Difference between revisions of "Running Sheet Relmopator"

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(ALLIES & ENEMIES)
(Items)
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*FAMILIAR [Signature] (“Bob”; Miniature Beholder)  
 
*FAMILIAR [Signature] (“Bob”; Miniature Beholder)  
  
==Items==
+
=='''Items'''==
 
2 pips in Items (includes Signature Item, all Blood Conjured)
 
2 pips in Items (includes Signature Item, all Blood Conjured)
 
*SORCERER’S ROBE OF FLIGHT [1] (“Jeff”; Flying Robe of Many Deep Pockets)
 
*SORCERER’S ROBE OF FLIGHT [1] (“Jeff”; Flying Robe of Many Deep Pockets)
 
*SCRIMSHAWED BONE STAFF [1] (“Hex”; Staff of Necro-Beasts)  
 
*SCRIMSHAWED BONE STAFF [1] (“Hex”; Staff of Necro-Beasts)  
 
*RING OF TROLLISH FORTITUDE [Signature] (“Todd”; Signature Item)
 
*RING OF TROLLISH FORTITUDE [Signature] (“Todd”; Signature Item)
*Ambir Shade Jewel of Judgment (Green) [on Loan]]
+
*Ambir Shade Jewel of Judgment (Green) (on Loan from Dworkin)
  
===MINIATURE BEHOLDER===
+
==='''MINIATURE BEHOLDER'''===
* (“Bob”; Relmopator’s Familiar) {Permanently Empowered Blood Creature}
+
*“Bob”; Relmopator’s Familiar (46 Pips Signature)
 
+
*4 points} Psychic Quality: Extraordinary Psychic Sense
[4 Pips] (46 Point Item) Time Spent Permanently Empowering Blood Creature: 
+
*2 points} Psychic Defense: Psychic Neutral
Total time spent Creating Creature:  20 days; assuming no more than 20 hours of Conjuring per day; this time accounts for 267 hours and 30 minutes of Empowering and Compelling; spending at least one full hour on each Compelling Geas.
+
*2 points} Item Vitality: Double Vitality
 
 
DAY ONE: 17 HOURS 30 MINUTES
 
Basic Preparation of the Item for Empowerment: 
 
*{4 points} Psychic Quality: Extraordinary Psychic Sense
 
*{2 points} Psychic Defense: Psychic Neutral
 
*{2 points} Item Vitality: Double Vitality
 
 
*4 points} Movement: Engine Speed; Flight
 
*4 points} Movement: Engine Speed; Flight
*{4 points} Stamina: Tireless Stamina
+
*4 points} Stamina: Tireless Stamina
*{4 points} Resistance to Damage: Invulnerable to all Conventional Weapons
+
*4 points} Resistance to Damage: Invulnerable to all Conventional Weapons
*{4 points} Intelligence & Communication: Speak in Tongues & Voices; prefers Telepathy
+
*4 points} Intelligence & Communication: Speak in Tongues & Voices; prefers Telepathy
*{4 points} Item Shape Shifting: Limited Shape Shift
+
*4 points} Item Shape Shifting: Limited Shape Shift
*{4 points} Item Healing: Regeneration
+
*4 points} Item Healing: Regeneration
*{4 points} Item Control over Shadow: Mold Shadow Reality
+
*4 points} Item Control over Shadow: Mold Shadow Reality
{4 points} Trump Powers: Powered by Trump(Observation, Communication and Limited Transport)
+
*4 points} Trump Powers: Powered by Trump(Observation, Communication and Limited Transport)
{4 points} Spell Storage: Rack & Use Named/#’d Spells (12) 40 hours
+
*4 points} Spell Storage: Rack & Use Named/#’d Spells (12) 40 hours
{2 points} Contains Power Words: Named/Numbered 20 hours
+
*2 points} Contains Power Words: Named/Numbered 20 hours
  
 
Compellings:  (7)
 
Compellings:  (7)
Line 118: Line 112:
 
“Always obey Relmopator’s commands and wishes first and foremost”
 
“Always obey Relmopator’s commands and wishes first and foremost”
  
*4 Racked Spells (12):  Paralysis, Magic Drain, Invisibility,  
+
*Racked Spells (12):  Paralysis, Magic Drain, Invisibility,  
  
 
The ‘body’ of the Miniature Beholder is a little bigger than a softball, about the size of a cantaloupe.  Through the use of Shape Shifting it can decrease its size to a little smaller than a baseball and increase its size to about that of a human head.  Also through the use of Shape Shifting, ‘Bob’ has an incredible Camouflage ability allowing it to easily change the texture, color and translucency of its skin to blend in with any environment or background; nearly invisible in dark and shadowy areas.  ‘Bob’ can also Shape Shift into any Creature or Animal Form it or Realmer desires.  It can also Shape Shift into inanimate objects; very useful for hiding and/or spying.
 
The ‘body’ of the Miniature Beholder is a little bigger than a softball, about the size of a cantaloupe.  Through the use of Shape Shifting it can decrease its size to a little smaller than a baseball and increase its size to about that of a human head.  Also through the use of Shape Shifting, ‘Bob’ has an incredible Camouflage ability allowing it to easily change the texture, color and translucency of its skin to blend in with any environment or background; nearly invisible in dark and shadowy areas.  ‘Bob’ can also Shape Shift into any Creature or Animal Form it or Realmer desires.  It can also Shape Shift into inanimate objects; very useful for hiding and/or spying.
  
===RING OF TROLLISH FORTITUDE===
+
===RING OF TROLLISH FORTITUDE Satura's Ring===
 
* (“Todd”; Realmer’s Signature Item) {Permanently Empowered Blood Item}  
 
* (“Todd”; Realmer’s Signature Item) {Permanently Empowered Blood Item}  
  
 
[1 Pip] (60 Point Item) Time Spent Permanently Empowering Item:  Total time spent Creating Original Item:  28 days; assuming no more than 20 hours of Conjuring per day; this time accounts for 334 hours and 30 minutes of Empowering and Compelling; spending at least one full hour on each Compelling Geas.
 
[1 Pip] (60 Point Item) Time Spent Permanently Empowering Item:  Total time spent Creating Original Item:  28 days; assuming no more than 20 hours of Conjuring per day; this time accounts for 334 hours and 30 minutes of Empowering and Compelling; spending at least one full hour on each Compelling Geas.
 
+
*9 points- Vitality: Immense Vitality (4) + Transfer Quality (5) Amber Ranked Strength  
DAY ONE: 15 HOURS, 30 MINUTES
+
*9 points- Stamina: Supernatural Stamina (4) + Transfer Quality (5) -Beyond Amber Endurance  
Basic Preparation of the Item for Empowerment:  30 minutes
+
*9 points- Aggression: Combat Mastery (4) + Transfer Quality (5)-Amber Ranked Warfare  
{9 points} Vitality: Immense Vitality (4) + Transfer Quality (5) 900 min (15 hours) Amber Ranked Strength  
+
*14 points- Item Healing: Regeneration (4) + Transfer Power (10)
DAY TWO: 15 HOURS
+
*2 points- Item Shape Shift: Named/#’d Forms (12)
{9 points} Stamina: Supernatural Stamina (4) + Transfer Quality (5) 900 min (15 hrs) Beyond Amber Endurance  
+
*4 points- Spell Storage: Rack & Use Named/#’d Spells (12)-
DAY THREE: 15 HOURS
+
*4 points- Item Control over Shadow: Mold Shadow Reality
{9 points} Aggression: Combat Mastery (4) + Transfer Quality (5) 900 min (15 hours) Amber Ranked Warfare  
+
*2 points- Psychic Quality: Sensitivity to Danger
DAY FOUR - SEVENTEEN:  10 HOURS EACH
+
*2 points- Psychic Defense: Psychic Neutral
{14 points} Item Healing: Regeneration (4) + Transfer Power (10) 140 hours
+
*2 points- Intelligence & Communication: Speak & Sing; non-verbal
DAY EIGHTEEN:  20 HOURS
+
*1 point- Trump Powers: Contains a Trump Image (Relmopator)
{2 points} Item Shape Shift: Named/#’d Forms (12) 20 hours
+
*2 points- Contains Power Words: Named/Numbered
DAY NINETEEN & TWENTY:  10 HOURS EACH
+
*9 points- Vitality: Immense Vitality (4) + Transfer Quality (5) Amber Ranked Strength
DAY TWENTY ONE: 20 HOURS
+
*9 points- Stamina: Supernatural Stamina (4) + Transfer Quality (5)  Beyond Amber Endurance
{4 points} Spell Storage: Rack & Use Named/#’d Spells (12) 40 hours
+
*9 points- Aggression: Combat Mastery (4) + Transfer Quality (5)  Amber Ranked Warfare
DAY TWENTY TWO & TWENTY THREE:  10 HOURS EACH
+
*14 points- Item Healing: Regeneration (4) + Transfer Power (10)
DAY TWENTY FOUR: 20 HOURS
+
*2 points- Item Shape Shift: Named/#’d Forms (12)
{4 points} Item Control over Shadow: Mold Shadow Reality 40 hours
+
*4 points- Spell Storage: Rack & Use Named/#’d Spells (12)
DAY TWENTY FIVE:  17 HOURS
+
*4 points- Item Control over Shadow: Mold Shadow Reality
Compellings:  7 hours
+
*2 points- Psychic Quality: Sensitivity to Danger
{2 points} Psychic Quality: Sensitivity to Danger 200 minutes (3 hr 20 min)
+
*2 points- Psychic Defense: Psychic Neutral
{2 points} Psychic Defense: Psychic Neutral 200 minutes (3 hrs 20 min)
+
*2 points- Intelligence & Communication: Speak & Sing; non-verbal
{2 points} Intelligence & Communication: Speak & Sing; non-verbal 200 minutes (3 hrs 20 min)
+
*1 point- Trump Powers: Contains a Trump Image (Relmopator)
DAY TWENTY SIX: 10 HOURS
+
*2 points- Contains Power Words: Named/Numbered
{1 point} Trump Powers: Contains a Trump Image (Relmopator) 10 hours
 
DAY TWENTY SEVEN & TWENTY EIGHT: 10 HOURS EACH
 
{2 points} Contains Power Words: Named/Numbered 20 hours
 
  
 
Compellings (7):  “I feel safe with Relmopator but uncomfortable when away from Relmopator”, “Relmopator is the ONLY wearer that can use my Powers, Magics and Spells”,  “Hide my Psyche and Powers from all but Relmopator”, “If I am lost, I must help Relmopator find me and/or I must find a way to Relmopator; through others if needed, but only if this can be done secretly”, Protect Relmopator and warn him of danger”, “Use any Powers and Magics necessary to ‘protect’ and ‘return to’ Relmopator”, “Always obey Relmopator’s commands and wishes first and foremost”
 
Compellings (7):  “I feel safe with Relmopator but uncomfortable when away from Relmopator”, “Relmopator is the ONLY wearer that can use my Powers, Magics and Spells”,  “Hide my Psyche and Powers from all but Relmopator”, “If I am lost, I must help Relmopator find me and/or I must find a way to Relmopator; through others if needed, but only if this can be done secretly”, Protect Relmopator and warn him of danger”, “Use any Powers and Magics necessary to ‘protect’ and ‘return to’ Relmopator”, “Always obey Relmopator’s commands and wishes first and foremost”
Line 171: Line 162:
 
11) Necklace, Gold Plates, Aztec Style
 
11) Necklace, Gold Plates, Aztec Style
 
12) Torc, Nordic Dragon
 
12) Torc, Nordic Dragon
 +
 
===SORCERER’S ROBE===
 
===SORCERER’S ROBE===
 
* (“Jeff”; Flying Robe of Many Deep Pockets) {Permanently Empowered Blood Item}  
 
* (“Jeff”; Flying Robe of Many Deep Pockets) {Permanently Empowered Blood Item}  
  
[1 Pip] (43 Point Item) Time Spent Permanently Empowering Item: 
+
[1 Pip] (43 Point Item)(0 Points in [[Empowerment Pool]])
Total time spent Creating Original Item:  18 days; assuming no more than 20 hours of Conjuring per day; this time accounts for 237 hours and 30 minutes of Empowering and Compelling; spending at least one full hour on each Compelling Geas.
+
*2 points- Psychic Quality: Sensitivity to Danger-
 
+
*7 points- Psychic Defense: Psychic Neutral (2) + Transfer Quality (5) -
DAY ONE: 19 HOURS 30 MINUTES
+
*9 points- Movement/Flight: Engine Speed (4) + Transfer Quality (5)-
Basic Preparation of the Item for Empowerment:  30 minutes
+
*4 points- Resistance to Damage: Invulnerable to all Conventional Weapons-
Compellings:  4 hours
+
*2 points- Intelligence & Communication: Speak & Sing; non-verbal-
{2 points} Psychic Quality: Sensitivity to Danger 200 min (3 hrs 20 min)
+
*4 points- Item Shape Shifting: Limited Shape Shift -
{7 points} Psychic Defense: Psychic Neutral (2) + Transfer Quality (5) 700 min (11 hrs 40 min)
+
*4 points- Item Healing: Regeneration -
DAY TWO: 15 HOURS
+
*4 points- Item Control over Shadow: Mold Shadow Reality -
{9 points} Movement/Flight: Engine Speed (4) + Transfer Quality (5) 900 min (15 hours)
+
*4 points- Spell Storage: Rack & Use Named/#’d Spells (12) -
DAY THREE: 13 HOURS
+
*1 point- Trump Powers: Contains a Trump Image (Relmopator)-
{4 points} Resistance to Damage: Invulnerable to all Conventional Weapons 400 min (6 hrs 40 min)
+
*2 points- Contains Power Words: Named/Numbered-
{2 points} Intelligence & Communication: Speak & Sing; non-verbal 200 minutes (3 hrs 20 min)
 
Compellings:  3 hours
 
DAY FOUR & FIVE: 10 HOURS EACH
 
DAY SIX: 20 HOURS
 
{4 points} Item Shape Shifting: Limited Shape Shift 40 hours
 
DAY SEVEN & EIGHT:  10 HOURS EACH
 
DAY NINE: 20 HOURS
 
{4 points} Item Healing: Regeneration 40 hours
 
DAY TEN & ELEVEN:  10 HOURS EACH
 
DAY TWELVE: 20 HOURS
 
{4 points} Item Control over Shadow: Mold Shadow Reality 40 hours
 
DAY THIRTEEN & FOURTEEN: 10 HOURS EACH
 
DAY FIFTEEN: 20 HOURS
 
{4 points} Spell Storage: Rack & Use Named/#’d Spells (12) 40 hours
 
DAY SIXTEEN: 10 HOURS
 
{1 point} Trump Powers: Contains a Trump Image (Relmopator) 10 hours
 
DAY SEVENTEEN & EIGHTEEN: 10 HOURS EACH
 
{2 points} Contains Power Words: Named/Numbered 20 hours
 
  
 
Compellings:  (7)
 
Compellings:  (7)
Line 213: Line 187:
  
  
===SCRIMSHAWED BONE STAFF===
+
==='''SCRIMSHAWED BONE STAFF'''===
* (“Hex”; the Staff of Necro-Beasts) {Permanently Empowered Blood Item}  
+
*“Hex”; the Staff of Necro-Beasts {Permanently Empowered Blood Item}  
  
 
[1 Pip] (45 Point Item) Time Spent Permanently Empowering Item:   
 
[1 Pip] (45 Point Item) Time Spent Permanently Empowering Item:   
 
Total time spent Creating Original Item:  18 days; assuming no more than 20 hours of Conjuring per day; this time accounts for 240 hours and 50 minutes of Empowering and Compelling; spending at least one full hour on each Compelling Geas.
 
Total time spent Creating Original Item:  18 days; assuming no more than 20 hours of Conjuring per day; this time accounts for 240 hours and 50 minutes of Empowering and Compelling; spending at least one full hour on each Compelling Geas.
  
DAY ONE: 17 HOURS 30 MINUTES
+
*4 points} Psychic Quality: Extraordinary Psychic Sense 400 min (6 hrs 40 min)
Basic Preparation of the Item for Empowerment:  30 minutes
+
*2 points} Psychic Defense: Psychic Neutral 200 min (3 hrs 20 min)
Compellings:  7 hours
+
*2 points} Item Vitality: Double Vitality 200 min (3 hrs 20 min)
{4 points} Psychic Quality: Extraordinary Psychic Sense 400 min (6 hrs 40 min)
+
*4 points} Movement: Engine Speed 400 min (6 hrs 40 min)  
{2 points} Psychic Defense: Psychic Neutral 200 min (3 hrs 20 min)
+
*4 points} Stamina: Tireless Stamina 400 min (6 hrs 40 min)
DAY TWO: 16 HOURS 40 MINUTES
+
*4 points} Aggression: Combat Reflexes 400 min (6 hrs 40 min)
{2 points} Item Vitality: Double Vitality 200 min (3 hrs 20 min)
+
*4 points} Weapon Damage: Deadly Damage 400 min (6 hrs 40 min)
{4 points} Movement: Engine Speed 400 min (6 hrs 40 min)  
+
*2 points} Intelligence & Communication: Speak & Sing; non-verbal 200 minutes (3 hrs 20 min)
{4 points} Stamina: Tireless Stamina 400 min (6 hrs 40 min)
+
*4 points} Item Shape Shifting: Limited Shape Shift 40 hours
DAY THREE: 16 HOURS 40 MINUTES
+
*4 points} Item Healing: Regeneration 40 hours
{4 points} Aggression: Combat Reflexes 400 min (6 hrs 40 min)
+
*4 points} Item Control over Shadow: Mold Shadow Reality 40 hours
{4 points} Weapon Damage: Deadly Damage 400 min (6 hrs 40 min)
+
*4 points} Spell Storage: Rack & Use Named/#’d Spells (12) 40 hours
{2 points} Intelligence & Communication: Speak & Sing; non-verbal 200 minutes (3 hrs 20 min)
+
*1 point} Trump Powers: Contains a Trump Image (Relmopator) 10 hours
DAY FOUR & FIVE: 10 HOURS EACH, DAY SIX: 20 HOURS
+
*2 points} Contains Power Words: Named/Numbered 20 hours
{4 points} Item Shape Shifting: Limited Shape Shift 40 hours
 
DAY SEVEN & EIGHT: 10 HOURS EACH, DAY NINE: 20 HOURS
 
{4 points} Item Healing: Regeneration 40 hours
 
DAY TEN & ELEVEN: 10 HOURS EACH, DAY TWELVE: 20 HOURS
 
{4 points} Item Control over Shadow: Mold Shadow Reality 40 hours
 
DAY THIRTEEN & FOURTEEN: 10 HOURS EACH, DAY FIFTEEN: 20 HOURS
 
{4 points} Spell Storage: Rack & Use Named/#’d Spells (12) 40 hours
 
DAY SIXTEEN: 10 HOURS
 
{1 point} Trump Powers: Contains a Trump Image (Relmopator) 10 hours
 
DAY SEVENTEEN & EIGHTEEN: 10 HOURS EACH
 
{2 points} Contains Power Words: Named/Numbered 20 hours
 
  
 
Compellings:  (7)
 
Compellings:  (7)

Revision as of 22:54, 9 March 2019

Relmopator Barimen; aka ‘Realmer’ Grandson of Dworkin, the Mad Mage of Montagar

Apparent Age: 27 yrs old Actual Age: 177 yrs old Height: 5’11” Weight: 130 Build: Gaunt but Healthy Complexion: Pale not Pasty Face: Clean Shaven and Smooth Hair: Long Silky White Eyes: Emerald Green Personal Colors: Dark Gray, Dark Purple and Dark Red

Ranks

  • Lord of Amber

Points

Total: 213 Pips=40 stats +172 powers +0 Skills +6 Shadowsv+0/0 Allies/Enemies +2 Creature -1BadStuff +0 Advancement

  • 40 Stats
  • 172 Powers
  • 0 Skills
  • 6 Shadows
  • 0/0 Allies/ Enemies
  • 2 Creature & Items
  • -1 Bad Stuff
  • 0 Advancement

Total 213

Statistics

  • 50 PSYCHE
  • Amber Rank ENDURANCE
  • Amber Rank STRENGTH
  • Chaos Rank WARFARE (-10)

Total:40

Powers

  • 25 (75) ADVANCED PATTERN IMPRINT (50 Granted)
  • 3 ATTUNEMENT TO THE Ambir Shade of the Jewel of Judgement( gain 7)
  • 40 TRUMP ARTISTRY
  • 25 (35) SHAPE SHIFTING (10 Pip Racial)
    • (Chaos Form: Winged Vampire Corpse; appears undead, not rotting)
    • (Avatar/Animal Form: Giant Vampire Bat or Extra Large Vulture)
  • 30 ADVANCED SORCERY
  • 25 CONJURATION & COMPELLING
  • 16 POWER WORDS {11 Power Gestures} (Magic Negation, Chaos Negation, Trump Disrupt, Psychic Disrupt, Pattern Negation, Resume True Form, Lifeforce, Neural Disrupt, Pain Attack, Process Surge, Process Snuff)
  • 2 Necromantic Arcana( lets discus the details on this)
  • 6 Shadow Magic Systems-D&D


(GM note. I moved Necro and Shadow magic to powers rather then skills)

Skills

Shadows

  • 3 Montagar Shadow System: (AD&D Realms; Level 24 approx.)
  • 3 ‘Tarnished Circle’ Shadow Systems: (Realms closest to the Golden Circle)

ALLIES & ENEMIES

Allies

  • 6 AMBER COURT DEVOTEE Dworkin
  • 4 Amber Ally Florimel
  • 2 Amber Ally
  • 1 Amber Ally Non-Family Noble

Enemies

  • 6 Unknown Enemy# 2
  • 3 House Bayle
  • 2 Unknown Enemy# 1
  • 1 Arloxedra
  • 1 Droppa Mapants

Stuff

1 BAD STUFF:

Companions

Hired

  • CHAD Merc; Sir Carston Brak, Knight of Wall. CHAD Bodyguard.

CREATURES

  • PET (“Kevin”; White Teacup Poodle)
  • FAMILIAR [Signature] (“Bob”; Miniature Beholder)

Items

2 pips in Items (includes Signature Item, all Blood Conjured)

  • SORCERER’S ROBE OF FLIGHT [1] (“Jeff”; Flying Robe of Many Deep Pockets)
  • SCRIMSHAWED BONE STAFF [1] (“Hex”; Staff of Necro-Beasts)
  • RING OF TROLLISH FORTITUDE [Signature] (“Todd”; Signature Item)
  • Ambir Shade Jewel of Judgment (Green) (on Loan from Dworkin)

MINIATURE BEHOLDER

  • “Bob”; Relmopator’s Familiar (46 Pips Signature)
  • 4 points} Psychic Quality: Extraordinary Psychic Sense
  • 2 points} Psychic Defense: Psychic Neutral
  • 2 points} Item Vitality: Double Vitality
  • 4 points} Movement: Engine Speed; Flight
  • 4 points} Stamina: Tireless Stamina
  • 4 points} Resistance to Damage: Invulnerable to all Conventional Weapons
  • 4 points} Intelligence & Communication: Speak in Tongues & Voices; prefers Telepathy
  • 4 points} Item Shape Shifting: Limited Shape Shift
  • 4 points} Item Healing: Regeneration
  • 4 points} Item Control over Shadow: Mold Shadow Reality
  • 4 points} Trump Powers: Powered by Trump(Observation, Communication and Limited Transport)
  • 4 points} Spell Storage: Rack & Use Named/#’d Spells (12) 40 hours
  • 2 points} Contains Power Words: Named/Numbered 20 hours

Compellings: (7)

“I feel safe with Relmopator but uncomfortable when away from Relmopator”, 

“Relmopator is the ONLY wearer that can use my Powers, Magics and Spells”,

“Hide my Psyche and Powers from all but Relmopator”, 

“If I am lost, I must help Relmopator find me and/or I must find a way to Relmopator; through others if needed, but only if this can be done secretly”, “Protect Relmopator and warn him of danger”, “Use any Powers and Magics necessary to ‘protect’ and ‘return to’ Relmopator”, “Always obey Relmopator’s commands and wishes first and foremost”

  • Racked Spells (12): Paralysis, Magic Drain, Invisibility,

The ‘body’ of the Miniature Beholder is a little bigger than a softball, about the size of a cantaloupe. Through the use of Shape Shifting it can decrease its size to a little smaller than a baseball and increase its size to about that of a human head. Also through the use of Shape Shifting, ‘Bob’ has an incredible Camouflage ability allowing it to easily change the texture, color and translucency of its skin to blend in with any environment or background; nearly invisible in dark and shadowy areas. ‘Bob’ can also Shape Shift into any Creature or Animal Form it or Realmer desires. It can also Shape Shift into inanimate objects; very useful for hiding and/or spying.

RING OF TROLLISH FORTITUDE Satura's Ring

  • (“Todd”; Realmer’s Signature Item) {Permanently Empowered Blood Item}

[1 Pip] (60 Point Item) Time Spent Permanently Empowering Item: Total time spent Creating Original Item: 28 days; assuming no more than 20 hours of Conjuring per day; this time accounts for 334 hours and 30 minutes of Empowering and Compelling; spending at least one full hour on each Compelling Geas.

  • 9 points- Vitality: Immense Vitality (4) + Transfer Quality (5) Amber Ranked Strength
  • 9 points- Stamina: Supernatural Stamina (4) + Transfer Quality (5) -Beyond Amber Endurance
  • 9 points- Aggression: Combat Mastery (4) + Transfer Quality (5)-Amber Ranked Warfare
  • 14 points- Item Healing: Regeneration (4) + Transfer Power (10)
  • 2 points- Item Shape Shift: Named/#’d Forms (12)
  • 4 points- Spell Storage: Rack & Use Named/#’d Spells (12)-
  • 4 points- Item Control over Shadow: Mold Shadow Reality
  • 2 points- Psychic Quality: Sensitivity to Danger
  • 2 points- Psychic Defense: Psychic Neutral
  • 2 points- Intelligence & Communication: Speak & Sing; non-verbal
  • 1 point- Trump Powers: Contains a Trump Image (Relmopator)
  • 2 points- Contains Power Words: Named/Numbered
  • 9 points- Vitality: Immense Vitality (4) + Transfer Quality (5) Amber Ranked Strength
  • 9 points- Stamina: Supernatural Stamina (4) + Transfer Quality (5) Beyond Amber Endurance
  • 9 points- Aggression: Combat Mastery (4) + Transfer Quality (5) Amber Ranked Warfare
  • 14 points- Item Healing: Regeneration (4) + Transfer Power (10)
  • 2 points- Item Shape Shift: Named/#’d Forms (12)
  • 4 points- Spell Storage: Rack & Use Named/#’d Spells (12)
  • 4 points- Item Control over Shadow: Mold Shadow Reality
  • 2 points- Psychic Quality: Sensitivity to Danger
  • 2 points- Psychic Defense: Psychic Neutral
  • 2 points- Intelligence & Communication: Speak & Sing; non-verbal
  • 1 point- Trump Powers: Contains a Trump Image (Relmopator)
  • 2 points- Contains Power Words: Named/Numbered

Compellings (7): “I feel safe with Relmopator but uncomfortable when away from Relmopator”, “Relmopator is the ONLY wearer that can use my Powers, Magics and Spells”, “Hide my Psyche and Powers from all but Relmopator”, “If I am lost, I must help Relmopator find me and/or I must find a way to Relmopator; through others if needed, but only if this can be done secretly”, Protect Relmopator and warn him of danger”, “Use any Powers and Magics necessary to ‘protect’ and ‘return to’ Relmopator”, “Always obey Relmopator’s commands and wishes first and foremost”

Racked Spells (12): Paralysis, Magic Drain, Invisibility, Lightning Bolt, Mind Touch, Elemental Fireball, Web, Fire Fountain, Loaded Laboratory, Self Teleport, Empowered Undead Champion, Bodily Defense.

Shape Shifted Forms: (12) {NOTE: An asterisk * denotes a living creature.} 1) *Wolf Spider, Medium sized 2) *Octopus, Very Small sized 3) *Hornet, Large sized 4) Ring, Gold, Plain Band 5) Ring, Platinum, Jeweled, Lg. Black Sapphire & Sm. Black Opals 6) Signet Ring, Mithril, Stylized ‘R’ surrounded by a Stone Archway 7) Wrist Chain, Silver, Flattened Heavy Links, Dragon’s Head Clasp 8) Wrist Band, Copper, Hammered 9) Piercing, Silver, Barbell Stud 10) Necklace, Platinum Chains, many small-link chains twisted together 11) Necklace, Gold Plates, Aztec Style 12) Torc, Nordic Dragon

SORCERER’S ROBE

  • (“Jeff”; Flying Robe of Many Deep Pockets) {Permanently Empowered Blood Item}

[1 Pip] (43 Point Item)(0 Points in Empowerment Pool)

  • 2 points- Psychic Quality: Sensitivity to Danger-
  • 7 points- Psychic Defense: Psychic Neutral (2) + Transfer Quality (5) -
  • 9 points- Movement/Flight: Engine Speed (4) + Transfer Quality (5)-
  • 4 points- Resistance to Damage: Invulnerable to all Conventional Weapons-
  • 2 points- Intelligence & Communication: Speak & Sing; non-verbal-
  • 4 points- Item Shape Shifting: Limited Shape Shift -
  • 4 points- Item Healing: Regeneration -
  • 4 points- Item Control over Shadow: Mold Shadow Reality -
  • 4 points- Spell Storage: Rack & Use Named/#’d Spells (12) -
  • 1 point- Trump Powers: Contains a Trump Image (Relmopator)-
  • 2 points- Contains Power Words: Named/Numbered-

Compellings: (7)

“I feel safe with Relmopator but uncomfortable when away from Relmopator”, “Relmopator is the ONLY wearer that can use my Powers, Magics and Spells”,  “Hide my Psyche and Powers from all but Relmopator”, “If I am lost, I must help Relmopator find me and/or I must find a way to Relmopator; through others if needed, but only if this can be done secretly”, Protect Relmopator and warn him of danger”, “Use any Powers and Magics necessary to ‘protect’ and ‘return to’ Relmopator”, “Always obey Relmopator’s commands and wishes first and foremost”

Racked Spells (12):

Like the Cloak of Levitation from Doctor Strange.


SCRIMSHAWED BONE STAFF

  • “Hex”; the Staff of Necro-Beasts {Permanently Empowered Blood Item}

[1 Pip] (45 Point Item) Time Spent Permanently Empowering Item: Total time spent Creating Original Item: 18 days; assuming no more than 20 hours of Conjuring per day; this time accounts for 240 hours and 50 minutes of Empowering and Compelling; spending at least one full hour on each Compelling Geas.

  • 4 points} Psychic Quality: Extraordinary Psychic Sense 400 min (6 hrs 40 min)
  • 2 points} Psychic Defense: Psychic Neutral 200 min (3 hrs 20 min)
  • 2 points} Item Vitality: Double Vitality 200 min (3 hrs 20 min)
  • 4 points} Movement: Engine Speed 400 min (6 hrs 40 min)
  • 4 points} Stamina: Tireless Stamina 400 min (6 hrs 40 min)
  • 4 points} Aggression: Combat Reflexes 400 min (6 hrs 40 min)
  • 4 points} Weapon Damage: Deadly Damage 400 min (6 hrs 40 min)
  • 2 points} Intelligence & Communication: Speak & Sing; non-verbal 200 minutes (3 hrs 20 min)
  • 4 points} Item Shape Shifting: Limited Shape Shift 40 hours
  • 4 points} Item Healing: Regeneration 40 hours
  • 4 points} Item Control over Shadow: Mold Shadow Reality 40 hours
  • 4 points} Spell Storage: Rack & Use Named/#’d Spells (12) 40 hours
  • 1 point} Trump Powers: Contains a Trump Image (Relmopator) 10 hours
  • 2 points} Contains Power Words: Named/Numbered 20 hours

Compellings: (7)

“I feel safe with Relmopator but uncomfortable when away from Relmopator”, “Relmopator is the ONLY wearer that can use my Powers, Magics and Spells”,  “Hide my Psyche and Powers from all but Relmopator”, “If I am lost, I must help Relmopator find me and/or I must find a way to Relmopator; through others if needed, but only if this can be done secretly”, “Protect Relmopator and warn him of danger”, “Use any Powers and Magics necessary to ‘protect’ and ‘return to’ Relmopator”, “Always obey Relmopator’s commands and wishes first and foremost”

Racked Spells (12):

‘Hex’, the Staff of Necro-Beasts was conjured from Relmopator’s blood into the initial Form of a Scrimshaw Bone Staff. Its most used alternate Form is that of a Carved Bone Wand. The Staff of Necro-Beasts can also Shape Shift into any Form it likes or is commanded to take, but will usually have an undead look to it. It will take the form of creatures to fight for and protect Relmopator.