Difference between revisions of "Running Sheet Henry"

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(Henry's Shoes. 13)
(Henry's Outfit (22))
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*1 Ability- Clean at will. 5 Transfer.
 
*1 Ability- Clean at will. 5 Transfer.
 
**22
 
**22
 +
 +
===='''Henry's Shoes'''. 13====
 +
*2 Double Speed. 5 Transfer.  Expresses as really easy to run in.
 +
*2 VS Guns.  Expresses protecting feet from ground debris.
 +
*2 Double Damage.  When used for kicking.
 +
*1 Self Healing. Damage to the boots is easy to repair
 +
*4 Limited Shapechange.\:  Allows Henry to shift shoes to the need and the style.  Helps him not liik like he is wearing the same shoes all the time.
  
 
==='''Henry's Guns'''  (28)===
 
==='''Henry's Guns'''  (28)===

Revision as of 12:59, 27 February 2024

Henry Michael Bariman Sawall

Henry 1.jpg

Father: Mandor Sawall

Mother:Fiona of Amber

Children:

Description:

Hobbies:

Ranks

Points{}

Total: = Stats+ Powers{c}+ Skills+{c}+ Items +0/0 allies/Enemies + Stuff+Storage

  • 35 in Stats
  • 70(115) in Powers
  • 10 in Skills
  • (x) in creatures/Items
  • 10 Pips in Shadow
  • 0 in Allies (0/0)
  • 5 Stuff

Advancement

Statistics{35}

  • Psyche: 20
  • Strength: 5
  • Endurance:5
  • Warfare:5

Powers {(115)70}

  • (50)Pattern - Not yet gained
  • (10)25 Shape Shift
  • (5)10 Sorcery
  • (10)10 Conjuration
  • (15)10 Woven Logrus
  • 10 partial trump
  • 5 Shadow Magic

Skills {10}

Allies & Enemies {16/16 = 0}

Allies-16

various

Enemies-16

various

Companions

Shadow-Galatea-10 pips

Galatea

  • 1 personal Shadow
  • 4 Control of Destiny and Environs.
  • 2 Access control
  • 1 Block Trump and Pattern
  • 2 Time ratio. 20 Days in Galatea to 1 in Amber. *5 days in Galatea to 1 in Antheris

Items

Henry's Outfit (22)

  • 4 Amber Vitality
  • 2 Double Speed 5 transfer: Never be late!!
  • 2 Amber Stamina
  • 2 Combat Reflexes. 5 transfer
  • 4 Invulnerable.
  • 4 Limited Shapechange: Allows him to modify the suit to fit the need: Brooks Brothers Suit, Armani Tuxedo, Sleeping bag
  • 1 Ability-Proof vs Drowning.
  • 1 Ability-Pouch of holding. 2'x 2'
  • 1 Ability- Call to Don/Return to closet
  • 1 Ability- Clean at will. 5 Transfer.
    • 22

Henry's Shoes. 13

  • 2 Double Speed. 5 Transfer. Expresses as really easy to run in.
  • 2 VS Guns. Expresses protecting feet from ground debris.
  • 2 Double Damage. When used for kicking.
  • 1 Self Healing. Damage to the boots is easy to repair
  • 4 Limited Shapechange.\: Allows Henry to shift shoes to the need and the style. Helps him not liik like he is wearing the same shoes all the time.

Henry's Guns (28)

Henry caries two of these in a shoulder holster rig. Weapon is a Desert Eagle, .357. 9 rnd clip

  • 4 Invulnerable
  • 2 Double Damage. If used as a club.
  • 2 Mold Creatures and stuff. Mainly to make other ammunition fit if needed and to effect people who handle the weapons.
  • 2 N/N: 357 Cal, 50 Cal, 44 cal, 22 cal
  • 1 Ability: Call to Hand/ Return
  • 1 Ability: Cleanse on Demand
  • 1 Ability: Load while in command.
    • 14 x 3=42. Mandor & Fiona

Clips (5)

  • 2 N/N: 375 cal-9nd,50 cal-7 rnd,44 cal-8rnd, 22 cal.20 rnd,
  • 1 Ability: Call to Hand/ Return
  • 1 Ability: Cleanse on Demand
  • 1 Ability: Load while in gun is in use or clips are out of weapon.
    • 5 x5 Horde=15 Mandor & Fiona

Henry's Ammunition (8)

  • 1 Mobility:
  • 1 Mold Stuff: Mold Ammunition to a usable powder and primer from shadow to shadow.
  • 8 Extraordinarily Deadly Damage
  • 2 N/N: 357. cal, 50. cal,44. cal,22. cal, Explosive Grenade, Smoke Grenade, Flash/Bangs Grenades
  • 1 Ability. : Call to Hand by box. Return
    • 13. x3 =29 horde.

Stuff{}

Miscellanea