Editing Running Sheet Dorian
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=='''Points{}'''== | =='''Points{}'''== | ||
− | '''''Total: = Stats+ Powers{c}+ Skills+{c}+ Items +0/0 allies/Enemies + Stuff+ | + | '''''Total: = Stats+ Powers{c}+ Skills+{c}+ Items +0/0 allies/Enemies + Stuff+Storage''''' |
===''Advancement''=== | ===''Advancement''=== | ||
− | + | Certain elements of character background might generate a block of advancements pips before the game. | |
=='''Statistics{}'''== | =='''Statistics{}'''== | ||
− | *Psyche: | + | *Psyche: |
− | *Strength: | + | *Strength: |
− | *Endurance: | + | *Endurance: |
− | *Warfare: | + | *Warfare: |
=='''Powers {55(50)}'''== | =='''Powers {55(50)}'''== | ||
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* 40 Trump Artist | * 40 Trump Artist | ||
− | =='''Skills { | + | =='''Skills {}'''== |
− | + | In General i suggest about 10 pips in skills ranging from 1 to 3 pips. Remember, the more in a skill, the more it needs to be used and expressed in game play. | |
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=='''Allies & Enemies {0/0 = 0}'''== | =='''Allies & Enemies {0/0 = 0}'''== | ||
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=='''Companions'''== | =='''Companions'''== | ||
− | + | Characters will usually start with an [[Elites]] bodyguard/companion | |
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=='''Items {}'''== | =='''Items {}'''== | ||
− | + | I will generally work with a player to develop some signature item that fits with their character concept. | |
− | + | * Signature piece | |
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− | * | ||
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=='''Shadows {}'''== | =='''Shadows {}'''== | ||
* | * |