Difference between revisions of "Running Sheet Silvana"

From RPGnet
Jump to: navigation, search
(Statistics {})
Line 1: Line 1:
  
<big>'''{?}'''</big>
+
<big>'''Silvana'''</big>
  
[[?]]  
+
[[File:Silvana2.jpg]]  
 
    
 
    
 
'''Father:Martin '''
 
'''Father:Martin '''
Line 29: Line 29:
  
 
=='''Powers {}'''==
 
=='''Powers {}'''==
* (50) Amber Pattern Imprint
+
* (50) Amber Pattern Imprint  
**the basic pattern imprint is given as a boon of the crown generally.  In Silvana's case she may not start with it but will eventually gain it
+
* (10) Limited Shapechange.  
* (10) Limited Shapechange. When Oberon repaired the pattern hhe opened all Amberites up to the ability to change minor things like facial features, fingerprints, pigmentation. 
 
 
 
 
*(26)[[Fey Powers]]
 
*(26)[[Fey Powers]]
 
These are the powers i suggest Silvana might know at the start. What she would have been raised doing as a royal Dryad. She gets them unpaid but can add more according to the lists  at [[Fey Powers]]
 
These are the powers i suggest Silvana might know at the start. What she would have been raised doing as a royal Dryad. She gets them unpaid but can add more according to the lists  at [[Fey Powers]]
Line 61: Line 59:
  
 
=='''Skills {}'''==
 
=='''Skills {}'''==
Take a look at the skills page here [[Jeweled Amber Skill Points]].  I suggest about 5 pips in Skills to start.
+
* 2 Pips Botany
 
 
 
 
 
* 1 Pip Medicine
 
* 1 Pip Medicine
 
* 1 Pip Pharmacy
 
* 1 Pip Pharmacy
 
* 1 Pip Physiotherapy
 
* 1 Pip Physiotherapy
* 2 Pips Botany
+
 
  
 
=='''Allies & Enemies {0/0 = 0}'''==
 
=='''Allies & Enemies {0/0 = 0}'''==
Allies and enemies balance out.  My thought is that as a person gains a friend there is often someone equally unhappy about it.  So feel free to put around 6 pips of various amounts as allies.  I'll fill out the enemies and it gives me a place to start setting up the PC's arc.
 
 
 
===Allies===
 
===Allies===
various
+
*1 Ally in the Fey Court (1 point)
 
+
*3 House support: Circle of Dryads her Mother and her Aunties in the Oak grove who are protecting Silvana's Oak Tree. (3 points)
* Ally in the Fey Court (1 point)
+
*1 Amber Family friend  (2 points)
 
+
*1 Ranger-Emma Hall.
* House support: Circle of Dryads her Mother and her Aunties in the Oak grove who are protectiong Silvana's Oak Tree. (3 points)
 
 
 
* Amber Family friend  (2 points)
 
 
 
 
===Enemies===
 
===Enemies===
various
+
*6 pips worth
  
 
=='''Companions'''==
 
=='''Companions'''==
Random is a careful monarch.  He assigns an [[Elites]] to every member of his family he can.  Some become boon companions of the royal.  Some are used as door openers and drink servers.  Some are dismissed.  From a GM pov the Elite is there to help the PC develop a sense of the universe and the game as someone i can channel information through.
+
===Glitterwing===
 
+
[[File:Glitterwing.jpg|150 px]]
 +
*2 Chaos Vitality
 +
*2 Amber Stamina
 +
 
 +
 +
*2 double speed
 +
 
 +
 +
*1 Combat Training
 +
 
 +
 +
*2 Vs Guns
 +
 
 +
 +
*1 Double Damage
 +
 
 +
 +
*2 Speak & sing
 +
 
 +
 +
*2 Danger Sense
 +
 
 +
 +
*2 Rapid heal
 +
 
 +
 +
*2 Shadow Path
 +
 
 +
 +
*1 Ability-Blink
 +
 
 +
 +
*1 Ability-
 +
 
 +
 +
**20
 
=='''Items {}'''==
 
=='''Items {}'''==
  

Revision as of 11:57, 16 November 2022

Silvana

Silvana2.jpg

Father:Martin

Mother:Yavanna, Arden Dryad Queen

Children: None

Description:

Hobbies:

Ranks

  • Dryad Princess


Points{125}

Total: = Stats+ Powers+ Skills+ Items +0/0 allies/Enemies + Stuff +Storage

Statistics {}

  • Psyche: 31
  • Strength: 5
  • Endurance: 25
  • Warfare: 3

Powers {}

  • (50) Amber Pattern Imprint
  • (10) Limited Shapechange.
  • (26)Fey Powers

These are the powers i suggest Silvana might know at the start. What she would have been raised doing as a royal Dryad. She gets them unpaid but can add more according to the lists at Fey Powers General Fey Abilities

  • Sense other Fey
  • Sense Fey influences
  • Find Water
  • Cantrips: Fey, being close to nature with magical connections, will have a few Cantrips.
  • Detect Poisons

Minors

  • Immunity to Sleep magic. This is a general immunity and high power effect can put Fey to sleep.
  • Pass without trace. This is knowing how to move in and environment in a way to not disturb the ground and foliage on it. A skilled tracker might till follow them.
  • Identify plant. This represents the vat amount of plant lore taught Fey. If they were on a world where they had no experience they might identify plants in comparison to plants they know.
  • Sense weather: This is the hairs on the back of the neck feeling when crtain types of weather may occur. Rises in humidity, oncoming storms.
  • Faerie Fire:
  • Swim as fast as running on land.
  • Blend with plants-Trees. Oak easiest.
  • Shapeshift to alt form: Among the more powerful 1 pip powers this manifests as a fey having an alternate form as part of their nature. It may include one elemental form but in that case it is a racial things.

Advanced Fey Powers

  • Rest with nature (recover endurance twice as fast)
  • Spider Climb
  • Speak to Animals-Conversational at the intelligence of the animal.
  • speak with Plants-This is not a conversational Speaking but a sensing of things according to the plant's level of perception.
  • Life Bond: Fey is bound to some other life Form or place-Oak Tree in Arden

Master Fey Powers

  • Cause Plant Growth (based on Psyche)
  • Commune with nature.

Skills {}

  • 2 Pips Botany
  • 1 Pip Medicine
  • 1 Pip Pharmacy
  • 1 Pip Physiotherapy


Allies & Enemies {0/0 = 0}

Allies

  • 1 Ally in the Fey Court (1 point)
  • 3 House support: Circle of Dryads her Mother and her Aunties in the Oak grove who are protecting Silvana's Oak Tree. (3 points)
  • 1 Amber Family friend (2 points)
  • 1 Ranger-Emma Hall.

Enemies

  • 6 pips worth

Companions

Glitterwing

Glitterwing.jpg

  • 2 Chaos Vitality
  • 2 Amber Stamina

  −

  • 2 double speed

  −

  • 1 Combat Training

  −

  • 2 Vs Guns

  −

  • 1 Double Damage

  −

  • 2 Speak & sing

  −

  • 2 Danger Sense

  −

  • 2 Rapid heal

  −

  • 2 Shadow Path

  −

  • 1 Ability-Blink

  −

  • 1 Ability-

  −

    • 20

Items {}

  • Signature piece. Each PC will start with some distinctive item. It will be a gift from a relative, an item they grew up with, something specific from their home realm. Imagine it as something that might be in a royal's trump;Corwin's grayswandir,

Glitterwing an European Jay, a gift of her mother Yavanna to look after her precious sapling.

  • Able to speak in Tongues and Voices
  • Extraordinary Psychic Sense

Shadows{}

Not having traveled out of Arden she might not start with a personal shadow. Allocate the points at the start and then find and develop the shadow later, in game play, if you want a personal shadow.

Stuff{}

  • 1

Miscellany

Character history. Notes. Quirks.