Difference between revisions of "Running Sheet Harold James Tobin"

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<big>'''Harold James Tobin'''</big>
 
<big>'''Harold James Tobin'''</big>
  
[[200px]]
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[[File:Haroldjamestobin.jpg|200 px]]
 
    
 
    
 
'''Father:'''
 
'''Father:'''
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=='''Points{}'''==
 
=='''Points{}'''==
  
'''''Total: =0 Stats+{22(3)} Powers+20 Skills+ Items +(+0/0 allies/Enemies) + Shadows+(0) Stuff + Storage'''''
+
'''''Total:79 =15 Stats+{22(3)} Powers+20 Skills+22 Items +(+0/0 allies/Enemies) + Shadows+(0) Stuff +Storage'''''
  
=='''Statistics {0}'''==
+
=='''Statistics {15}'''==
*Psyche:Amber
+
*Psyche:5
*Strength: Amber
+
*Strength: 1
*Endurance: Amber
+
*Endurance:9
 
*Warfare: Amber
 
*Warfare: Amber
  
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*2 Legal Practices Earth 1960
 
*2 Legal Practices Earth 1960
 
*1 Hunting-Fishing
 
*1 Hunting-Fishing
*
+
*2 Gymnastic
*
+
**1 Pip Skill-Gymnastics-Rasak
*
+
*2 Horsemanship
*
+
**1 Pip Skill-Military Horsemanship-Rasak
*
+
*1 Camping
*
+
**1 Pip Skill-Cooking.  Butchering.  General gardening.  Preparation. Cast Iron.  Open Fire.=Rasak
 +
*2 Hunting
 +
*1 Education
 +
*1 Woodworking
 
*1(2024)
 
*1(2024)
 
*1(2024)
 
*1(2024)
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*1(2024)
 
*1(2024)
 
*1(2024)
 
*1(2024)
 +
*1 Pip Skill-Military Technology
 +
*1 Pip Skill-Military Command and Communications.
 +
*1 Pip Skill-Medical Training
  
 
=='''Allies & Enemies {0/0 = 0}'''==
 
=='''Allies & Enemies {0/0 = 0}'''==
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==='''Sword''' 5 ===
 
==='''Sword''' 5 ===
 
[[File:Tobin-sword.jpg|200 px]]
 
[[File:Tobin-sword.jpg|200 px]]
 +
 
Masonic Small sword
 
Masonic Small sword
 
*2 Double Speed  
 
*2 Double Speed  
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*1 Combat Training
 
*1 Combat Training
 
*1 Ability: Call to Hand
 
*1 Ability: Call to Hand
 +
 
==='''Knife''' 7 ===
 
==='''Knife''' 7 ===
 
[[File:Tobin-knife.jpg|200 px]]
 
[[File:Tobin-knife.jpg|200 px]]

Latest revision as of 23:35, 6 February 2024

Harold James Tobin

Haroldjamestobin.jpg

Father:

Mother:

Children:

Description:

Hobbies:

Ranks[edit]

  • Past Worshipful master Scotch Rite Lodge 121 Indianapolis, Illinois. 1956
  • 33 Freemason

Points{}[edit]

Total:79 =15 Stats+{22(3)} Powers+20 Skills+22 Items +(+0/0 allies/Enemies) + Shadows+(0) Stuff +0 Storage

Statistics {15}[edit]

  • Psyche:5
  • Strength: 1
  • Endurance:9
  • Warfare: Amber


Advancement[edit]

Home Expansion[edit]

  • 15 pips-spent-Pre-Rasak-spent
    • 10 to psyche to Amber
    • 5 to Endurance


2024 Time in land for the Adventurer Society[edit]

  • 15 pips General Experience--spent
  • 5 pips in skills at level 1--Unspent
  • 5 pips spread across a few favorite items from constant use near wizards--spent

Abilities gained[edit]

  • 5 Pips Warfare-Graduates reach at Least Amber Rank in Warfare
  • 3 Pip Endurance-graduates gain at least Chaos Rank in Endurance with 5 pip toward Amber rank.
  • 2 Pip Strength-Graduates gain at least Amber Strength
  • 1 Pip Skill-Military Technology
  • 1 Pip Skill-Military Command and Communications.
  • 1 Pip Skill-Military Horsemanship
  • 1 Pip Skill-Gymnastics
  • 1 Pip Skill-Medical Training
  • 1 Pip Skill-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire.

Powers {22(3)}[edit]

  • 5 Masonic Imprint
  • 2 Fort Garland Sigil of Avalon; Basic Imprint
  • (3) Avalon Shape Shifting; Specific Alternate Forms ONLY:
    • Gained assaying the Ft. Garland Sigil of Avalon twice.
    • Forms: Human(True Form), Elf, & Dwarf
  • 15 pip Sorcery

Skills {20}[edit]

  • 2 Masonic Rituals and Practices
  • 2 Mathematics- Accounting
  • 2 Legal Practices Earth 1960
  • 1 Hunting-Fishing
  • 2 Gymnastic
    • 1 Pip Skill-Gymnastics-Rasak
  • 2 Horsemanship
    • 1 Pip Skill-Military Horsemanship-Rasak
  • 1 Camping
    • 1 Pip Skill-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire.=Rasak
  • 2 Hunting
  • 1 Education
  • 1 Woodworking
  • 1(2024)
  • 1(2024)
  • 1(2024)
  • 1(2024)
  • 1(2024)
  • 1 Pip Skill-Military Technology
  • 1 Pip Skill-Military Command and Communications.
  • 1 Pip Skill-Medical Training

Allies & Enemies {0/0 = 0}[edit]

Allies[edit]

various

Enemies[edit]

various

Companions[edit]

Items {22}[edit]

  • Blue Mandalay Stone:
  • Blue: Cold Based magics, weapon chill. In cold liquid up to 50 gallons will freeze, the stone ring to float on the surface of the ice.
  • Signature piece

Light Saber 9[edit]

White; 3 Settings

  • 2 Double Speed
  • 4 Deadly Damage
  • 2 Combat Reflexes
  • 1 Ability: Call to Hand

*Smith & Wesson Model 10 .38[edit]

  • Smith & Wesson Model 10
    • Ammo 300 loose rnds
    • Gun Cleaning Kit

Remington Model 720 Bolt-Action Rifle [edit]

  • Remington Model 720 Bolt-Action Rifle. Hunting Rifle
    • Ammo 500 rnds
  • Melee Weapon: High Quality

Sword 5[edit]

Tobin-sword.jpg

Masonic Small sword

  • 2 Double Speed
  • 1 Extra Hard
  • 1 Combat Training
  • 1 Ability: Call to Hand

Knife 7[edit]

Tobin-knife.jpg

  • 2 Double Speed
  • 2 Double Training
  • 2 Combat Reflexes
  • 1 Ability: Call to Hand

Armor[edit]

  • Armor: Army Body Armor

Shadows{0}[edit]

Stuff{2}[edit]

  • 2 Bad Stuff

Miscellany[edit]

  • 2 Fort Garland Sigil of Avalon; Basic Imprint
    • Low Order Inscription located in Lily Lake, near Ft. Garland, CO, USA, Earth; Shadow Garland aka Change World.
    • Sigil can be used as a Lens for Detection purposes.
    • Sigil can be used Defensively.
    • Sigil reacts violently vs Woven Logrus; blue lightning (NEW)
    • Sigil can be used as a Spell Framework. Holds Spells like a Web. (re: Zachary and Fortunadus)
      • High Order Sorcery Spell (2): Holder Frame ONLY (no need to Cast)
      • Low Order Sorcery Spells (5): Holder & Casting Frame.
      • Other Low Order Spells (?): Holder Frame ONLY
  • (3) Avalon Shape Shifting; Specific Alternate Forms ONLY:
    • Gained assaying the Ft. Garland Sigil of Avalon twice.
    • Forms: Human(True Form), Elf, Dwarf, Orc, Winged Fairy (Magical Creature).

Blue Mandalay Stone[edit]

  • Psyche Boost x1.5. This can be used in psyche battles and to push magics as a focus. One of each type of stone can be used at a time, their powers additive, not multiplicative. One stone is Psyche x 1.5. Two stones is Psyche x 2, 3 is P x 2.5, 4 is P x 3, 5 is P x 3.5. This is a general rule and the stones may work in different ways in different shadows. They are a dangerous and temperamental items that may cause more trouble then they are worth sometimes.
  • A stone placed in a body of water u to 50 gallons will purify it to pure water.
  • A stone placed in any liquid will purify it of poison to the person drinking it.
  • Stones tend to react to each other magnetically.
  • A tiny effort of concentration, a reaching to psyche, can cause the stones to glow and emit light.
  • Blue: Cold Based magics, weapon chill. In cold liquid up to 50 gallons will freeze, the stone ring to float on the surface of the ice.