Editing Running Sheet Harmony

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
 
<big>'''Harmony, Daughter of Caine'''</big>
 
<big>'''Harmony, Daughter of Caine'''</big>
  
[[File:Harmony2.jpg]]  
+
[[?]] Find me an image you like and I'll make up a trump.
 
    
 
    
 
'''Father:Caine'''
 
'''Father:Caine'''
Line 16: Line 16:
 
=='''Points{}'''==
 
=='''Points{}'''==
  
'''''Total:80 =20 Stats+ 0(50) Powers+13 Skills+23 Items +0/0 allies/Enemies +2 Stuff+27 Storage'''''
+
'''''Total: = Stats+ Powers{c}+ Skills+{c}+ Items +0/0 allies/Enemies + Stuff+Storage'''''
  
 
* # in Stats  
 
* # in Stats  
Line 26: Line 26:
  
 
===''Advancement''===
 
===''Advancement''===
* EFNY-Tir Con June 2022. 5 pips in storage
+
Certain elements of character background might generate a block of advancements pips before the game.  
  
I know we sorted out stuff i need to look over discord to see how.
+
=='''Statistics{}'''==
 +
*Psyche:
 +
*Strength:
 +
*Endurance:
 +
*Warfare:
  
=='''Statistics{20}'''==
+
=='''Powers {}'''==
*Psyche:5
+
* (50) Basic Imprint of Amber
*Strength: 5
 
*Endurance:5
 
*Warfare:5
 
  
=='''Powers {0}'''==
+
=='''Skills {}'''==
*(50) Basic Imprint of Amber
+
In General i suggest about 10 pips in skills ranging from 1 to 3 pips.  Remember, the more in a skill, the more it needs to be used and expressed in game play.
*(10) Limited Shapechange
 
  
=='''Skills {13}'''==
 
In General i suggest about 10 pips in skills ranging from 1 to 3 pips.  Remember, the more in a skill, the more it needs to be used and expressed in game play.
 
Skills
 
*Parkour _ 2
 
*Security _ 2
 
*Spycraft _ 2
 
*Persuasion _ 1      (Patter/Spiel/Fast Talk & pre-Prepared etc)
 
*Street Smarts _ 1 (Psychology, Body Language _ Experienced, not bookish)
 
*Therapy _ 1          (Hypno/Psycho, other Mind-Body healing modalities) ... [Player's Interests]
 
*Pool/Snooker _ 1 (I can see how Flora might teach the 'Other Skills' around a Pool Table)
 
*‘Bar Tricks’_ 1      (As taught by Flora ... More info would be appreciated ... Since "The Player" has NO real experience here.)
 
*Dog Trainer _ 1    (Guard Dogs are putty in her hands, if time consuming)
 
*Shadow Shaving _ 1
 
  
 
=='''Allies & Enemies {0/0 = 0}'''==
 
=='''Allies & Enemies {0/0 = 0}'''==
Line 62: Line 49:
  
 
=='''Companions'''==
 
=='''Companions'''==
[[File:Harkon.jpg]]
+
Characters will usually start with an [[Elites]] bodyguard/companion
*Harkon Singh [[Running Sheet Harkon]]
+
 
  
=='''Items (23-Harmony)'''==
+
=='''Items {(24)}'''==
*14 - Black Bag
 
*2 - Danger Babies Development
 
*7 - Glasses
 
  
==='''Signature piece- Uniform/Body Suit'''( Paid for by Caine)===
+
Signature piece- Uniform/Body Suit.
  
 
*1 Animal Vitality.
 
*1 Animal Vitality.
Line 83: Line 67:
 
1 Item of Several unified pieces.  Will attempt to assemble. Hat, shirt, Pants,  
 
1 Item of Several unified pieces.  Will attempt to assemble. Hat, shirt, Pants,  
  
    As listed:
+
As listed:
    Uniform : {25pts}
+
Uniform : {25pts}
 
     4 Alternate Form/Shape-Colour & Styling can be changed as needed.
 
     4 Alternate Form/Shape-Colour & Styling can be changed as needed.
 
     4 Able to Speak & Sing. Always looking after ‘Occupant’.
 
     4 Able to Speak & Sing. Always looking after ‘Occupant’.
Line 91: Line 75:
 
     2 Invulnerable to all Conventional Weapons Expect to keep ‘Occupant’ safe from harm.
 
     2 Invulnerable to all Conventional Weapons Expect to keep ‘Occupant’ safe from harm.
 
     4 Regeneration (Conferred 10)
 
     4 Regeneration (Conferred 10)
 
==='''Black Bag-14'''(Harmony)===
 
*4 Psyche Barrier
 
*4 Variable Shape
 
*4 Invulnerable
 
*2 Ability-Holding.  10x10
 
**14
 
 
Black Bag : {9pts}
 
Alternate Form/Shape-Always a Bag  :Changeable Colour & Size via a 10-digit combination Lock. Psychic Barrier: Neither Psychic, nor EMF/Sound signals can penetrate its skin when closed. Invulnerable to all Conventional Weapons Can’t be breached by in/external forces.
 
 
==='''Id Card-2'''(Caine)===
 
*2 Mold Creature:  Adjust shape to appropriate appearances.  An Extremely limited Shape Change.
 
 
ID Warrant Card : {2pts}
 
Able to “Mold” Shadow Creatures
 
Be Prepared to Bluff & improve dispositions.
 
 
==='''Danger Babies'''(2-Harmony)===
 
*1 movement flight up to 1 mile line of sight.
 
*2 guns
 
*2 double damage
 
*1 speak
 
*1 self heal-Limited Self-diagnostics
 
*1 n/n Light-burst, light steady, light minimal, concussion, Mind-numbing sound-burst, Mind-numbing Sound-Whistle, Mind-numbing sound cacophony, Flare( ),smoke dense, smoke mist..
 
*1 Mold Stuff-Determine needs to function in shadow
 
*1 Ability-Call to Hand
 
*10
 
x3 Horde
 
Total 30
 
*(2) Harmony-Concept & Design
 
*(12)  Caine Development
 
*(16) Lark Harooon Production
 
[[File:DANGER BABYS.jpg|200 px]]
 
 
===Caine's Stun Stick{(5-Caine)}===
 
 
[[File:Carston-baton.jpg]]
 
*2 Double damage
 
*1 Ability-Stun
 
*1 Abilty- Call to Hand
 
*2 N/N:12:Baton, Bowie Style Knife, Stiletto. Square-Crossed Quad-Blade, Swiss Army Knife, Spork, Pool Cue.
 
 
Blade : {2pts}
 
Double Damage
 
Wickedly sharp Quad-bladed Fighting Knife.
 
 
==='''Van Real Glasses(7-Harmony(3-Tech Item)}'''===
 
Much of this product are technological.  The frames and glass are made of nearly indestructible materials; Rearden Metal for the frames, Hull Metal for the glasses. The magical improvements make these incredibly expensive.  Variations of colors available. These items are found in Nu Yark and have been imported to Nenton by Lady Elyane of Amber (At a tidy profit).
 
 
[[File:Glasses.jpg|300 px]]
 
===='''''Non Magical'''''====
 
*2 Vs Firearms-Protection from general road damage and effects against the eyes.
 
*1 ability -Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light, etc
 
**3 (Van Real Products -Nenton, Antheris)
 
====='''''Magical'''''=====
 
*2 Vs Firearms-Protection from general road damage and effects against the eyes.
 
*2 N/N Forms:12:
 
*1 ability -Call to Hand
 
*1 ability -X-ray Vision. Thermal Vision, See retained heat signatures.
 
*1 Ability-Binocular/Microscope vision
 
**7
 
 
These area known item used by numerous people in Amber.  They are a manufactured product. The magical stuff would have come along later.
 
  
 
=='''Shadows {}'''==
 
=='''Shadows {}'''==
 
*
 
*
  
=='''Stuff{2}'''==
+
=='''Stuff{}'''==
 
*2 Good Stuff
 
*2 Good Stuff
  
=='''Thoughts and comments'''==
+
=='''Thoughts and comments'''===
 
Caine has always been my bad stuff kid.  Good Stuff makes for a safe life.  Bad stuff for an exciting one. taking a pip in Bad Stuff might give her the bounty hunter edge.
 
Caine has always been my bad stuff kid.  Good Stuff makes for a safe life.  Bad stuff for an exciting one. taking a pip in Bad Stuff might give her the bounty hunter edge.
 
Caine would have had her in the Van Real Glasses in childhood.
 
  
 
=='''Miscellany'''==
 
=='''Miscellany'''==

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)