Editing Running Sheet Harmony
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
<big>'''Harmony, Daughter of Caine'''</big> | <big>'''Harmony, Daughter of Caine'''</big> | ||
− | [[ | + | [[?]] Find me an image you like and I'll make up a trump. |
'''Father:Caine''' | '''Father:Caine''' | ||
Line 16: | Line 16: | ||
=='''Points{}'''== | =='''Points{}'''== | ||
− | '''''Total: | + | '''''Total: = Stats+ Powers{c}+ Skills+{c}+ Items +0/0 allies/Enemies + Stuff+Storage''''' |
* # in Stats | * # in Stats | ||
Line 26: | Line 26: | ||
===''Advancement''=== | ===''Advancement''=== | ||
− | + | Certain elements of character background might generate a block of advancements pips before the game. | |
− | + | =='''Statistics{}'''== | |
+ | *Psyche: | ||
+ | *Strength: | ||
+ | *Endurance: | ||
+ | *Warfare: | ||
− | ==''' | + | =='''Powers {}'''== |
− | * | + | * (50) Basic Imprint of Amber |
− | |||
− | |||
− | |||
− | ==''' | + | =='''Skills {}'''== |
− | + | In General i suggest about 10 pips in skills ranging from 1 to 3 pips. Remember, the more in a skill, the more it needs to be used and expressed in game play. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=='''Allies & Enemies {0/0 = 0}'''== | =='''Allies & Enemies {0/0 = 0}'''== | ||
Line 62: | Line 49: | ||
=='''Companions'''== | =='''Companions'''== | ||
− | [[ | + | Characters will usually start with an [[Elites]] bodyguard/companion |
− | + | ||
− | =='''Items ( | + | =='''Items {14(24)}'''== |
− | |||
− | |||
− | |||
− | ==='''Signature piece- Uniform/Body Suit''' | + | ==='''Signature piece- Uniform/Body Suit'''=== |
*1 Animal Vitality. | *1 Animal Vitality. | ||
Line 92: | Line 76: | ||
4 Regeneration (Conferred 10) | 4 Regeneration (Conferred 10) | ||
− | ==='''Black Bag-14''' | + | ==='''Black Bag-14'''=== |
*4 Psyche Barrier | *4 Psyche Barrier | ||
*4 Variable Shape | *4 Variable Shape | ||
Line 102: | Line 86: | ||
Alternate Form/Shape-Always a Bag :Changeable Colour & Size via a 10-digit combination Lock. Psychic Barrier: Neither Psychic, nor EMF/Sound signals can penetrate its skin when closed. Invulnerable to all Conventional Weapons Can’t be breached by in/external forces. | Alternate Form/Shape-Always a Bag :Changeable Colour & Size via a 10-digit combination Lock. Psychic Barrier: Neither Psychic, nor EMF/Sound signals can penetrate its skin when closed. Invulnerable to all Conventional Weapons Can’t be breached by in/external forces. | ||
− | + | ==='''Van Real Glasses{7(3)}'''=== | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | ==='''Van Real Glasses | ||
Much of this product are technological. The frames and glass are made of nearly indestructible materials; Rearden Metal for the frames, Hull Metal for the glasses. The magical improvements make these incredibly expensive. Variations of colors available. These items are found in Nu Yark and have been imported to Nenton by Lady Elyane of Amber (At a tidy profit). | Much of this product are technological. The frames and glass are made of nearly indestructible materials; Rearden Metal for the frames, Hull Metal for the glasses. The magical improvements make these incredibly expensive. Variations of colors available. These items are found in Nu Yark and have been imported to Nenton by Lady Elyane of Amber (At a tidy profit). | ||
Line 149: | Line 97: | ||
*2 Vs Firearms-Protection from general road damage and effects against the eyes. | *2 Vs Firearms-Protection from general road damage and effects against the eyes. | ||
*2 N/N Forms:12: | *2 N/N Forms:12: | ||
− | *1 ability - | + | *1 ability -Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light, etc |
*1 ability -X-ray Vision. Thermal Vision, See retained heat signatures. | *1 ability -X-ray Vision. Thermal Vision, See retained heat signatures. | ||
*1 Ability-Binocular/Microscope vision | *1 Ability-Binocular/Microscope vision | ||
**7 | **7 | ||
− | |||
− | |||
=='''Shadows {}'''== | =='''Shadows {}'''== | ||
* | * | ||
− | =='''Stuff{ | + | =='''Stuff{}'''== |
*2 Good Stuff | *2 Good Stuff | ||
− | =='''Thoughts and comments'''== | + | =='''Thoughts and comments'''=== |
Caine has always been my bad stuff kid. Good Stuff makes for a safe life. Bad stuff for an exciting one. taking a pip in Bad Stuff might give her the bounty hunter edge. | Caine has always been my bad stuff kid. Good Stuff makes for a safe life. Bad stuff for an exciting one. taking a pip in Bad Stuff might give her the bounty hunter edge. | ||
− | |||
− | |||
=='''Miscellany'''== | =='''Miscellany'''== |