)}'''==
 
=='''Powers {55(50)}'''==
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* (50) Basic Imprint of Amber or Avalon
 
* (50) Basic Imprint of Amber or Avalon
 
* 15 Sorcery
 
* 15 Sorcery
* 40 Trump Artist
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*40 Trump Artist
 +
=='''Skills {}'''==
 +
In General i suggest about 10 pips in skills ranging from 1 to 3 pips.  Remember, the more in a skill, the more it needs to be used and expressed in game play.
  
=='''Skills {12}'''==
 
*2 Fencing 
 
*1 Firearms     
 
*2 Languages 
 
*2 Library Research
 
*3 Painting Artist 
 
*2 Endurance running
 
  
 
=='''Allies & Enemies {0/0 = 0}'''==
 
=='''Allies & Enemies {0/0 = 0}'''==
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=='''Companions'''==
 
=='''Companions'''==
*Ronic of Anar al Marat[[https://wiki.rpg.net/index.php/Elites#Ronic_of_Anar_al_Marat]]
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Characters will usually start with an [[Elites]] bodyguard/companion
[[File:Ronic of Anar al Marat1.jpg|150 px]]
 
  
[[Running Sheet Ronic]]
 
  
 
=='''Items {}'''==
 
=='''Items {}'''==
===Dueling Blade===
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I will generally work with a player to develop some signature item that fits with their character concept.
Mithril Blade (Original Created and Paid for Bleys)
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* Signature piece
*7} Double Speed 2 -Transfer 5
 
*7} Combat Reflexes 2-Transfer 5
 
*4} Deadly Damage
 
*1} Mold Stuff-Find in Shadow if lost.
 
*1} Alt Form-
 
*1} ability-Return to hand
 
 
 
 
 
 
 
==='''Van Real Glasses'''===
 
Much of this product is technological.  The frames and glass are made of nearly indestructible materials; Rearden Metal for the frames, Hull Metal for the glasses. The magical improvements make these incredibly expensive.  Variations of colors available. These items are found in Nu Yark and have been imported to Nenton by Lady Elyane of Amber (At a tidy profit).
 
 
 
[[File:Glasses.jpg|300 px]]
 
====='''''Non Magical'''''=====
 
*2 Vs Firearms-Protection from general road damage and effects against the eyes.
 
*1 ability -Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light, etc
 
**3
 
====='''''Magical'''''=====
 
*2 Vs Firearms-Protection from general road damage and effects against the eyes.
 
*1 ability -Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light, etc
 
*1 ability – See through Invisibly.
 
*1 ability -See through Illusions.
 
*1 ability -X-ray Vision. Thermal Vision, See retained heat signatures.
 
*1 Ability-Binocular/Microscope vision
 
**7
 
 
 
 
=='''Shadows {}'''==
 
=='''Shadows {}'''==
 
*
 
*

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