Running Sheet Harmony

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Harmony, Daughter of Caine

? Find me an image you like and I'll make up a trump.

Father:Caine

Mother:

Description:

Hobbies:

Ranks

Lady of Amber

Points{}

Total: = Stats+ Powers{c}+ Skills+{c}+ Items +0/0 allies/Enemies + Stuff+Storage

  • # in Stats
  • # Points Spent on Powers, (# of Points Gifted on Powers)
  • # Pips Spent on Skills. See Jeweled Amber Skill Points.
  • # Pips spent on Creatures and Items. (# of Pips gifted for Creatures and Items)
  • 0 in Allies (# in Allies/# in Enemies). In general i balance Allies and Enemies. If a character has developed an ally, someone is unhappy about it enough to be a enemy.
  • # pips in Stuff. Good Stuff is a safe life. Bad Stuff is an exciting Life.

Advancement

Certain elements of character background might generate a block of advancements pips before the game.

Statistics{}

  • Psyche:
  • Strength:
  • Endurance:
  • Warfare:

Powers {}

  • (50) Basic Imprint of Amber

Skills {}

In General i suggest about 10 pips in skills ranging from 1 to 3 pips. Remember, the more in a skill, the more it needs to be used and expressed in game play.


Allies & Enemies {0/0 = 0}

Allies

  • various

Enemies

  • various

Companions

Characters will usually start with an Elites bodyguard/companion


Items {14(24)}

Signature piece- Uniform/Body Suit

  • 1 Animal Vitality.
  • 1 Confers Mobility
  • 2 Combat Reflexes-Situational Alertness, anticipation
  • 2 Vs Guns
  • 2 Danger Sense
  • 2 N/N shapes:{12}
  • 4 Regen-10 Transfer.
    • 24

(24 Pips-Caine) 1 Item of Several unified pieces. Will attempt to assemble. Hat, shirt, Pants,

   As listed:
   Uniform : {25pts}
   4 Alternate Form/Shape-Colour & Styling can be changed as needed.
   4 Able to Speak & Sing. Always looking after ‘Occupant’.
   2 Combat Reflexes Devoted to being ‘Alert to Ambush’ etc.
   2 Sensitivity to Danger For whatever ‘Training’ can’t cover.
   2 Invulnerable to all Conventional Weapons Expect to keep ‘Occupant’ safe from harm.
   4 Regeneration (Conferred 10)

Black Bag-14

  • 4 Psyche Barrier
  • 4 Variable Shape
  • 4 Invulnerable
  • 2 Ability-Holding. 10x10
    • 14
Black Bag : {9pts} 
Alternate Form/Shape-Always a Bag  :Changeable Colour & Size via a 10-digit combination Lock. Psychic Barrier: Neither Psychic, nor EMF/Sound signals can penetrate its skin when closed. Invulnerable to all Conventional Weapons Can’t be breached by in/external forces.

Id Card-2

  • 2 Mold Creature: Adjust shape to appropriate appearances. An Extremely limited Shape Change.
ID Warrant Card : {2pts}
Able to “Mold” Shadow Creatures		
Be Prepared to Bluff & improve dispositions.

Caine's Stun Stick{(5)}

Carston-baton.jpg

  • 2 Double damage
  • 1 Ability-Stun
  • 1 Abilty- Call to Hand
  • 2 N/N:12:Baton, Bowie Style Knife, Stiletto. Quad-Blade?, Spork
Blade : {2pts}
Double Damage
Wickedly sharp Quad-bladed Fighting Knife.

Van Real Glasses{7(3)}

Much of this product are technological. The frames and glass are made of nearly indestructible materials; Rearden Metal for the frames, Hull Metal for the glasses. The magical improvements make these incredibly expensive. Variations of colors available. These items are found in Nu Yark and have been imported to Nenton by Lady Elyane of Amber (At a tidy profit).

Glasses.jpg

Non Magical

  • 2 Vs Firearms-Protection from general road damage and effects against the eyes.
  • 1 ability -Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light, etc
    • 3 (Van Real Products -Nenton, Antheris)
Magical
  • 2 Vs Firearms-Protection from general road damage and effects against the eyes.
  • 2 N/N Forms:12:
  • 1 ability -Call to Hand
  • 1 ability -X-ray Vision. Thermal Vision, See retained heat signatures.
  • 1 Ability-Binocular/Microscope vision
    • 7

These area known item used by numerous people in Amber. They are a manufactured product. The magical stuff would have come along later.

Shadows {}

Stuff{2}

  • 2 Good Stuff

Thoughts and comments

Caine has always been my bad stuff kid. Good Stuff makes for a safe life. Bad stuff for an exciting one. taking a pip in Bad Stuff might give her the bounty hunter edge.

Caine would have had her in the Van Real Glasses in childhood.

BY Quad Blade did you mean this? You tube....I'll show you the vid. wiki tagged it.

Miscellany

12/5 Game: Escape From New York GM: @Michael W Cast: 3-5 Players System: ADRPG


Name : “Officer” Harmony {Caine’s Daughter} P-10 S-10 E-10 W-10 Stuff : +2 “Shadow Bounty Hunter & Prison Guard.” Pattern {Free … Thank You, GM} ID Warrant Card : {2pts} Able to “Mold” Shadow Creatures Be Prepared to Bluff & improve dispositions.

Blade : {2pts} Double Damage Wickedly sharp Quad-bladed Fighting Knife.

Uniform : {25pts}

  • 4 Alternate Form/Shape-Colour & Styling can be changed as needed.
  • 4 Able to Speak & Sing. Always looking after ‘Occupant’.
  • 2 Combat Reflexes Devoted to being ‘Alert to Ambush’ etc.
  • 2 Sensitivity to Danger For whatever ‘Training’ can’t cover.
  • 2 Invulnerable to all Conventional Weapons Expect to keep ‘Occupant’ safe from harm.
  • 4 Regeneration (Conferred 10)

Black Bag : {9pts} Alternate Form/Shape-Always a Bag  :Changeable Colour & Size via a 10-digit combination Lock. Psychic Barrier: Neither Psychic, nor EMF/Sound signals can penetrate its skin when closed. Invulnerable to all Conventional Weapons Can’t be breached by in/external forces.


Possible Adjustments : Drop all Attributes to 7, thus yields 12 pts => P-7, S-7, E-7, W-7, Stuff +2

Skills (10 pts available)

Audio/Visual Stun Grenades : {2pts} Rechargeable & Reusable Extra Hard Damage N&N Items (12)