Difference between revisions of "Running Sheet Henry"
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***** | ***** | ||
− | =='''Items | + | =='''Items''== |
− | ==='''Henry's Outfit''' ( | + | ==='''Henry's Outfit''' (22)=== |
*4 Amber Vitality | *4 Amber Vitality | ||
Line 75: | Line 75: | ||
*2 Combat Reflexes. 5 transfer | *2 Combat Reflexes. 5 transfer | ||
*4 Invulnerable. | *4 Invulnerable. | ||
− | * | + | *4 Limited Shapechange: Allows him to modify the suit to fit the need: Brooks Brothers Suit, Armani Tuxedo, Sleeping bag |
*1 Ability-Proof vs Drowning. | *1 Ability-Proof vs Drowning. | ||
*1 Ability-Pouch of holding. 2'x 2' | *1 Ability-Pouch of holding. 2'x 2' | ||
*1 Ability- Call to Don/Return to closet | *1 Ability- Call to Don/Return to closet | ||
*1 Ability- Clean at will. 5 Transfer. | *1 Ability- Clean at will. 5 Transfer. | ||
− | **20 | + | **22 |
+ | |||
+ | ==='''Henry's Guns''' (28)=== | ||
+ | Henry caries two of these in a shoulder holster rig. | ||
+ | Weapon is a Desert Eagle, .357. 9 rnd clip | ||
+ | |||
+ | *4 Invulnerable | ||
+ | *2 Double Damage. If used as a club. | ||
+ | *2 Mold Creatures and stuff. Mainly to make other ammunition fit if needed and to effect people who handle the weapons. | ||
+ | *2 N/N: 357 Cal, 50 Cal, 44 cal, 22 cal | ||
+ | *1 Ability: Call to Hand/ Return | ||
+ | *1 Ability: Cleanse on Demand | ||
+ | *1 Ability: Load while in command. | ||
+ | **14 x 3=42. Mandor & Fiona | ||
+ | ====Clips (5)==== | ||
+ | *2 N/N: 375 cal-9nd,50 cal-7 rnd,44 cal-8rnd, 22 cal.20 rnd, | ||
+ | *1 Ability: Call to Hand/ Return | ||
+ | *1 Ability: Cleanse on Demand | ||
+ | *1 Ability: Load while in gun is in use or clips are out of weapon. | ||
+ | **5 x5 Horde=15 Mandor & Fiona | ||
+ | |||
+ | ===='''Henry's Ammunition''' (8) ==== | ||
+ | *1 Mobility: | ||
+ | *1 Mold Stuff: Mold Ammunition to a usable powder and primer from shadow to shadow. | ||
+ | *8 Extraordinarily Deadly Damage | ||
+ | *2 N/N: 357. cal, 50. cal,44. cal,22. cal, Explosive Grenade, Smoke Grenade, Flash/Bangs Grenades | ||
+ | *1 Ability. : Call to Hand by box. Return | ||
+ | **13. x3 =29 horde. | ||
+ | |||
+ | ===='''Henry's Shoes'''. 13==== | ||
+ | *2 Double Speed. 5 Transfer. Expresses as really easy to run in. | ||
+ | *2 VS Guns. Expresses protecting feet from ground debris. | ||
+ | *2 Double Damage. When used for kicking. | ||
+ | *1 Self Healing. Damage to the boots is easy to repair | ||
+ | *4 Limited Shapechange.\: Allows Henry to shift shoes to the need and the style. Helps him not liik like he is wearing the same shoes all the time. | ||
=='''Stuff{}'''== | =='''Stuff{}'''== |
Revision as of 12:58, 27 February 2024
Henry Michael Bariman Sawall
Father: Mandor Sawall
Mother:Fiona of Amber
Children:
Description:
Hobbies:
Contents
Ranks
Points{}
Total: = Stats+ Powers{c}+ Skills+{c}+ Items +0/0 allies/Enemies + Stuff+Storage
- 35 in Stats
- 70(115) in Powers
- 10 in Skills
- (x) in creatures/Items
- 10 Pips in Shadow
- 0 in Allies (0/0)
- 5 Stuff
Advancement
Statistics{35}
- Psyche: 20
- Strength: 5
- Endurance:5
- Warfare:5
Powers {(115)70}
- (50)Pattern - Not yet gained
- (10)25 Shape Shift
- (5)10 Sorcery
- (10)10 Conjuration
- (15)10 Woven Logrus
- 10 partial trump
- 5 Shadow Magic
Skills {10}
Allies & Enemies {16/16 = 0}
Allies-16
various
Enemies-16
various
Companions
Shadow-Galatea-10 pips
Galatea
- 1 personal Shadow
- 4 Control of Destiny and Environs.
- 2 Access control
- 1 Block Trump and Pattern
- 2 Time ratio. 20 Days in Galatea to 1 in Amber. *5 days in Galatea to 1 in Antheris
'Items
Henry's Outfit (22)
- 4 Amber Vitality
- 2 Double Speed 5 transfer: Never be late!!
- 2 Amber Stamina
- 2 Combat Reflexes. 5 transfer
- 4 Invulnerable.
- 4 Limited Shapechange: Allows him to modify the suit to fit the need: Brooks Brothers Suit, Armani Tuxedo, Sleeping bag
- 1 Ability-Proof vs Drowning.
- 1 Ability-Pouch of holding. 2'x 2'
- 1 Ability- Call to Don/Return to closet
- 1 Ability- Clean at will. 5 Transfer.
- 22
Henry's Guns (28)
Henry caries two of these in a shoulder holster rig. Weapon is a Desert Eagle, .357. 9 rnd clip
- 4 Invulnerable
- 2 Double Damage. If used as a club.
- 2 Mold Creatures and stuff. Mainly to make other ammunition fit if needed and to effect people who handle the weapons.
- 2 N/N: 357 Cal, 50 Cal, 44 cal, 22 cal
- 1 Ability: Call to Hand/ Return
- 1 Ability: Cleanse on Demand
- 1 Ability: Load while in command.
- 14 x 3=42. Mandor & Fiona
Clips (5)
- 2 N/N: 375 cal-9nd,50 cal-7 rnd,44 cal-8rnd, 22 cal.20 rnd,
- 1 Ability: Call to Hand/ Return
- 1 Ability: Cleanse on Demand
- 1 Ability: Load while in gun is in use or clips are out of weapon.
- 5 x5 Horde=15 Mandor & Fiona
Henry's Ammunition (8)
- 1 Mobility:
- 1 Mold Stuff: Mold Ammunition to a usable powder and primer from shadow to shadow.
- 8 Extraordinarily Deadly Damage
- 2 N/N: 357. cal, 50. cal,44. cal,22. cal, Explosive Grenade, Smoke Grenade, Flash/Bangs Grenades
- 1 Ability. : Call to Hand by box. Return
- 13. x3 =29 horde.
Henry's Shoes. 13
- 2 Double Speed. 5 Transfer. Expresses as really easy to run in.
- 2 VS Guns. Expresses protecting feet from ground debris.
- 2 Double Damage. When used for kicking.
- 1 Self Healing. Damage to the boots is easy to repair
- 4 Limited Shapechange.\: Allows Henry to shift shoes to the need and the style. Helps him not liik like he is wearing the same shoes all the time.