Difference between revisions of "Running Sheet Dorian"

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(Companions)
(Companions)
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=='''Companions'''==
 
=='''Companions'''==
 
*Ronic of Anar al Marat[[https://wiki.rpg.net/index.php/Elites#Ronic_of_Anar_al_Marat]]
 
*Ronic of Anar al Marat[[https://wiki.rpg.net/index.php/Elites#Ronic_of_Anar_al_Marat]]
 +
[[File:Ronic of Anar al Marat1.jpg|150 px]]
  
 
=='''Items {}'''==
 
=='''Items {}'''==

Revision as of 11:45, 22 June 2022

Dorian, Son of Fiona

Dorian.jpg

Father:

Mother:

Description:

Hobbies:

Ranks

Points{}

Total: = Stats+ Powers{c}+ Skills+{c}+ Items +0/0 allies/Enemies + Stuff+Storage


Advancement

Certain elements of character background might generate a block of advancements pips before the game.

Statistics{}

  • Psyche: 15
  • Strength: 2
  • Endurance: 4
  • Warfare: 5

Powers {55(50)}

In general a pc will be given permission to walk its main imprint meaning they won't pay pips for it

  • (50) Basic Imprint of Amber or Avalon
  • 15 Sorcery
  • 40 Trump Artist

Skills {12}

  • 2 Fencing
  • 1 Firearms
  • 2 Languages
  • 2 Library Research
  • 3 Painting Artist
  • 2 Endurance running

Allies & Enemies {0/0 = 0}

Allies

  • various

Enemies

  • various

Companions

  • Ronic of Anar al Marat[[1]]

Ronic of Anar al Marat1.jpg

Items {}

Dueling Blade

Mithril Blade (Original Created and Paid for Bleys)

  • 7} Double Speed 2 -Transfer 5
  • 7} Combat Reflexes 2-Transfer 5
  • 4} Deadly Damage
  • 1} Mold Stuff-Find in Shadow if lost.
  • 1} Alt Form-
  • 1} ability-Return to hand


Van Real Glasses

Much of this product is technological. The frames and glass are made of nearly indestructible materials; Rearden Metal for the frames, Hull Metal for the glasses. The magical improvements make these incredibly expensive. Variations of colors available. These items are found in Nu Yark and have been imported to Nenton by Lady Elyane of Amber (At a tidy profit).

Glasses.jpg

Non Magical
  • 2 Vs Firearms-Protection from general road damage and effects against the eyes.
  • 1 ability -Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light, etc
    • 3
Magical
  • 2 Vs Firearms-Protection from general road damage and effects against the eyes.
  • 1 ability -Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light, etc
  • 1 ability – See through Invisibly.
  • 1 ability -See through Illusions.
  • 1 ability -X-ray Vision. Thermal Vision, See retained heat signatures.
  • 1 Ability-Binocular/Microscope vision
    • 7

Shadows {}

Stuff{}

Miscellany

My general philosophy is that this is a shared experience. If you are not having fun, let me know as soon as possible. I won't have fun if you are not having fun.