Editing Running Sheet Henry

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=='''Points{176}'''==
+
=='''Points{}'''==
 
 
'''''Total:176 = 35 Stats+{70(115)} Powers+20 Skills+{37(63)} Items +0/0 allies/Enemies -1 Stuff+15 Storage'''''
 
  
 +
'''''Total: =  Stats+ Powers{c}+ Skills+{c}+ Items +0/0 allies/Enemies + Stuff+Storage'''''
  
 +
*35 in Stats
 +
*70(115) in Powers
 +
*10 in Skills
 +
* (x) in creatures/Items
 +
*10 Pips in Shadow
 +
*0 in Allies (0/0)
 +
*5 Stuff
  
 
===''Advancement''===
 
===''Advancement''===
*Storage: 15  No plans but probably statistics
 
  
 
=='''Statistics{35}'''==
 
=='''Statistics{35}'''==
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*Warfare:5
 
*Warfare:5
  
=='''Powers {70(115)}'''==
+
=='''Powers {(115)70}'''==
 
*(50)Pattern - Not yet gained
 
*(50)Pattern - Not yet gained
*(10)25 Shape Shift: Taught by Mandor before assaying the Woven Logrus
+
*(10)25 Shape Shift
 
*(5)10 Sorcery
 
*(5)10 Sorcery
 
*(10)10 Conjuration
 
*(10)10 Conjuration
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*5 Shadow Magic
 
*5 Shadow Magic
  
=='''Skills {20}'''==
+
=='''Skills {10}'''==
*3 Fashion
+
**********
*1 Fabric Arts
 
*1 Dance
 
*1 Dueling
 
*2 Card Games
 
*2 Gambling Games
 
*2 Piano
 
*2 Cooking
 
*2 Thievish Skills
 
*1 Horsemanship
 
*1
 
*1
 
*1
 
*1
 
==='''Thievish Skills'''. 8 Pips===
 
*[[Henry's Thievish Skills]]
 
====Henry' Thievish Tops'''====
 
* Alchemy-Chemist
 
* Dagger Throwing Accuracy 15%
 
* Dagger Range Extension x2
 
* Entertaining +C
 
* Fist Attack +3
 
* Juggle +60%
 
* Move Silently +40%
 
* Pick Locks 75%
 
* Pick Pockets 75%
 
* Sap 50%
 
* Sleight of Hand 90%
 
* Tightrope Walk 75%
 
* Streetwise 20%
 
* Bow Accuracy +15%
 
* Brawling +3
 
* Climbing (Walls, Obstacles, etc.) +80%
 
* Dagger Sure Strike x3
 
* Spot Hidden Items & Beings 15%
 
* Jimmy Portals 50%
 
* Play Dead 50%
 
* Start Fires 50%
 
  
 
=='''Allies & Enemies {16/16 = 0}'''==
 
=='''Allies & Enemies {16/16 = 0}'''==
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=='''Companions'''==
 
=='''Companions'''==
 
=='''Items'''{37(63)}==
 
==='''Henry's Outfit''' (22)===
 
 
*4 Amber Vitality
 
*2 Double Speed 5 transfer: Never be late!!
 
*2 Amber Stamina
 
*2 Combat Reflexes. 5 transfer
 
*4 Invulnerable.
 
*4 Limited Shapechange: Allows him to modify the suit to fit the need: Brooks Brothers Suit, Armani Tuxedo, Construction work. Sleeping bag
 
*1 Ability-Proof vs Drowning.
 
*1 Ability-Pouch of holding. 2'x 2'
 
*1 Ability- Call to Don/Return to closet
 
*1 Ability- Clean at will. 5 Transfer.
 
**22
 
 
===='''Walking Stick'''  10====
 
[[File:Henry cane.jpg|300px]]
 
*4 pip Deadly Damage blade.
 
*2 Double Speed due to metal lightness.
 
*1 Pip Combat training specific to this blade.
 
*2 N/N: Elegant Walking stick, Long Sword & Poinard, 7" Carved Dowel appearing to be a native American artifact
 
*1 Ability-Call to hand
 
**10 total
 
 
===='''Henry's Shoes'''. 13====
 
*2 Double Speed. 5 Transfer.  Expresses as really easy to run in.
 
*2 VS Guns.  Expresses protecting feet from ground debris.
 
*2 Double Damage.  When used for kicking.
 
*1 Self Healing. Damage to the boots is easy to repair
 
*4 Limited Shapechange.\:  Allows Henry to shift shoes to the need and the style.  Helps him not liik like he is wearing the same shoes all the time.
 
 
==='''Lighter''' 2===
 
[[File:Henry lighter.jpg|125px]]
 
*1 Ability: Create Fire in desired small fashion.
 
*1 Ability: Call to Hand
 
**2
 
 
==='''Cigar Case'''  5===
 
[[File:Henry's Cigar case.jpg|150px]]
 
*2 VS Guns
 
*1 Mold Stuff: Expresses as sealing the container from environmental effects keeping the contents fresh.
 
*1 Ability: Refill Cigar spaces from the Cigar box at home.
 
*1 Ability: Call to Hand/ Return
 
**5  Henry.
 
 
==='''Cigar Box'''  7===
 
[[File:Henry's cigar box.jpg|150px]]
 
*2 Vs Guns
 
*1 Mold Stuff: Expresses as sealing the container from environmental effects keeping the contents fresh.
 
*1 Ability: Items withing can be summoned remotely
 
*1 Ability: Keep Contents fresh.
 
*2 Ability: Call to Hand/Return. The second point represents that when called it will almost certain be traveling across Shadow
 
**7 Henry
 
 
==='''Henry's Guns'''  (28)===
 
[[File:Henry'a guns.jpg|200px]]
 
 
Henry caries two of these in a shoulder holster rig.
 
Weapon is a Desert Eagle, .357. 9 rnd clip
 
 
*4 Invulnerable
 
*2 Double Damage.  If used as a club. 
 
*2 Mold Creatures and stuff.  Mainly to make other ammunition fit if needed and to effect people who handle the weapons.
 
*2 N/N: 357 Cal, 50 Cal, 44 cal, 22 cal
 
*1 Ability: Call to Hand/ Return
 
*1 Ability: Cleanse on Demand
 
*1 Ability: Load while in command.
 
**14 x 3=42.  Mandor & Fiona
 
====Clips  (5)====
 
*2 N/N: 375 cal-9nd,50 cal-7 rnd,44 cal-8rnd, 22 cal.20 rnd,
 
*1 Ability: Call to Hand/ Return
 
*1 Ability: Cleanse on Demand
 
*1 Ability: Load while in gun is in use or clips are out of weapon.
 
**5 x5 Horde=15  Mandor & Fiona
 
 
===='''Henry's Ammunition'''  (8) ====
 
*1 Mobility:
 
*1 Mold Stuff: Mold Ammunition to a usable powder and primer from shadow to shadow.
 
*8 Extraordinarily Deadly Damage
 
*2 N/N: 357. cal, 50. cal,44. cal,22. cal, Explosive Grenade, Smoke Grenade, Flash/Bangs Grenades
 
*1 Ability. : Call to Hand by box.  Return
 
**13.  x3 =29 horde. Henry & Mandor
 
  
 
=='''Shadow-Galatea-10 pips'''==
 
=='''Shadow-Galatea-10 pips'''==
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*****
 
*****
  
=='''Stuff{-1}'''==
+
=='''Items {}'''==
*-1 Bad stuff
+
*
 +
* Signature piece
 +
 
 +
=='''Stuff{}'''==
 +
 
 +
 
 +
 
  
 
=='''Miscellanea'''==
 
=='''Miscellanea'''==

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