Difference between revisions of "Running Sheet Henry"

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(Items {})
(Items {})
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*****
 
*****
  
=='''Items {}'''==
+
=='''Items''==
==='''Henry's Outfit''' (20)===
+
==='''Henry's Outfit''' (22)===
  
 
*4 Amber Vitality
 
*4 Amber Vitality
Line 75: Line 75:
 
*2 Combat Reflexes. 5 transfer
 
*2 Combat Reflexes. 5 transfer
 
*4 Invulnerable.
 
*4 Invulnerable.
*2 N/n: Brooks Brothers Suit, Armani Tuxedo, Sleeping bag
+
*4 Limited Shapechange: Allows him to modify the suit to fit the need: Brooks Brothers Suit, Armani Tuxedo, Sleeping bag
 
*1 Ability-Proof vs Drowning.
 
*1 Ability-Proof vs Drowning.
 
*1 Ability-Pouch of holding. 2'x 2'
 
*1 Ability-Pouch of holding. 2'x 2'
 
*1 Ability- Call to Don/Return to closet
 
*1 Ability- Call to Don/Return to closet
 
*1 Ability- Clean at will. 5 Transfer.
 
*1 Ability- Clean at will. 5 Transfer.
**20
+
**22
 +
 
 +
==='''Henry's Guns'''  (28)===
 +
Henry caries two of these in a shoulder holster rig.
 +
Weapon is a Desert Eagle, .357. 9 rnd clip
 +
 +
*4 Invulnerable
 +
*2 Double Damage.  If used as a club. 
 +
*2 Mold Creatures and stuff.  Mainly to make other ammunition fit if needed and to effect people who handle the weapons.
 +
*2 N/N: 357 Cal, 50 Cal, 44 cal, 22 cal
 +
*1 Ability: Call to Hand/ Return
 +
*1 Ability: Cleanse on Demand
 +
*1 Ability: Load while in command.
 +
**14 x 3=42.  Mandor & Fiona
 +
====Clips  (5)====
 +
*2 N/N: 375 cal-9nd,50 cal-7 rnd,44 cal-8rnd, 22 cal.20 rnd,
 +
*1 Ability: Call to Hand/ Return
 +
*1 Ability: Cleanse on Demand
 +
*1 Ability: Load while in gun is in use or clips are out of weapon.
 +
**5 x5 Horde=15  Mandor & Fiona
 +
 
 +
===='''Henry's Ammunition'''  (8) ====
 +
*1 Mobility:
 +
*1 Mold Stuff: Mold Ammunition to a usable powder and primer from shadow to shadow.
 +
*8 Extraordinarily Deadly Damage
 +
*2 N/N: 357. cal, 50. cal,44. cal,22. cal, Explosive Grenade, Smoke Grenade, Flash/Bangs Grenades
 +
*1 Ability. : Call to Hand by box.  Return
 +
**13.  x3 =29 horde.
 +
 
 +
===='''Henry's Shoes'''. 13====
 +
*2 Double Speed. 5 Transfer.  Expresses as really easy to run in.
 +
*2 VS Guns.  Expresses protecting feet from ground debris.
 +
*2 Double Damage.  When used for kicking.
 +
*1 Self Healing. Damage to the boots is easy to repair
 +
*4 Limited Shapechange.\:  Allows Henry to shift shoes to the need and the style.  Helps him not liik like he is wearing the same shoes all the time.
  
 
=='''Stuff{}'''==
 
=='''Stuff{}'''==

Revision as of 12:58, 27 February 2024

Henry Michael Bariman Sawall

Henry 1.jpg

Father: Mandor Sawall

Mother:Fiona of Amber

Children:

Description:

Hobbies:

Ranks

Points{}

Total: = Stats+ Powers{c}+ Skills+{c}+ Items +0/0 allies/Enemies + Stuff+Storage

  • 35 in Stats
  • 70(115) in Powers
  • 10 in Skills
  • (x) in creatures/Items
  • 10 Pips in Shadow
  • 0 in Allies (0/0)
  • 5 Stuff

Advancement

Statistics{35}

  • Psyche: 20
  • Strength: 5
  • Endurance:5
  • Warfare:5

Powers {(115)70}

  • (50)Pattern - Not yet gained
  • (10)25 Shape Shift
  • (5)10 Sorcery
  • (10)10 Conjuration
  • (15)10 Woven Logrus
  • 10 partial trump
  • 5 Shadow Magic

Skills {10}

Allies & Enemies {16/16 = 0}

Allies-16

various

Enemies-16

various

Companions

Shadow-Galatea-10 pips

Galatea

  • 1 personal Shadow
  • 4 Control of Destiny and Environs.
  • 2 Access control
  • 1 Block Trump and Pattern
  • 2 Time ratio. 20 Days in Galatea to 1 in Amber. *5 days in Galatea to 1 in Antheris

'Items

Henry's Outfit (22)

  • 4 Amber Vitality
  • 2 Double Speed 5 transfer: Never be late!!
  • 2 Amber Stamina
  • 2 Combat Reflexes. 5 transfer
  • 4 Invulnerable.
  • 4 Limited Shapechange: Allows him to modify the suit to fit the need: Brooks Brothers Suit, Armani Tuxedo, Sleeping bag
  • 1 Ability-Proof vs Drowning.
  • 1 Ability-Pouch of holding. 2'x 2'
  • 1 Ability- Call to Don/Return to closet
  • 1 Ability- Clean at will. 5 Transfer.
    • 22

Henry's Guns (28)

Henry caries two of these in a shoulder holster rig. Weapon is a Desert Eagle, .357. 9 rnd clip

  • 4 Invulnerable
  • 2 Double Damage. If used as a club.
  • 2 Mold Creatures and stuff. Mainly to make other ammunition fit if needed and to effect people who handle the weapons.
  • 2 N/N: 357 Cal, 50 Cal, 44 cal, 22 cal
  • 1 Ability: Call to Hand/ Return
  • 1 Ability: Cleanse on Demand
  • 1 Ability: Load while in command.
    • 14 x 3=42. Mandor & Fiona

Clips (5)

  • 2 N/N: 375 cal-9nd,50 cal-7 rnd,44 cal-8rnd, 22 cal.20 rnd,
  • 1 Ability: Call to Hand/ Return
  • 1 Ability: Cleanse on Demand
  • 1 Ability: Load while in gun is in use or clips are out of weapon.
    • 5 x5 Horde=15 Mandor & Fiona

Henry's Ammunition (8)

  • 1 Mobility:
  • 1 Mold Stuff: Mold Ammunition to a usable powder and primer from shadow to shadow.
  • 8 Extraordinarily Deadly Damage
  • 2 N/N: 357. cal, 50. cal,44. cal,22. cal, Explosive Grenade, Smoke Grenade, Flash/Bangs Grenades
  • 1 Ability. : Call to Hand by box. Return
    • 13. x3 =29 horde.

Henry's Shoes. 13

  • 2 Double Speed. 5 Transfer. Expresses as really easy to run in.
  • 2 VS Guns. Expresses protecting feet from ground debris.
  • 2 Double Damage. When used for kicking.
  • 1 Self Healing. Damage to the boots is easy to repair
  • 4 Limited Shapechange.\: Allows Henry to shift shoes to the need and the style. Helps him not liik like he is wearing the same shoes all the time.

Stuff{}

Miscellanea