Difference between revisions of "Running Sheet Relmopator"

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(Created page with "{Version 3.1} [208 Pips + Pattern (50) + Limited Shape Shift (10) + Minion + Pet + Signature Item + choose Parent + Enemy] Relmopator Barimen; aka ‘Realmer’ Grandson of...")
 
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{Version 3.1}  [208 Pips + Pattern (50) + Limited Shape Shift (10) + Minion + Pet + Signature Item + choose Parent + Enemy]
+
 
 
Relmopator Barimen; aka ‘Realmer’  
 
Relmopator Barimen; aka ‘Realmer’  
 
Grandson of Dworkin, the Mad Mage of Montagar
 
Grandson of Dworkin, the Mad Mage of Montagar
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Personal Colors:  Dark Gray, Dark Purple and Dark Red
 
Personal Colors:  Dark Gray, Dark Purple and Dark Red
  
ATTRIBUTES:
+
==Ranks==
40
+
*''Lord of Amber''
POWERS:
+
==Points==
164
+
 
BAD STUFF-
+
[208 Pips + Pattern (50) + Limited Shape Shift (10) + Minion + Pet + Signature Item + choose Parent + Enemy]
-1
+
:  
SKILLS:
+
40 Stats
8
+
ALLIES:
+
164 Powers
12
+
1 Bad Stuff-1
ENEMIES:
+
8 Skills
-12
+
0/0 Allies/ Enemies
CREATURES       
+
 
0
+
2 Creature & Items
ARTIFACTS
+
  Advancement
2
 
 
Total
 
Total
 
213
 
213
  
  
ATTRIBUTES (40 POINTS)
+
==Statistics==
 
PSYCHE: [50 points]  
 
PSYCHE: [50 points]  
 
ENDURANCE: Amber Ranked  
 
ENDURANCE: Amber Ranked  
 
STRENGTH: Amber Ranked
 
STRENGTH: Amber Ranked
WARFARE: Chaos Ranked( +10)
+
WARFARE: Chaos Ranked(-10)
 +
 
  
BAD STUFF:  [1 Point]
 
  
POWERS (164 POINTS)
+
==POWERS==
ADVANCED PATTERN IMPRINT [25] (50 point reduced cost)
+
*ADVANCED PATTERN IMPRINT [25] (50 point reduced cost)
ATTUNEMENT TO THE Ambir Shade of the Jewel of Judgement [3]( gain 7)
+
*ATTUNEMENT TO THE Ambir Shade of the Jewel of Judgement [3]( gain 7)
TRUMP ARTISTRY [40]
+
*TRUMP ARTISTRY [40]
SHAPE SHIFTING [25] (10 point reduced cost)
+
*SHAPE SHIFTING [25] (10 point reduced cost)
 
     (Chaos Form: Winged Vampire Corpse; appears undead, not rotting)
 
     (Chaos Form: Winged Vampire Corpse; appears undead, not rotting)
 
     (Avatar/Animal Form: Giant Vampire Bat or Extra Large Vulture)
 
     (Avatar/Animal Form: Giant Vampire Bat or Extra Large Vulture)
ADVANCED SORCERY [30]
+
*ADVANCED SORCERY [30]
CONJURATION & COMPELLING [25]
+
*CONJURATION & COMPELLING [25]
POWER WORDS [16] {11 Power Gestures} (Magic Negation, Chaos Negation, Trump Disrupt, Psychic Disrupt, Pattern Negation, Resume True Form, Lifeforce, Neural Disrupt, Pain Attack, Process Surge, Process Snuff)
+
*POWER WORDS [16] {11 Power Gestures} (Magic Negation, Chaos Negation, Trump Disrupt, Psychic Disrupt, Pattern Negation, Resume True Form, Lifeforce, Neural Disrupt, Pain Attack, Process Surge, Process Snuff)
  
SKILLS (8 POINTS)
+
==Skills==
Necromantic Arcana: [2]
+
*2 Necromantic Arcana
Shadow Magic Systems: [6]
+
*6 Shadow Magic Systems
Montagar Shadow System: [3] (AD&D Realms; Level 24 approx.)
 
‘Tarnished Circle’ Shadow Systems: [3] (Realms closest to the Golden Circle)
 
  
ALLIES & ENEMIES (0 POINTS)
+
==Shadows==
AMBER COURT DEVOTEE [6] (Dworkin)
+
*3 Montagar Shadow System: (AD&D Realms; Level 24 approx.)
Amber Ally [4] Florimel
+
*3 ‘Tarnished Circle’ Shadow Systems: (Realms closest to the Golden Circle)
Amber Ally [2]
 
Amber Ally[1]Non-Family Noble
 
ENEMIES: 
 
House Bayle [+3]
 
Arloxedra [+1]
 
Droppa Mapants [+1]
 
Unknown Enemy# 1 [+2]
 
Unknown Enemy# 2 [+6]
 
  
Companion (Minion)
+
==ALLIES & ENEMIES== =
CHAD Merc; Sir Carston Brak, Knight of Wall.  CHAD Bodyguard.
+
===Allies===
 +
*AMBER COURT DEVOTEE [6] (Dworkin)
 +
*Amber Ally [4] Florimel
 +
*Amber Ally [2]
 +
*Amber Ally[1]Non-Family Noble
 +
===Enemies=== 
 +
*House Bayle [+3]
 +
*Arloxedra [+1]
 +
*Droppa Mapants [+1]
 +
*Unknown Enemy# 1 [+2]
 +
*Unknown Enemy# 2 [+6]
 +
==Stuff==
 +
BAD STUFF:  [1 Point]
 +
==Companions==
 +
===Hired===
 +
*CHAD Merc; Sir Carston Brak, Knight of Wall.  CHAD Bodyguard.
  
CREATURES (0 POINTS) (includes Pet, all others Blood Conjured)
+
===CREATURES===
PET (“Kevin”; White Teacup Poodle)
+
*PET (“Kevin”; White Teacup Poodle)
FAMILIAR [Signature] (“Bob”; Miniature Beholder)  
+
*FAMILIAR [Signature] (“Bob”; Miniature Beholder)  
  
ARTIFACTS (2 POINTS) (includes Signature Item, all Blood Conjured)
+
==Items==ARTIFACTS (2 POINTS) (includes Signature Item, all Blood Conjured)
SORCERER’S ROBE OF FLIGHT [1] (“Jeff”; Flying Robe of Many Deep Pockets)
+
*SORCERER’S ROBE OF FLIGHT [1] (“Jeff”; Flying Robe of Many Deep Pockets)
SCRIMSHAWED BONE STAFF [1] (“Hex”; Staff of Necro-Beasts)  
+
*SCRIMSHAWED BONE STAFF [1] (“Hex”; Staff of Necro-Beasts)  
 +
*RING OF TROLLISH FORTITUDE [Signature] (“Todd”; Signature Item)
 +
*Ambir Shade Jewel of Judgment (Green) [on Loan]]
  
RING OF TROLLISH FORTITUDE [Signature] (“Todd”; Signature Item)
+
===MINIATURE BEHOLDER===
Ambir Shade Jewel of Judgment (Green) [on Loan]]
+
* (“Bob”; Relmopator’s Familiar) {Permanently Empowered Blood Creature}  
 
 
MINIATURE BEHOLDER (“Bob”; Relmopator’s Familiar) {Permanently Empowered Blood Creature}  
 
  
 
[4 Pips] (46 Point Item) Time Spent Permanently Empowering Blood Creature:   
 
[4 Pips] (46 Point Item) Time Spent Permanently Empowering Blood Creature:   
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DAY ONE: 17 HOURS 30 MINUTES
 
DAY ONE: 17 HOURS 30 MINUTES
Basic Preparation of the Item for Empowerment:  30 minutes
+
Basic Preparation of the Item for Empowerment:   
Compellings:  7 hours
+
*{4 points} Psychic Quality: Extraordinary Psychic Sense
{4 points} Psychic Quality: Extraordinary Psychic Sense 400 min (6 hrs 40 min)
+
*{2 points} Psychic Defense: Psychic Neutral
{2 points} Psychic Defense: Psychic Neutral 200 min (3 hrs 20 min)
+
*{2 points} Item Vitality: Double Vitality
DAY TWO: 16 HOURS 40 MINUTES
+
*4 points} Movement: Engine Speed; Flight
{2 points} Item Vitality: Double Vitality 200 min (3 hrs 20 min)
+
*{4 points} Stamina: Tireless Stamina
{4 points} Movement: Engine Speed; Flight 400 min (6 hrs 40 min)
+
*{4 points} Resistance to Damage: Invulnerable to all Conventional Weapons
{4 points} Stamina: Tireless Stamina 400 min (6 hrs 40 min)
+
*{4 points} Intelligence & Communication: Speak in Tongues & Voices; prefers Telepathy
DAY THREE: 13 HOURS 20 MINUTES
+
*{4 points} Item Shape Shifting: Limited Shape Shift
{4 points} Resistance to Damage: Invulnerable to all Conventional Weapons 400 min (6 hrs 40 min)
+
*{4 points} Item Healing: Regeneration
{4 points} Intelligence & Communication: Speak in Tongues & Voices; prefers Telepathy 400 min (6 hrs 40 min)
+
*{4 points} Item Control over Shadow: Mold Shadow Reality
DAY FOUR & FIVE: 10 HOURS EACH
+
{4 points} Trump Powers: Powered by Trump(Observation, Communication and Limited Transport)
DAY SIX: 20 HOURS
 
{4 points} Item Shape Shifting: Limited Shape Shift 40 hours
 
DAY SEVEN & EIGHT: 10 HOURS EACH
 
DAY NINE: 20 HOURS
 
{4 points} Item Healing: Regeneration 40 hours
 
DAY TEN & ELEVEN: 10 HOURS EACH
 
DAY TWELVE: 20 HOURS
 
{4 points} Item Control over Shadow: Mold Shadow Reality 40 hours
 
DAY THIRTEEN & FOURTEEN: 10 HOURS EACH
 
DAY FIFTEEN: 20 HOURS
 
{4 points} Trump Powers: Powered by Trump 40 hours
 
(Observation, Communication and Limited Transport)
 
DAY SIXTEEN & SEVENTEEN: 10 HOURS EACH
 
DAY EIGHTEEN: 20 HOURS
 
 
{4 points} Spell Storage: Rack & Use Named/#’d Spells (12) 40 hours
 
{4 points} Spell Storage: Rack & Use Named/#’d Spells (12) 40 hours
DAY NINETEEN & TWENTY: 10 HOURS EACH
 
 
{2 points} Contains Power Words: Named/Numbered 20 hours
 
{2 points} Contains Power Words: Named/Numbered 20 hours
  
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“Always obey Relmopator’s commands and wishes first and foremost”
 
“Always obey Relmopator’s commands and wishes first and foremost”
  
Racked Spells (12):  Paralysis, Magic Drain, Invisibility,  
+
*4 Racked Spells (12):  Paralysis, Magic Drain, Invisibility,  
  
 
The ‘body’ of the Miniature Beholder is a little bigger than a softball, about the size of a cantaloupe.  Through the use of Shape Shifting it can decrease its size to a little smaller than a baseball and increase its size to about that of a human head.  Also through the use of Shape Shifting, ‘Bob’ has an incredible Camouflage ability allowing it to easily change the texture, color and translucency of its skin to blend in with any environment or background; nearly invisible in dark and shadowy areas.  ‘Bob’ can also Shape Shift into any Creature or Animal Form it or Realmer desires.  It can also Shape Shift into inanimate objects; very useful for hiding and/or spying.
 
The ‘body’ of the Miniature Beholder is a little bigger than a softball, about the size of a cantaloupe.  Through the use of Shape Shifting it can decrease its size to a little smaller than a baseball and increase its size to about that of a human head.  Also through the use of Shape Shifting, ‘Bob’ has an incredible Camouflage ability allowing it to easily change the texture, color and translucency of its skin to blend in with any environment or background; nearly invisible in dark and shadowy areas.  ‘Bob’ can also Shape Shift into any Creature or Animal Form it or Realmer desires.  It can also Shape Shift into inanimate objects; very useful for hiding and/or spying.
  
RING OF TROLLISH FORTITUDE (“Todd”; Realmer’s Signature Item) {Permanently Empowered Blood Item}  
+
===RING OF TROLLISH FORTITUDE===
 +
* (“Todd”; Realmer’s Signature Item) {Permanently Empowered Blood Item}  
  
 
[1 Pip] (60 Point Item) Time Spent Permanently Empowering Item:  Total time spent Creating Original Item:  28 days; assuming no more than 20 hours of Conjuring per day; this time accounts for 334 hours and 30 minutes of Empowering and Compelling; spending at least one full hour on each Compelling Geas.
 
[1 Pip] (60 Point Item) Time Spent Permanently Empowering Item:  Total time spent Creating Original Item:  28 days; assuming no more than 20 hours of Conjuring per day; this time accounts for 334 hours and 30 minutes of Empowering and Compelling; spending at least one full hour on each Compelling Geas.
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11) Necklace, Gold Plates, Aztec Style
 
11) Necklace, Gold Plates, Aztec Style
 
12) Torc, Nordic Dragon
 
12) Torc, Nordic Dragon
SORCERER’S ROBE (“Jeff”; Flying Robe of Many Deep Pockets) {Permanently Empowered Blood Item}  
+
===SORCERER’S ROBE===
 +
* (“Jeff”; Flying Robe of Many Deep Pockets) {Permanently Empowered Blood Item}  
  
 
[1 Pip] (43 Point Item) Time Spent Permanently Empowering Item:   
 
[1 Pip] (43 Point Item) Time Spent Permanently Empowering Item:   
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SCRIMSHAWED BONE STAFF (“Hex”; the Staff of Necro-Beasts) {Permanently Empowered Blood Item}  
+
===SCRIMSHAWED BONE STAFF===
 +
* (“Hex”; the Staff of Necro-Beasts) {Permanently Empowered Blood Item}  
  
 
[1 Pip] (45 Point Item) Time Spent Permanently Empowering Item:   
 
[1 Pip] (45 Point Item) Time Spent Permanently Empowering Item:   

Revision as of 21:57, 9 March 2019

Relmopator Barimen; aka ‘Realmer’ Grandson of Dworkin, the Mad Mage of Montagar

Apparent Age: 27 yrs old Actual Age: 177 yrs old Height: 5’11” Weight: 130 Build: Gaunt but Healthy Complexion: Pale not Pasty Face: Clean Shaven and Smooth Hair: Long Silky White Eyes: Emerald Green Personal Colors: Dark Gray, Dark Purple and Dark Red

Ranks

  • Lord of Amber

Points

[208 Pips + Pattern (50) + Limited Shape Shift (10) + Minion + Pet + Signature Item + choose Parent + Enemy]

40 Stats

164 Powers 1 Bad Stuff-1 8 Skills 0/0 Allies/ Enemies

2 Creature & Items

 Advancement

Total 213


Statistics

PSYCHE: [50 points] ENDURANCE: Amber Ranked STRENGTH: Amber Ranked WARFARE: Chaos Ranked(-10)


POWERS

  • ADVANCED PATTERN IMPRINT [25] (50 point reduced cost)
  • ATTUNEMENT TO THE Ambir Shade of the Jewel of Judgement [3]( gain 7)
  • TRUMP ARTISTRY [40]
  • SHAPE SHIFTING [25] (10 point reduced cost)
    (Chaos Form: Winged Vampire Corpse; appears undead, not rotting)
    (Avatar/Animal Form: Giant Vampire Bat or Extra Large Vulture)
  • ADVANCED SORCERY [30]
  • CONJURATION & COMPELLING [25]
  • POWER WORDS [16] {11 Power Gestures} (Magic Negation, Chaos Negation, Trump Disrupt, Psychic Disrupt, Pattern Negation, Resume True Form, Lifeforce, Neural Disrupt, Pain Attack, Process Surge, Process Snuff)

Skills

  • 2 Necromantic Arcana
  • 6 Shadow Magic Systems

Shadows

  • 3 Montagar Shadow System: (AD&D Realms; Level 24 approx.)
  • 3 ‘Tarnished Circle’ Shadow Systems: (Realms closest to the Golden Circle)

=ALLIES & ENEMIES==

Allies

  • AMBER COURT DEVOTEE [6] (Dworkin)
  • Amber Ally [4] Florimel
  • Amber Ally [2]
  • Amber Ally[1]Non-Family Noble

Enemies

  • House Bayle [+3]
  • Arloxedra [+1]
  • Droppa Mapants [+1]
  • Unknown Enemy# 1 [+2]
  • Unknown Enemy# 2 [+6]

Stuff

BAD STUFF: [1 Point]

Companions

Hired

  • CHAD Merc; Sir Carston Brak, Knight of Wall. CHAD Bodyguard.

CREATURES

  • PET (“Kevin”; White Teacup Poodle)
  • FAMILIAR [Signature] (“Bob”; Miniature Beholder)

==Items==ARTIFACTS (2 POINTS) (includes Signature Item, all Blood Conjured)

  • SORCERER’S ROBE OF FLIGHT [1] (“Jeff”; Flying Robe of Many Deep Pockets)
  • SCRIMSHAWED BONE STAFF [1] (“Hex”; Staff of Necro-Beasts)
  • RING OF TROLLISH FORTITUDE [Signature] (“Todd”; Signature Item)
  • Ambir Shade Jewel of Judgment (Green) [on Loan]]

MINIATURE BEHOLDER

  • (“Bob”; Relmopator’s Familiar) {Permanently Empowered Blood Creature}

[4 Pips] (46 Point Item) Time Spent Permanently Empowering Blood Creature: Total time spent Creating Creature: 20 days; assuming no more than 20 hours of Conjuring per day; this time accounts for 267 hours and 30 minutes of Empowering and Compelling; spending at least one full hour on each Compelling Geas.

DAY ONE: 17 HOURS 30 MINUTES Basic Preparation of the Item for Empowerment:

  • {4 points} Psychic Quality: Extraordinary Psychic Sense
  • {2 points} Psychic Defense: Psychic Neutral
  • {2 points} Item Vitality: Double Vitality
  • 4 points} Movement: Engine Speed; Flight
  • {4 points} Stamina: Tireless Stamina
  • {4 points} Resistance to Damage: Invulnerable to all Conventional Weapons
  • {4 points} Intelligence & Communication: Speak in Tongues & Voices; prefers Telepathy
  • {4 points} Item Shape Shifting: Limited Shape Shift
  • {4 points} Item Healing: Regeneration
  • {4 points} Item Control over Shadow: Mold Shadow Reality

{4 points} Trump Powers: Powered by Trump(Observation, Communication and Limited Transport) {4 points} Spell Storage: Rack & Use Named/#’d Spells (12) 40 hours {2 points} Contains Power Words: Named/Numbered 20 hours

Compellings: (7)

“I feel safe with Relmopator but uncomfortable when away from Relmopator”, 

“Relmopator is the ONLY wearer that can use my Powers, Magics and Spells”,

“Hide my Psyche and Powers from all but Relmopator”, 

“If I am lost, I must help Relmopator find me and/or I must find a way to Relmopator; through others if needed, but only if this can be done secretly”, “Protect Relmopator and warn him of danger”, “Use any Powers and Magics necessary to ‘protect’ and ‘return to’ Relmopator”, “Always obey Relmopator’s commands and wishes first and foremost”

  • 4 Racked Spells (12): Paralysis, Magic Drain, Invisibility,

The ‘body’ of the Miniature Beholder is a little bigger than a softball, about the size of a cantaloupe. Through the use of Shape Shifting it can decrease its size to a little smaller than a baseball and increase its size to about that of a human head. Also through the use of Shape Shifting, ‘Bob’ has an incredible Camouflage ability allowing it to easily change the texture, color and translucency of its skin to blend in with any environment or background; nearly invisible in dark and shadowy areas. ‘Bob’ can also Shape Shift into any Creature or Animal Form it or Realmer desires. It can also Shape Shift into inanimate objects; very useful for hiding and/or spying.

RING OF TROLLISH FORTITUDE

  • (“Todd”; Realmer’s Signature Item) {Permanently Empowered Blood Item}

[1 Pip] (60 Point Item) Time Spent Permanently Empowering Item: Total time spent Creating Original Item: 28 days; assuming no more than 20 hours of Conjuring per day; this time accounts for 334 hours and 30 minutes of Empowering and Compelling; spending at least one full hour on each Compelling Geas.

DAY ONE: 15 HOURS, 30 MINUTES Basic Preparation of the Item for Empowerment: 30 minutes {9 points} Vitality: Immense Vitality (4) + Transfer Quality (5) 900 min (15 hours) Amber Ranked Strength DAY TWO: 15 HOURS {9 points} Stamina: Supernatural Stamina (4) + Transfer Quality (5) 900 min (15 hrs) Beyond Amber Endurance DAY THREE: 15 HOURS {9 points} Aggression: Combat Mastery (4) + Transfer Quality (5) 900 min (15 hours) Amber Ranked Warfare DAY FOUR - SEVENTEEN: 10 HOURS EACH {14 points} Item Healing: Regeneration (4) + Transfer Power (10) 140 hours DAY EIGHTEEN: 20 HOURS {2 points} Item Shape Shift: Named/#’d Forms (12) 20 hours DAY NINETEEN & TWENTY: 10 HOURS EACH DAY TWENTY ONE: 20 HOURS {4 points} Spell Storage: Rack & Use Named/#’d Spells (12) 40 hours DAY TWENTY TWO & TWENTY THREE: 10 HOURS EACH DAY TWENTY FOUR: 20 HOURS {4 points} Item Control over Shadow: Mold Shadow Reality 40 hours DAY TWENTY FIVE: 17 HOURS Compellings: 7 hours {2 points} Psychic Quality: Sensitivity to Danger 200 minutes (3 hr 20 min) {2 points} Psychic Defense: Psychic Neutral 200 minutes (3 hrs 20 min) {2 points} Intelligence & Communication: Speak & Sing; non-verbal 200 minutes (3 hrs 20 min) DAY TWENTY SIX: 10 HOURS {1 point} Trump Powers: Contains a Trump Image (Relmopator) 10 hours DAY TWENTY SEVEN & TWENTY EIGHT: 10 HOURS EACH {2 points} Contains Power Words: Named/Numbered 20 hours

Compellings (7): “I feel safe with Relmopator but uncomfortable when away from Relmopator”, “Relmopator is the ONLY wearer that can use my Powers, Magics and Spells”, “Hide my Psyche and Powers from all but Relmopator”, “If I am lost, I must help Relmopator find me and/or I must find a way to Relmopator; through others if needed, but only if this can be done secretly”, Protect Relmopator and warn him of danger”, “Use any Powers and Magics necessary to ‘protect’ and ‘return to’ Relmopator”, “Always obey Relmopator’s commands and wishes first and foremost”

Racked Spells (12): Paralysis, Magic Drain, Invisibility, Lightning Bolt, Mind Touch, Elemental Fireball, Web, Fire Fountain, Loaded Laboratory, Self Teleport, Empowered Undead Champion, Bodily Defense.

Shape Shifted Forms: (12) {NOTE: An asterisk * denotes a living creature.} 1) *Wolf Spider, Medium sized 2) *Octopus, Very Small sized 3) *Hornet, Large sized 4) Ring, Gold, Plain Band 5) Ring, Platinum, Jeweled, Lg. Black Sapphire & Sm. Black Opals 6) Signet Ring, Mithril, Stylized ‘R’ surrounded by a Stone Archway 7) Wrist Chain, Silver, Flattened Heavy Links, Dragon’s Head Clasp 8) Wrist Band, Copper, Hammered 9) Piercing, Silver, Barbell Stud 10) Necklace, Platinum Chains, many small-link chains twisted together 11) Necklace, Gold Plates, Aztec Style 12) Torc, Nordic Dragon

SORCERER’S ROBE

  • (“Jeff”; Flying Robe of Many Deep Pockets) {Permanently Empowered Blood Item}

[1 Pip] (43 Point Item) Time Spent Permanently Empowering Item: Total time spent Creating Original Item: 18 days; assuming no more than 20 hours of Conjuring per day; this time accounts for 237 hours and 30 minutes of Empowering and Compelling; spending at least one full hour on each Compelling Geas.

DAY ONE: 19 HOURS 30 MINUTES Basic Preparation of the Item for Empowerment: 30 minutes Compellings: 4 hours {2 points} Psychic Quality: Sensitivity to Danger 200 min (3 hrs 20 min) {7 points} Psychic Defense: Psychic Neutral (2) + Transfer Quality (5) 700 min (11 hrs 40 min) DAY TWO: 15 HOURS {9 points} Movement/Flight: Engine Speed (4) + Transfer Quality (5) 900 min (15 hours) DAY THREE: 13 HOURS {4 points} Resistance to Damage: Invulnerable to all Conventional Weapons 400 min (6 hrs 40 min) {2 points} Intelligence & Communication: Speak & Sing; non-verbal 200 minutes (3 hrs 20 min) Compellings: 3 hours DAY FOUR & FIVE: 10 HOURS EACH DAY SIX: 20 HOURS {4 points} Item Shape Shifting: Limited Shape Shift 40 hours DAY SEVEN & EIGHT: 10 HOURS EACH DAY NINE: 20 HOURS {4 points} Item Healing: Regeneration 40 hours DAY TEN & ELEVEN: 10 HOURS EACH DAY TWELVE: 20 HOURS {4 points} Item Control over Shadow: Mold Shadow Reality 40 hours DAY THIRTEEN & FOURTEEN: 10 HOURS EACH DAY FIFTEEN: 20 HOURS {4 points} Spell Storage: Rack & Use Named/#’d Spells (12) 40 hours DAY SIXTEEN: 10 HOURS {1 point} Trump Powers: Contains a Trump Image (Relmopator) 10 hours DAY SEVENTEEN & EIGHTEEN: 10 HOURS EACH {2 points} Contains Power Words: Named/Numbered 20 hours

Compellings: (7)

“I feel safe with Relmopator but uncomfortable when away from Relmopator”, “Relmopator is the ONLY wearer that can use my Powers, Magics and Spells”,  “Hide my Psyche and Powers from all but Relmopator”, “If I am lost, I must help Relmopator find me and/or I must find a way to Relmopator; through others if needed, but only if this can be done secretly”, Protect Relmopator and warn him of danger”, “Use any Powers and Magics necessary to ‘protect’ and ‘return to’ Relmopator”, “Always obey Relmopator’s commands and wishes first and foremost”

Racked Spells (12):

Like the Cloak of Levitation from Doctor Strange.


SCRIMSHAWED BONE STAFF

  • (“Hex”; the Staff of Necro-Beasts) {Permanently Empowered Blood Item}

[1 Pip] (45 Point Item) Time Spent Permanently Empowering Item: Total time spent Creating Original Item: 18 days; assuming no more than 20 hours of Conjuring per day; this time accounts for 240 hours and 50 minutes of Empowering and Compelling; spending at least one full hour on each Compelling Geas.

DAY ONE: 17 HOURS 30 MINUTES Basic Preparation of the Item for Empowerment: 30 minutes Compellings: 7 hours {4 points} Psychic Quality: Extraordinary Psychic Sense 400 min (6 hrs 40 min) {2 points} Psychic Defense: Psychic Neutral 200 min (3 hrs 20 min) DAY TWO: 16 HOURS 40 MINUTES {2 points} Item Vitality: Double Vitality 200 min (3 hrs 20 min) {4 points} Movement: Engine Speed 400 min (6 hrs 40 min) {4 points} Stamina: Tireless Stamina 400 min (6 hrs 40 min) DAY THREE: 16 HOURS 40 MINUTES {4 points} Aggression: Combat Reflexes 400 min (6 hrs 40 min) {4 points} Weapon Damage: Deadly Damage 400 min (6 hrs 40 min) {2 points} Intelligence & Communication: Speak & Sing; non-verbal 200 minutes (3 hrs 20 min) DAY FOUR & FIVE: 10 HOURS EACH, DAY SIX: 20 HOURS {4 points} Item Shape Shifting: Limited Shape Shift 40 hours DAY SEVEN & EIGHT: 10 HOURS EACH, DAY NINE: 20 HOURS {4 points} Item Healing: Regeneration 40 hours DAY TEN & ELEVEN: 10 HOURS EACH, DAY TWELVE: 20 HOURS {4 points} Item Control over Shadow: Mold Shadow Reality 40 hours DAY THIRTEEN & FOURTEEN: 10 HOURS EACH, DAY FIFTEEN: 20 HOURS {4 points} Spell Storage: Rack & Use Named/#’d Spells (12) 40 hours DAY SIXTEEN: 10 HOURS {1 point} Trump Powers: Contains a Trump Image (Relmopator) 10 hours DAY SEVENTEEN & EIGHTEEN: 10 HOURS EACH {2 points} Contains Power Words: Named/Numbered 20 hours

Compellings: (7)

“I feel safe with Relmopator but uncomfortable when away from Relmopator”, “Relmopator is the ONLY wearer that can use my Powers, Magics and Spells”,  “Hide my Psyche and Powers from all but Relmopator”, “If I am lost, I must help Relmopator find me and/or I must find a way to Relmopator; through others if needed, but only if this can be done secretly”, “Protect Relmopator and warn him of danger”, “Use any Powers and Magics necessary to ‘protect’ and ‘return to’ Relmopator”, “Always obey Relmopator’s commands and wishes first and foremost”

Racked Spells (12):

‘Hex’, the Staff of Necro-Beasts was conjured from Relmopator’s blood into the initial Form of a Scrimshaw Bone Staff. Its most used alternate Form is that of a Carved Bone Wand. The Staff of Necro-Beasts can also Shape Shift into any Form it likes or is commanded to take, but will usually have an undead look to it. It will take the form of creatures to fight for and protect Relmopator.