Difference between revisions of "Running Sheet Harold James Tobin"

From RPGnet
Jump to: navigation, search
(Ranks)
(Statistics {})
Line 22: Line 22:
  
 
=='''Statistics {}'''==
 
=='''Statistics {}'''==
*Psyche:  
+
*Psyche:Amber
*Strength:  
+
*Strength: Amber
*Endurance:
+
*Endurance: Amber
*Warfare:
+
*Warfare: Amber
  
  
 
===''Advancement''===
 
===''Advancement''===
 
===='''Home Expansion'''====
 
===='''Home Expansion'''====
*15 pips-spent-Pre-Rasak
+
*15 pips-spent-Pre-Rasak-spent
 +
**10 to psyche to Amber
 +
**5 to Endurance
 +
 
  
 
====2024 Time in land for the Adventurer Society====
 
====2024 Time in land for the Adventurer Society====
Line 46: Line 49:
 
*1 Pip Skill-Medical Training
 
*1 Pip Skill-Medical Training
 
*1 Pip Skill-Cooking.  Butchering.  General gardening.  Preparation. Cast Iron.  Open Fire.
 
*1 Pip Skill-Cooking.  Butchering.  General gardening.  Preparation. Cast Iron.  Open Fire.
 
+
 
 
=='''Powers {}'''==
 
=='''Powers {}'''==
  

Revision as of 21:02, 6 February 2024

Harold James Tobin

200px

Father:

Mother:

Children:

Description:

Hobbies:

Ranks

  • Past Worshipful master Scotch Rite Lodge 121 Indianapolis, Illinois. 1956
  • 33 Freemason

Points{}

Total: = Stats+ Powers+ Skills+ Items +(+0/0 allies/Enemies) + Shadows+ Stuff +Storage

Statistics {}

  • Psyche:Amber
  • Strength: Amber
  • Endurance: Amber
  • Warfare: Amber


Advancement

Home Expansion

  • 15 pips-spent-Pre-Rasak-spent
    • 10 to psyche to Amber
    • 5 to Endurance


2024 Time in land for the Adventurer Society

  • 15 pips General Experience--Unspent
  • 5 pips in skills at level 1--Unspent
  • 5 pips spread across a few favorite items from constant use near wizards--Unspent

Abilities gained

  • 5 Pips Warfare-Graduates reach at Least Amber Rank in Warfare
  • 3 Pip Endurance-graduates gain at least Chaos Rank in Endurance with 5 pip toward Amber rank.
  • 2 Pip Strength-Graduates gain at least Amber Strength
  • 1 Pip Skill-Military Technology
  • 1 Pip Skill-Military Command and Communications.
  • 1 Pip Skill-Military Horsemanship
  • 1 Pip Skill-Gymnastics
  • 1 Pip Skill-Medical Training
  • 1 Pip Skill-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire.

Powers {}

Skills {}

Allies & Enemies {0/0 = 0}

Allies

various

Enemies

various

Companions

Items {}

  • Signature piece

Shadows{}

Stuff{}

Miscellany