Difference between revisions of "Running Sheet Karieeena"

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(Points{})
 
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<big>'''Karieeena of Camolin'''</big>
 
<big>'''Karieeena of Camolin'''</big>
  
[[File:Karieena.jpg]]
+
[[File:Karieena.jpg|150px]]
 
    
 
    
 
'''Father:'''
 
'''Father:'''
Line 16: Line 16:
  
  
=='''Points{}'''==
+
=='''Points{93}'''==
  
'''''Total: = Stats+ Powers{c}+ Skills+{c}+ Items +0/0 allies/Enemies + Stuff+Storage'''''
+
'''''Total:93 = 34 Stats+1 Powers+21 Skills+{34(51)} Items +0/0 allies/Enemies+ Shadows +3 Stuff+ 0 Storage'''''
  
* in Stats
+
* x (x) in Powers
 
* in Skills
 
* (x) in creatures/Items
 
*0 in Allies (0/0)
 
* Stuff
 
  
 
===''Advancement''===
 
===''Advancement''===
====Rasak====
+
15 Exp General
*5 Pips Warfare-Graduates reach at Least Amber Rank in Warfare
+
15 in Storage
*3 Pip Endurance-graduates gain at least Chaos Rank in Endurance with 5 pip toward Amber rank.
+
 
*2 Pip Strength-Graduates gain at least Amber Strength
+
30 pips
*1 Pip Skill-Military Technology
+
12-Samovar , Cigar Case
*1 Pip Skill-Military Command and Communications.
+
18 Stats
*1 Pip Skill-Military Horsemanship
 
*1 Pip Skill-Gymnastics
 
*1 Pip Skill-Medical Training
 
*1 Pip Skill-Cooking.  Butchering.  General gardening.  Preparation. Cast Iron.  Open Fire.
 
  
=='''Statistics{}'''==
+
=='''Statistics{34}'''==
*Psyche:Chaos (+10)
+
*Psyche:Amber
*Strength:8
+
*Strength:17
*Endurance:3
+
*Endurance:11
 
*Warfare:6
 
*Warfare:6
*5 Pips Warfare-Graduates reach at Least Amber Rank in Warfare
 
*3 Pip Endurance-graduates gain at least Chaos Rank in Endurance with 5 pip toward Amber rank.
 
*2 Pip Strength-Graduates gain at least Amber Strength
 
 
Started at Ps:Chaos, Str:3, End: Amber War:1
 
 
=='''Powers {}'''==
 
  
 +
=='''Powers {1}'''==
 +
*1 Cantrips  [[Karieeena'x Spells]]
  
=='''Skills {}'''==
+
=='''Skills {21}'''==
 +
*2 Horsemanship- Joust Specialist
 +
**1 Chivalric Horsemanship
 +
**1 Pip Skill-Military Horsemanship
 +
*1 Woodworking-Carving
 +
*1 Archery-CCC Training
 +
*1 Camping and Woodcraft
 +
*2 Pip Skill-Gymnastics
 +
**1 Parkour-Started training with the Elite Parkour
 +
*1 Flute/Recorder
 
*1 Pip Skill-Military Technology
 
*1 Pip Skill-Military Technology
 
*1 Pip Skill-Military Command and Communications.
 
*1 Pip Skill-Military Command and Communications.
*1 Pip Skill-Military Horsemanship
 
*1 Pip Skill-Gymnastics
 
 
*1 Pip Skill-Medical Training
 
*1 Pip Skill-Medical Training
 
*1 Pip Skill-Cooking.  Butchering.  General gardening.  Preparation. Cast Iron.  Open Fire.
 
*1 Pip Skill-Cooking.  Butchering.  General gardening.  Preparation. Cast Iron.  Open Fire.
 +
*1
 +
*1
 +
*1
 +
*1
 +
*1
 +
*1
 +
*1
 +
*1
  
 
=='''Allies & Enemies {0/0 = 0}'''==
 
=='''Allies & Enemies {0/0 = 0}'''==
===Allies-3===
+
===Allies-5===
*various
+
*1 Macsen
 +
*4 Dalt
  
===Enemies-3===
+
===Enemies-5===
 
*various
 
*various
  
 
=='''Companions'''==
 
=='''Companions'''==
 +
*''Heliwr'' Hawk
 +
**2 Stamina, double speed, Aggression, armor, damage, Speak & sing, rapid heal
 +
** Gift from Macsen.  Egg of his mated pair.
  
 +
=='''Items {34(51)}'''==
 +
==='''Red Knife'''(9)===
 +
[[File:ericknife.jpg|150 px]]
  
=='''Items {}'''==
+
==='''Ranger Kit-''On Loan'''''===
==='''Ranger Kit-On Loan'''===
+
===='''Ranger Suit'''. (42) ====
*Warden's Armor
+
*4 Amber Vitality 5 transfer
**Invulnerable 4
+
*2 Double Speed 5 transfer
**N/N Forms-Bracer, Silent Chain, Soft light clothes, heavy warm clothes, Dueling Plate
+
*2 Amber Stamina 5 transfer
 
+
*2 Combat Reflexes 5 transfer
 +
*4 Invulnerable
 +
*1 Ability-Proof vs Drowning.
 +
*1 Ability-Arm/Disarm
 +
*1 Alt Form-Sleeping bag
 +
*1 Ability-Grow to suit the individual owner.
 +
*1 Ability-Pouch of holding. 2'x 2'
 +
*1 Ability-Pouch of holding. 3'x 7'
 +
*1 Ability-Cleanse on Demand. 5 Transfer.  Cleanse wearer
 +
*1 Ability-Camouflage coloring.
 +
**42 Pips
 +
x3 Horde-126-Julian
 
*Warden's Blade
 
*Warden's Blade
 
**Deadly Damage 4
 
**Deadly Damage 4
Line 91: Line 110:
 
**N/N-(Quiver of 12) 2
 
**N/N-(Quiver of 12) 2
 
*Total 10
 
*Total 10
===Sword of Camolin===
+
==='''Nasty Place Graduate Blade'''===
*Double Damage
+
(20 pips-Benedict)
*Combat Reflexes
+
 
 +
Those who completed the training were given a blade they made there during their training and permission to wear the blade on all military attire. The blade is forged mithril with a blade 5" long and a handle 4" long.  Ceremonial and honorary in intent, the blades have their own history as deadly weapons.
 +
===Rasak Knife (5)===
 +
[[File:BenBlade1.jpg|150px]]
 +
 
 +
*4 Deadly Damage 4
 +
*1 Ability-1 Return to Hand/Return to Forge on death
 +
**5  x3 horde 15. Benedict & The Rasak Graduates
 +
 
 +
===Death Wheeler  (12)===
 +
(44 pips Osric)
 +
 
 +
[[File:Deathwheeler.jpg|500 px]]
 +
*Vitality 4 (superior materials and durability)
 +
*Movement 2 (spinning Rings)
 +
*Deadly Damage 4
 +
*1 Ability:Call to hand/Return
 +
*1 Alt Form: Personal Choice
 +
*Shadowwide *4
 +
 
 +
===Graduate Cord===
 +
 
 +
[[File:BPMC-cord.jpg|150px]]
 +
 
 +
A symbolic uniform cord worn by graduates in all situations.  16" long.
 +
 
 +
No magical powers to begin with.  It is often magicked later..
 +
 
 +
*A thin green & white cord added if the individual does a turn as an instructor.
 +
*A red cord is added if they are a regular instructor.
 +
 
 +
==='''Sword of Camolin'''(14)===
 +
*2 Double Damage-5 Transfer
 +
*2 Combat Reflexes-5 Transfer
  
 
**Gift of Dalt.
 
**Gift of Dalt.
==='''Trasdean Recorder'''===
+
 
 +
==='''Trasdean Recorder'''(5)===
 
A 9 hole recorder made from Brutus wood. perfect pitch
 
A 9 hole recorder made from Brutus wood. perfect pitch
 
*4 Invulnerable
 
*4 Invulnerable
*rack a spell-Volume control
+
*1 rack a spell-Volume control
** A gift from Macsen
 
  
==='''Camolin Field Plate'''===
+
* A gift from Macsen
*2 n/n forms.  Camolin Jousting Plate.  Arden Ranger brigandine.  Samurai plate.
 
  
=='''Shadows {}'''==
+
==='''Camolin Field Plate'''(3)===
 +
*2 n/n forms.  Camolin Jousting Plate, Arden Ranger brigandine, Samurai plate. Modern Tactical Armor.
 +
*1 Ability: Arm and Disarm in an emergency
 +
**Gift of Dalt.
 +
 
 +
==='''Margot Plates'''(3)===
 +
Entree Plate: Sausage, Cheddar Cheese,Mushroom, Jalapeno, shredded Potato Omelet. 
 +
*1 Ability: Produce meal as designated
 +
 
 +
Second item-Field Fare: Sausage and cheddar with Hardtack sandwich.
 +
*1 Ability: Produce meal as designated
 +
 +
Tankard: 3 Refills, 3 times a day of Ice Cold Milk.  3 Refills, 3 times a day, pale white wine.
 +
*1 Ability: Produce meal as designated
 +
 
 +
==='''Dolkian Syphon Coffee Maker 7'''===
 +
A siphon style coffee maker used in the rituals and distinguished homes of members of the Dolkian Following.
 +
 
 +
[[File:Dolkian silver.jpg|150px]]
 +
 
 +
*1 Mobility-Speed-Efficient
 +
*1 Extra Hard-Unbreakable glass.
 +
*1 Alt Form-Upright to brew, Flat to store.
 +
*1 Heats to cook or keep. While set up, brew stays hot without going bitter.
 +
*1 Ability-Proof against poison.
 +
*2 N/N Forms: Syphon, French Press, small Silver box with a glass plate,
 +
**7 Pips
 +
==='''Cigar Case'''  5===
 +
[[File:Henry's Cigar case.jpg|150px]]
 +
*2 VS Guns
 +
*1 Mold Stuff: Expresses as sealing the container from environmental effects keeping the contents fresh.
 +
*1 Ability: Refill Cigar spaces from the Cigar box at home.
 +
*1 Ability: Call to Hand/ Return
 +
**5  Mercantile.
 +
===='''Van Real Glasses'''  2====
 +
[[File:Glasses.jpg|300 px]]
 +
 
 +
====='''''Non Magical-2 pips'''''=====
 +
*2 Vs Firearms-Protection from general road damage and effects against the eyes. Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light, rock, sand, insects, etc
 +
 
 +
===''' Stable Horse-Claimed-''' Swift''' 20 ===
 +
*4 Amber Vitality
 +
*4 Engine Speed
 +
*4 Stamina-
 +
*1 Combat Training-No horse Julian or his people trained would be unfamiliar to battle dangers.  By no means an expert, the horse would not flee around cannon fire or general battle around it.
 +
*1 Vs Weapons-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them in passing.
 +
*1 Speak & Sing-Conversation speech.Her best friend
 +
*1 follow shadow trail- These horses will try to find who ever is riding them if separated.  In the end, they will attempt to find their stable in Castle Amber.
 +
*2 Rapid heal. 
 +
*2 Good Stuff-  Julian's horses come from a line of horses who are smart, clever, and lucky.  They have 2 pips of good stuff that may not be spent elsewhere
 +
**20
 +
 
 +
===''' Saddle and horse Blanket'''===
 
*
 
*
  
=='''Stuff{}'''==
+
===''' Elite Camp Set '''===
 
 
  
 +
=='''Shadows {0}'''==
 +
*
  
 +
=='''Stuff{3}'''==
 +
*3 Good Stuff
  
 
=='''Miscellany'''==
 
=='''Miscellany'''==

Latest revision as of 00:04, 26 April 2024

Karieeena of Camolin

Karieena.jpg

Father:

Mother:

Children:

Description:

Hobbies:

Ranks[edit]

Points{93}[edit]

Total:93 = 34 Stats+1 Powers+21 Skills+{34(51)} Items +0/0 allies/Enemies+ Shadows +3 Stuff+ 0 Storage


Advancement[edit]

15 Exp General 15 in Storage

30 pips 12-Samovar , Cigar Case 18 Stats

Statistics{34}[edit]

  • Psyche:Amber
  • Strength:17
  • Endurance:11
  • Warfare:6

Powers {1}[edit]

Skills {21}[edit]

  • 2 Horsemanship- Joust Specialist
    • 1 Chivalric Horsemanship
    • 1 Pip Skill-Military Horsemanship
  • 1 Woodworking-Carving
  • 1 Archery-CCC Training
  • 1 Camping and Woodcraft
  • 2 Pip Skill-Gymnastics
    • 1 Parkour-Started training with the Elite Parkour
  • 1 Flute/Recorder
  • 1 Pip Skill-Military Technology
  • 1 Pip Skill-Military Command and Communications.
  • 1 Pip Skill-Medical Training
  • 1 Pip Skill-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire.
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1

Allies & Enemies {0/0 = 0}[edit]

Allies-5[edit]

  • 1 Macsen
  • 4 Dalt

Enemies-5[edit]

  • various

Companions[edit]

  • Heliwr Hawk
    • 2 Stamina, double speed, Aggression, armor, damage, Speak & sing, rapid heal
    • Gift from Macsen. Egg of his mated pair.

Items {34(51)}[edit]

Red Knife(9)[edit]

Ericknife.jpg

Ranger Kit-On Loan[edit]

Ranger Suit. (42)[edit]

  • 4 Amber Vitality 5 transfer
  • 2 Double Speed 5 transfer
  • 2 Amber Stamina 5 transfer
  • 2 Combat Reflexes 5 transfer
  • 4 Invulnerable
  • 1 Ability-Proof vs Drowning.
  • 1 Ability-Arm/Disarm
  • 1 Alt Form-Sleeping bag
  • 1 Ability-Grow to suit the individual owner.
  • 1 Ability-Pouch of holding. 2'x 2'
  • 1 Ability-Pouch of holding. 3'x 7'
  • 1 Ability-Cleanse on Demand. 5 Transfer. Cleanse wearer
  • 1 Ability-Camouflage coloring.
    • 42 Pips

x3 Horde-126-Julian

  • Warden's Blade
    • Deadly Damage 4
    • Alt Form 1-Skinning knife/Throwing knife
    • Call To Hand. 1
  • Fea Bow Yew longbow
    • Double Speed 2 (Ease of use, not magic)
    • Extra Hard- Usable as a weapon like a quarterstaff as wll as many utilitarian uses
  • Fea Arrows
    • Deadly Damage 4
    • Return to hand 1
  • subtotal 5
    • N/N-(Quiver of 12) 2
  • Total 10

Nasty Place Graduate Blade[edit]

(20 pips-Benedict)

Those who completed the training were given a blade they made there during their training and permission to wear the blade on all military attire. The blade is forged mithril with a blade 5" long and a handle 4" long. Ceremonial and honorary in intent, the blades have their own history as deadly weapons.

Rasak Knife (5)[edit]

BenBlade1.jpg

  • 4 Deadly Damage 4
  • 1 Ability-1 Return to Hand/Return to Forge on death
    • 5 x3 horde 15. Benedict & The Rasak Graduates

Death Wheeler (12)[edit]

(44 pips Osric)

Deathwheeler.jpg

  • Vitality 4 (superior materials and durability)
  • Movement 2 (spinning Rings)
  • Deadly Damage 4
  • 1 Ability:Call to hand/Return
  • 1 Alt Form: Personal Choice
  • Shadowwide *4

Graduate Cord[edit]

BPMC-cord.jpg

A symbolic uniform cord worn by graduates in all situations. 16" long.

No magical powers to begin with. It is often magicked later..

  • A thin green & white cord added if the individual does a turn as an instructor.
  • A red cord is added if they are a regular instructor.

Sword of Camolin(14)[edit]

  • 2 Double Damage-5 Transfer
  • 2 Combat Reflexes-5 Transfer
    • Gift of Dalt.

Trasdean Recorder(5)[edit]

A 9 hole recorder made from Brutus wood. perfect pitch

  • 4 Invulnerable
  • 1 rack a spell-Volume control
  • A gift from Macsen

Camolin Field Plate(3)[edit]

  • 2 n/n forms. Camolin Jousting Plate, Arden Ranger brigandine, Samurai plate. Modern Tactical Armor.
  • 1 Ability: Arm and Disarm in an emergency
    • Gift of Dalt.

Margot Plates(3)[edit]

Entree Plate: Sausage, Cheddar Cheese,Mushroom, Jalapeno, shredded Potato Omelet.

  • 1 Ability: Produce meal as designated

Second item-Field Fare: Sausage and cheddar with Hardtack sandwich.

  • 1 Ability: Produce meal as designated

Tankard: 3 Refills, 3 times a day of Ice Cold Milk. 3 Refills, 3 times a day, pale white wine.

  • 1 Ability: Produce meal as designated

Dolkian Syphon Coffee Maker 7[edit]

A siphon style coffee maker used in the rituals and distinguished homes of members of the Dolkian Following.

Dolkian silver.jpg

  • 1 Mobility-Speed-Efficient
  • 1 Extra Hard-Unbreakable glass.
  • 1 Alt Form-Upright to brew, Flat to store.
  • 1 Heats to cook or keep. While set up, brew stays hot without going bitter.
  • 1 Ability-Proof against poison.
  • 2 N/N Forms: Syphon, French Press, small Silver box with a glass plate,
    • 7 Pips

Cigar Case 5[edit]

Henry's Cigar case.jpg

  • 2 VS Guns
  • 1 Mold Stuff: Expresses as sealing the container from environmental effects keeping the contents fresh.
  • 1 Ability: Refill Cigar spaces from the Cigar box at home.
  • 1 Ability: Call to Hand/ Return
    • 5 Mercantile.

Van Real Glasses 2[edit]

Glasses.jpg

Non Magical-2 pips[edit]
  • 2 Vs Firearms-Protection from general road damage and effects against the eyes. Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light, rock, sand, insects, etc

Stable Horse-Claimed- Swift 20[edit]

  • 4 Amber Vitality
  • 4 Engine Speed
  • 4 Stamina-
  • 1 Combat Training-No horse Julian or his people trained would be unfamiliar to battle dangers. By no means an expert, the horse would not flee around cannon fire or general battle around it.
  • 1 Vs Weapons-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them in passing.
  • 1 Speak & Sing-Conversation speech.Her best friend
  • 1 follow shadow trail- These horses will try to find who ever is riding them if separated. In the end, they will attempt to find their stable in Castle Amber.
  • 2 Rapid heal.
  • 2 Good Stuff- Julian's horses come from a line of horses who are smart, clever, and lucky. They have 2 pips of good stuff that may not be spent elsewhere
    • 20

Saddle and horse Blanket[edit]

Elite Camp Set [edit]

Shadows {0}[edit]

Stuff{3}[edit]

  • 3 Good Stuff

Miscellany[edit]

Newly promoted to the Elites to serve as Elite to Lord Mascen of Trasidy..

Born in a shadow of Camelot, she was raised in the chivalric traditions and knightly ways. Freshly knighted in her homeland she became embroiled in a series of adventures after a chance encounter with Prince Dalt and his son, Lord Macsen. Her aid and service impressed Dalt who called in favors to get her to attend Rasak with Macsen.

She was brought to Amber by Prince Dalt and rushed through a term of service to qualify her for the Elites. Her aloof and proper behavior has made her few friends in the military of Amber but her fighting prowess has earned her much respect. The speed she was ushered into the elites is highly unusual and is a cause for anger in some. She has little experience in the Amber military therefore and few of the Elites have befriended her except for Darcy Rozero and Roger of Garn.


Released from Lord Macsen's service she served in the 3rd Legion in a chivalry horse cohort.

Recently assigned to Protective Services again for Lady Alexandra Mira.