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<big>'''Karieeena of Camolin'''</big>
 
<big>'''Karieeena of Camolin'''</big>
  
[[File:Karieena.jpg|150px]]
+
[[File:Karieena.jpg]]
 
    
 
    
 
'''Father:'''
 
'''Father:'''
Line 16: Line 16:
  
  
=='''Points{93}'''==
+
=='''Points{}'''==
  
'''''Total:93 = 34 Stats+1 Powers+21 Skills+{34(51)} Items +0/0 allies/Enemies+ Shadows +3 Stuff+ 0 Storage'''''
+
'''''Total: = Stats+ Powers{c}+ Skills+{c}+ Items +0/0 allies/Enemies + Stuff+Storage'''''
  
+
* in Stats
 +
* x (x) in Powers
 +
* in Skills
 +
* (x) in creatures/Items
 +
*0 in Allies (0/0)
 +
* Stuff
  
 
===''Advancement''===
 
===''Advancement''===
15 Exp General
+
====Rasak====
15 in Storage
+
*5 Pips Warfare-Graduates reach at Least Amber Rank in Warfare
 +
*3 Pip Endurance-graduates gain at least Chaos Rank in Endurance with 5 pip toward Amber rank.
 +
*2 Pip Strength-Graduates gain at least Amber Strength
 +
*1 Pip Skill-Military Technology
 +
*1 Pip Skill-Military Command and Communications.
 +
*1 Pip Skill-Military Horsemanship
 +
*1 Pip Skill-Gymnastics
 +
*1 Pip Skill-Medical Training
 +
*1 Pip Skill-Cooking.  Butchering.  General gardening.  Preparation. Cast Iron.  Open Fire.
  
30 pips
+
=='''Statistics{}'''==
12-Samovar , Cigar Case
+
*Psyche:Chaos (+10)
18 Stats
+
*Strength:8
 +
*Endurance:3
 +
*Warfare:6
 +
*5 Pips Warfare-Graduates reach at Least Amber Rank in Warfare
 +
*3 Pip Endurance-graduates gain at least Chaos Rank in Endurance with 5 pip toward Amber rank.
 +
*2 Pip Strength-Graduates gain at least Amber Strength
 +
 
 +
Started at Ps:Chaos, Str:3, End: Amber War:1
  
=='''Statistics{34}'''==
+
=='''Powers {}'''==
*Psyche:Amber
 
*Strength:17
 
*Endurance:11
 
*Warfare:6
 
  
=='''Powers {1}'''==
 
*1 Cantrips  [[Karieeena'x Spells]]
 
  
=='''Skills {21}'''==
+
=='''Skills {}'''==
*2 Horsemanship- Joust Specialist
 
**1 Chivalric Horsemanship
 
**1 Pip Skill-Military Horsemanship
 
*1 Woodworking-Carving
 
*1 Archery-CCC Training
 
*1 Camping and Woodcraft
 
*2 Pip Skill-Gymnastics
 
**1 Parkour-Started training with the Elite Parkour
 
*1 Flute/Recorder
 
 
*1 Pip Skill-Military Technology
 
*1 Pip Skill-Military Technology
 
*1 Pip Skill-Military Command and Communications.
 
*1 Pip Skill-Military Command and Communications.
 +
*1 Pip Skill-Military Horsemanship
 +
*1 Pip Skill-Gymnastics
 
*1 Pip Skill-Medical Training
 
*1 Pip Skill-Medical Training
 
*1 Pip Skill-Cooking.  Butchering.  General gardening.  Preparation. Cast Iron.  Open Fire.
 
*1 Pip Skill-Cooking.  Butchering.  General gardening.  Preparation. Cast Iron.  Open Fire.
*1
 
*1
 
*1
 
*1
 
*1
 
*1
 
*1
 
*1
 
  
 
=='''Allies & Enemies {0/0 = 0}'''==
 
=='''Allies & Enemies {0/0 = 0}'''==
===Allies-5===
+
===Allies-3===
*1 Macsen
+
*various
*4 Dalt
 
  
===Enemies-5===
+
===Enemies-3===
 
*various
 
*various
  
 
=='''Companions'''==
 
=='''Companions'''==
*''Heliwr'' Hawk
 
**2 Stamina, double speed, Aggression, armor, damage, Speak & sing, rapid heal
 
** Gift from Macsen.  Egg of his mated pair.
 
  
=='''Items {34(51)}'''==
 
==='''Red Knife'''(9)===
 
[[File:ericknife.jpg|150 px]]
 
  
==='''Ranger Kit-''On Loan'''''===
+
=='''Items {}'''==
===='''Ranger Suit'''. (42) ====
+
==='''Ranger Kit-On Loan'''===
*4 Amber Vitality 5 transfer
+
*Warden's Armor
*2 Double Speed 5 transfer
+
**Invulnerable 4
*2 Amber Stamina 5 transfer
+
**N/N Forms-Bracer, Silent Chain, Soft light clothes, heavy warm clothes, Dueling Plate
*2 Combat Reflexes 5 transfer
+
 
*4 Invulnerable
 
*1 Ability-Proof vs Drowning.
 
*1 Ability-Arm/Disarm
 
*1 Alt Form-Sleeping bag
 
*1 Ability-Grow to suit the individual owner.
 
*1 Ability-Pouch of holding. 2'x 2'
 
*1 Ability-Pouch of holding. 3'x 7'
 
*1 Ability-Cleanse on Demand. 5 Transfer.  Cleanse wearer
 
*1 Ability-Camouflage coloring.
 
**42 Pips
 
x3 Horde-126-Julian
 
 
*Warden's Blade
 
*Warden's Blade
 
**Deadly Damage 4
 
**Deadly Damage 4
Line 110: Line 91:
 
**N/N-(Quiver of 12) 2
 
**N/N-(Quiver of 12) 2
 
*Total 10
 
*Total 10
==='''Nasty Place Graduate Blade'''===
+
===Sword of Camolin===
(20 pips-Benedict)
+
*Double Damage
 
+
*Combat Reflexes
Those who completed the training were given a blade they made there during their training and permission to wear the blade on all military attire. The blade is forged mithril with a blade 5" long and a handle 4" long.  Ceremonial and honorary in intent, the blades have their own history as deadly weapons.
 
===Rasak Knife (5)===
 
[[File:BenBlade1.jpg|150px]]
 
 
 
*4 Deadly Damage 4
 
*1 Ability-1 Return to Hand/Return to Forge on death
 
**5  x3 horde 15. Benedict & The Rasak Graduates
 
 
 
===Death Wheeler  (12)===
 
(44 pips Osric)
 
 
 
[[File:Deathwheeler.jpg|500 px]]
 
*Vitality 4 (superior materials and durability)
 
*Movement 2 (spinning Rings)
 
*Deadly Damage 4
 
*1 Ability:Call to hand/Return
 
*1 Alt Form: Personal Choice
 
*Shadowwide *4
 
 
 
===Graduate Cord===
 
 
 
[[File:BPMC-cord.jpg|150px]]
 
 
 
A symbolic uniform cord worn by graduates in all situations.  16" long.
 
 
 
No magical powers to begin with.  It is often magicked later..
 
 
 
*A thin green & white cord added if the individual does a turn as an instructor.
 
*A red cord is added if they are a regular instructor.
 
 
 
==='''Sword of Camolin'''(14)===
 
*2 Double Damage-5 Transfer
 
*2 Combat Reflexes-5 Transfer
 
  
 
**Gift of Dalt.
 
**Gift of Dalt.
 
+
==='''Trasdean Recorder'''===
==='''Trasdean Recorder'''(5)===
 
 
A 9 hole recorder made from Brutus wood. perfect pitch
 
A 9 hole recorder made from Brutus wood. perfect pitch
 
*4 Invulnerable
 
*4 Invulnerable
*1 rack a spell-Volume control
+
*rack a spell-Volume control
 +
** A gift from Macsen
  
* A gift from Macsen
+
==='''Camolin Field Plate'''===
 +
*2 n/n forms.  Camolin Jousting Plate.  Arden Ranger brigandine.  Samurai plate.
  
==='''Camolin Field Plate'''(3)===
+
=='''Shadows {}'''==
*2 n/n forms.  Camolin Jousting Plate, Arden Ranger brigandine, Samurai plate. Modern Tactical Armor.
+
*
*1 Ability: Arm and Disarm in an emergency
 
**Gift of Dalt.
 
 
 
==='''Margot Plates'''(3)===
 
Entree Plate: Sausage, Cheddar Cheese,Mushroom, Jalapeno, shredded Potato Omelet. 
 
*1 Ability: Produce meal as designated
 
  
Second item-Field Fare: Sausage and cheddar with Hardtack sandwich.
+
=='''Stuff{}'''==
*1 Ability: Produce meal as designated
 
 
Tankard: 3 Refills, 3 times a day of Ice Cold Milk.  3 Refills, 3 times a day, pale white wine.
 
*1 Ability: Produce meal as designated
 
  
==='''Dolkian Syphon Coffee Maker 7'''===
 
A siphon style coffee maker used in the rituals and distinguished homes of members of the Dolkian Following.
 
  
[[File:Dolkian silver.jpg|150px]]
 
 
*1 Mobility-Speed-Efficient
 
*1 Extra Hard-Unbreakable glass.
 
*1 Alt Form-Upright to brew, Flat to store.
 
*1 Heats to cook or keep. While set up, brew stays hot without going bitter.
 
*1 Ability-Proof against poison.
 
*2 N/N Forms: Syphon, French Press, small Silver box with a glass plate,
 
**7 Pips
 
==='''Cigar Case'''  5===
 
[[File:Henry's Cigar case.jpg|150px]]
 
*2 VS Guns
 
*1 Mold Stuff: Expresses as sealing the container from environmental effects keeping the contents fresh.
 
*1 Ability: Refill Cigar spaces from the Cigar box at home.
 
*1 Ability: Call to Hand/ Return
 
**5  Mercantile.
 
===='''Van Real Glasses'''  2====
 
[[File:Glasses.jpg|300 px]]
 
 
====='''''Non Magical-2 pips'''''=====
 
*2 Vs Firearms-Protection from general road damage and effects against the eyes. Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light, rock, sand, insects, etc
 
 
===''' Stable Horse-Claimed-''' Swift''' 20 ===
 
*4 Amber Vitality
 
*4 Engine Speed
 
*4 Stamina-
 
*1 Combat Training-No horse Julian or his people trained would be unfamiliar to battle dangers.  By no means an expert, the horse would not flee around cannon fire or general battle around it.
 
*1 Vs Weapons-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them in passing.
 
*1 Speak & Sing-Conversation speech.Her best friend
 
*1 follow shadow trail- These horses will try to find who ever is riding them if separated.  In the end, they will attempt to find their stable in Castle Amber.
 
*2 Rapid heal. 
 
*2 Good Stuff-  Julian's horses come from a line of horses who are smart, clever, and lucky.  They have 2 pips of good stuff that may not be spent elsewhere
 
**20
 
 
===''' Saddle and horse Blanket'''===
 
*
 
 
===''' Elite Camp Set '''===
 
 
=='''Shadows {0}'''==
 
*
 
  
=='''Stuff{3}'''==
 
*3 Good Stuff
 
  
 
=='''Miscellany'''==
 
=='''Miscellany'''==

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