Difference between revisions of "Running Sheet Henry"

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(Statistics{})
(Skills {20})
 
(33 intermediate revisions by the same user not shown)
Line 17: Line 17:
  
  
=='''Points{}'''==
+
=='''Points{176}'''==
 +
 
 +
'''''Total:176 = 35 Stats+{70(115)} Powers+20 Skills+{37(63)} Items +0/0 allies/Enemies -1 Stuff+15 Storage'''''
  
'''''Total: =  Stats+ Powers{c}+ Skills+{c}+ Items +0/0 allies/Enemies + Stuff+Storage'''''
 
  
*35 in Stats
 
*70(115) in Powers
 
*10 in Skills
 
* (x) in creatures/Items
 
*10 Pips in Shadow
 
*0 in Allies (0/0)
 
*5 Stuff
 
  
 
===''Advancement''===
 
===''Advancement''===
 +
*Storage: 15  No plans but probably statistics
  
 
=='''Statistics{35}'''==
 
=='''Statistics{35}'''==
Line 37: Line 32:
 
*Warfare:5
 
*Warfare:5
  
=='''Powers {(115)70}'''==
+
=='''Powers {70(115)}'''==
 
*(50)Pattern - Not yet gained
 
*(50)Pattern - Not yet gained
*(10)25 Shape Shift
+
*(10)25 Shape Shift: Taught by Mandor before assaying the Woven Logrus
 
*(5)10 Sorcery
 
*(5)10 Sorcery
 
*(10)10 Conjuration
 
*(10)10 Conjuration
Line 46: Line 41:
 
*5 Shadow Magic
 
*5 Shadow Magic
  
=='''Skills {10}'''==
+
=='''Skills {20}'''==
**********
+
*3 Fashion
 +
*1 Fabric Arts
 +
*1 Dance
 +
*1 Dueling
 +
*2 Card Games
 +
*2 Gambling Games
 +
*2 Piano
 +
*2 Cooking
 +
*2 Thievish Skills
 +
*1 Horsemanship
 +
*1
 +
*1
 +
*1
 +
*1
 +
==='''Thievish Skills'''. 8 Pips===
 +
*[[Henry's Thievish Skills]]
 +
====Henry' Thievish Tops'''====
 +
* Alchemy-Chemist
 +
* Dagger Throwing Accuracy 15%
 +
* Dagger Range Extension x2
 +
* Entertaining +C
 +
* Fist Attack +3
 +
* Juggle +60%
 +
* Move Silently +40%
 +
* Pick Locks 75%
 +
* Pick Pockets 75%
 +
* Sap 50%
 +
* Sleight of Hand 90%
 +
* Tightrope Walk 75%
 +
* Streetwise 20%
 +
* Bow Accuracy +15%
 +
* Brawling +3
 +
* Climbing (Walls, Obstacles, etc.) +80%
 +
* Dagger Sure Strike x3
 +
* Spot Hidden Items & Beings 15%
 +
* Jimmy Portals 50%
 +
* Play Dead 50%
 +
* Start Fires 50%
  
 
=='''Allies & Enemies {16/16 = 0}'''==
 
=='''Allies & Enemies {16/16 = 0}'''==
Line 57: Line 89:
  
 
=='''Companions'''==
 
=='''Companions'''==
 +
 +
=='''Items'''{37(63)}==
 +
==='''Henry's Outfit''' (22)===
 +
 +
*4 Amber Vitality
 +
*2 Double Speed 5 transfer: Never be late!!
 +
*2 Amber Stamina
 +
*2 Combat Reflexes. 5 transfer
 +
*4 Invulnerable.
 +
*4 Limited Shapechange: Allows him to modify the suit to fit the need: Brooks Brothers Suit, Armani Tuxedo, Construction work. Sleeping bag
 +
*1 Ability-Proof vs Drowning.
 +
*1 Ability-Pouch of holding. 2'x 2'
 +
*1 Ability- Call to Don/Return to closet
 +
*1 Ability- Clean at will. 5 Transfer.
 +
**22
 +
 +
===='''Walking Stick'''  10====
 +
[[File:Henry cane.jpg|300px]]
 +
*4 pip Deadly Damage blade.
 +
*2 Double Speed due to metal lightness.
 +
*1 Pip Combat training specific to this blade.
 +
*2 N/N: Elegant Walking stick, Long Sword & Poinard, 7" Carved Dowel appearing to be a native American artifact
 +
*1 Ability-Call to hand
 +
**10 total
 +
 +
===='''Henry's Shoes'''. 13====
 +
*2 Double Speed. 5 Transfer.  Expresses as really easy to run in.
 +
*2 VS Guns.  Expresses protecting feet from ground debris.
 +
*2 Double Damage.  When used for kicking.
 +
*1 Self Healing. Damage to the boots is easy to repair
 +
*4 Limited Shapechange.\:  Allows Henry to shift shoes to the need and the style.  Helps him not liik like he is wearing the same shoes all the time.
 +
 +
==='''Lighter''' 2===
 +
[[File:Henry lighter.jpg|125px]]
 +
*1 Ability: Create Fire in desired small fashion.
 +
*1 Ability: Call to Hand
 +
**2
 +
 +
==='''Cigar Case'''  5===
 +
[[File:Henry's Cigar case.jpg|150px]]
 +
*2 VS Guns
 +
*1 Mold Stuff: Expresses as sealing the container from environmental effects keeping the contents fresh.
 +
*1 Ability: Refill Cigar spaces from the Cigar box at home.
 +
*1 Ability: Call to Hand/ Return
 +
**5  Henry.
 +
 +
==='''Cigar Box'''  7===
 +
[[File:Henry's cigar box.jpg|150px]]
 +
*2 Vs Guns
 +
*1 Mold Stuff: Expresses as sealing the container from environmental effects keeping the contents fresh.
 +
*1 Ability: Items withing can be summoned remotely
 +
*1 Ability: Keep Contents fresh.
 +
*2 Ability: Call to Hand/Return. The second point represents that when called it will almost certain be traveling across Shadow
 +
**7 Henry
 +
 +
==='''Henry's Guns'''  (28)===
 +
[[File:Henry'a guns.jpg|200px]]
 +
 +
Henry caries two of these in a shoulder holster rig.
 +
Weapon is a Desert Eagle, .357. 9 rnd clip
 +
 +
*4 Invulnerable
 +
*2 Double Damage.  If used as a club. 
 +
*2 Mold Creatures and stuff.  Mainly to make other ammunition fit if needed and to effect people who handle the weapons.
 +
*2 N/N: 357 Cal, 50 Cal, 44 cal, 22 cal
 +
*1 Ability: Call to Hand/ Return
 +
*1 Ability: Cleanse on Demand
 +
*1 Ability: Load while in command.
 +
**14 x 3=42.  Mandor & Fiona
 +
====Clips  (5)====
 +
*2 N/N: 375 cal-9nd,50 cal-7 rnd,44 cal-8rnd, 22 cal.20 rnd,
 +
*1 Ability: Call to Hand/ Return
 +
*1 Ability: Cleanse on Demand
 +
*1 Ability: Load while in gun is in use or clips are out of weapon.
 +
**5 x5 Horde=15  Mandor & Fiona
 +
 +
===='''Henry's Ammunition'''  (8) ====
 +
*1 Mobility:
 +
*1 Mold Stuff: Mold Ammunition to a usable powder and primer from shadow to shadow.
 +
*8 Extraordinarily Deadly Damage
 +
*2 N/N: 357. cal, 50. cal,44. cal,22. cal, Explosive Grenade, Smoke Grenade, Flash/Bangs Grenades
 +
*1 Ability. : Call to Hand by box.  Return
 +
**13.  x3 =29 horde. Henry & Mandor
  
 
=='''Shadow-Galatea-10 pips'''==
 
=='''Shadow-Galatea-10 pips'''==
Line 67: Line 182:
 
*****
 
*****
  
=='''Items {}'''==
+
=='''Stuff{-1}'''==
*
+
*-1 Bad stuff
* Signature piece
 
 
 
=='''Stuff{}'''==
 
 
 
 
 
 
 
  
 
=='''Miscellanea'''==
 
=='''Miscellanea'''==

Latest revision as of 15:24, 27 February 2024

Henry Michael Bariman Sawall

Henry 1.jpg

Father: Mandor Sawall

Mother:Fiona of Amber

Children:

Description:

Hobbies:

Ranks[edit]

Points{176}[edit]

Total:176 = 35 Stats+{70(115)} Powers+20 Skills+{37(63)} Items +0/0 allies/Enemies -1 Stuff+15 Storage


Advancement[edit]

  • Storage: 15 No plans but probably statistics

Statistics{35}[edit]

  • Psyche: 20
  • Strength: 5
  • Endurance:5
  • Warfare:5

Powers {70(115)}[edit]

  • (50)Pattern - Not yet gained
  • (10)25 Shape Shift: Taught by Mandor before assaying the Woven Logrus
  • (5)10 Sorcery
  • (10)10 Conjuration
  • (15)10 Woven Logrus
  • 10 partial trump
  • 5 Shadow Magic

Skills {20}[edit]

  • 3 Fashion
  • 1 Fabric Arts
  • 1 Dance
  • 1 Dueling
  • 2 Card Games
  • 2 Gambling Games
  • 2 Piano
  • 2 Cooking
  • 2 Thievish Skills
  • 1 Horsemanship
  • 1
  • 1
  • 1
  • 1

Thievish Skills. 8 Pips[edit]

Henry' Thievish Tops[edit]

  • Alchemy-Chemist
  • Dagger Throwing Accuracy 15%
  • Dagger Range Extension x2
  • Entertaining +C
  • Fist Attack +3
  • Juggle +60%
  • Move Silently +40%
  • Pick Locks 75%
  • Pick Pockets 75%
  • Sap 50%
  • Sleight of Hand 90%
  • Tightrope Walk 75%
  • Streetwise 20%
  • Bow Accuracy +15%
  • Brawling +3
  • Climbing (Walls, Obstacles, etc.) +80%
  • Dagger Sure Strike x3
  • Spot Hidden Items & Beings 15%
  • Jimmy Portals 50%
  • Play Dead 50%
  • Start Fires 50%

Allies & Enemies {16/16 = 0}[edit]

Allies-16[edit]

various

Enemies-16[edit]

various

Companions[edit]

Items{37(63)}[edit]

Henry's Outfit (22)[edit]

  • 4 Amber Vitality
  • 2 Double Speed 5 transfer: Never be late!!
  • 2 Amber Stamina
  • 2 Combat Reflexes. 5 transfer
  • 4 Invulnerable.
  • 4 Limited Shapechange: Allows him to modify the suit to fit the need: Brooks Brothers Suit, Armani Tuxedo, Construction work. Sleeping bag
  • 1 Ability-Proof vs Drowning.
  • 1 Ability-Pouch of holding. 2'x 2'
  • 1 Ability- Call to Don/Return to closet
  • 1 Ability- Clean at will. 5 Transfer.
    • 22

Walking Stick 10[edit]

Henry cane.jpg

  • 4 pip Deadly Damage blade.
  • 2 Double Speed due to metal lightness.
  • 1 Pip Combat training specific to this blade.
  • 2 N/N: Elegant Walking stick, Long Sword & Poinard, 7" Carved Dowel appearing to be a native American artifact
  • 1 Ability-Call to hand
    • 10 total

Henry's Shoes. 13[edit]

  • 2 Double Speed. 5 Transfer. Expresses as really easy to run in.
  • 2 VS Guns. Expresses protecting feet from ground debris.
  • 2 Double Damage. When used for kicking.
  • 1 Self Healing. Damage to the boots is easy to repair
  • 4 Limited Shapechange.\: Allows Henry to shift shoes to the need and the style. Helps him not liik like he is wearing the same shoes all the time.

Lighter 2[edit]

Henry lighter.jpg

  • 1 Ability: Create Fire in desired small fashion.
  • 1 Ability: Call to Hand
    • 2

Cigar Case 5[edit]

Henry's Cigar case.jpg

  • 2 VS Guns
  • 1 Mold Stuff: Expresses as sealing the container from environmental effects keeping the contents fresh.
  • 1 Ability: Refill Cigar spaces from the Cigar box at home.
  • 1 Ability: Call to Hand/ Return
    • 5 Henry.

Cigar Box 7[edit]

Henry's cigar box.jpg

  • 2 Vs Guns
  • 1 Mold Stuff: Expresses as sealing the container from environmental effects keeping the contents fresh.
  • 1 Ability: Items withing can be summoned remotely
  • 1 Ability: Keep Contents fresh.
  • 2 Ability: Call to Hand/Return. The second point represents that when called it will almost certain be traveling across Shadow
    • 7 Henry

Henry's Guns (28)[edit]

Henry'a guns.jpg

Henry caries two of these in a shoulder holster rig. Weapon is a Desert Eagle, .357. 9 rnd clip

  • 4 Invulnerable
  • 2 Double Damage. If used as a club.
  • 2 Mold Creatures and stuff. Mainly to make other ammunition fit if needed and to effect people who handle the weapons.
  • 2 N/N: 357 Cal, 50 Cal, 44 cal, 22 cal
  • 1 Ability: Call to Hand/ Return
  • 1 Ability: Cleanse on Demand
  • 1 Ability: Load while in command.
    • 14 x 3=42. Mandor & Fiona

Clips (5)[edit]

  • 2 N/N: 375 cal-9nd,50 cal-7 rnd,44 cal-8rnd, 22 cal.20 rnd,
  • 1 Ability: Call to Hand/ Return
  • 1 Ability: Cleanse on Demand
  • 1 Ability: Load while in gun is in use or clips are out of weapon.
    • 5 x5 Horde=15 Mandor & Fiona

Henry's Ammunition (8)[edit]

  • 1 Mobility:
  • 1 Mold Stuff: Mold Ammunition to a usable powder and primer from shadow to shadow.
  • 8 Extraordinarily Deadly Damage
  • 2 N/N: 357. cal, 50. cal,44. cal,22. cal, Explosive Grenade, Smoke Grenade, Flash/Bangs Grenades
  • 1 Ability. : Call to Hand by box. Return
    • 13. x3 =29 horde. Henry & Mandor

Shadow-Galatea-10 pips[edit]

Galatea

  • 1 personal Shadow
  • 4 Control of Destiny and Environs.
  • 2 Access control
  • 1 Block Trump and Pattern
  • 2 Time ratio. 20 Days in Galatea to 1 in Amber. *5 days in Galatea to 1 in Antheris

Stuff{-1}[edit]

  • -1 Bad stuff

Miscellanea[edit]