Editing Running Sheet Spatchi

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<big>'''Sancha Do Helech  '''</big>
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<big>'''{?}'''</big>
  
[[File:Spatchi.jpg|200px]]
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[[200px]]
 
    
 
    
 
'''Father:'''
 
'''Father:'''
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=='''Ranks'''==
 
=='''Ranks'''==
*Knight of Amber-Graduate of Rasak
 
*Gray Guild-Amber
 
*Elite serving Lord Vek Hendrake
 
  
=='''Points{111}'''==
 
  
'''''Total:111 = 35 Stats +26 Powers+30 Skills+{18(35)} Items +(+0/0 allies/Enemies) +0 Shadows+2 Stuff +0 Storage'''''
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=='''Points{}'''==
  
=='''Statistics {35}'''==
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'''''Total: = Stats+ Powers+ Skills+ Items +(+0/0 allies/Enemies) + Shadows+ Stuff +Storage'''''
*Psyche: 7
 
*Strength: 13
 
*Endurance:10
 
*Warfare:5
 
  
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=='''Statistics {}'''==
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*Psyche:
 +
*Strength:
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*Endurance:
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*Warfare:
  
===Advancement===
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65  Stuff with Alvah & pattern guard.:
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=='''Powers { }'''==
*15) stats psyche, Endurance.
 
*15)10 Mal  Reiss. 5 limited Sorcery.
 
*35) Stats psyche, str, endurance, warfare
 
 
 
=='''Powers {26}'''==
 
*8 Thievish Skills : [[Spatchi Spells]]
 
*1 Cantrips : [[Spatchi Spells]]
 
*2 Low Order Magery : [[Spatchi Spells]]
 
*10 Mal at Reiss  : [[Spatchi Spells]]
 
*5 Limited Sorcery
 
  
=='''Skills {30}'''==
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=='''Skills {}'''==
*3 Cooking.  Mexican, Amber
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*1
**2 Cooking Sea Food
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*2
**2 Grilling & BBQ
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*3
**1 Cast Iron Cooking
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*4
**1 Pip Skill-Cooking.  Butchering.  General gardening.  Preparation. Cast Iron.  Open Fire.
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*5
*3 Parkour & Acrobatics
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*6
**2 Gymnastics & Tumbling
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*7
**2 Group Parkour
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*8
**1 Parkour Cycling
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*9
**1 Military Skill-Gymnastics
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*10
*2 Horsemanship- Hard Riding
 
**1 Pip Skill-Military Horsemanship
 
**1 Horsemanship- dressage.
 
*2 Medical Training
 
**1 Pip Skill-Medical Training
 
*2 Gardening. Vegetables
 
**1 Gardening-Peppers
 
*1 Large Scale Gardening.
 
*1 Archery Sport-[[CCC]]
 
*2 Camping
 
** Hunting- Clean & prep
 
*1 Cycling
 
*2 Games of Skill-Thrown Darts, Thrown Knives
 
**1 Frisbee, other thrown games
 
*1 Dice Games
 
*1 Card Games-poker, Tonk
 
*1 Motorcycle
 
*1 Automotive driving
 
*1 Glider pilot
 
*1 Sail Boating
 
*1 Swimming-Surfing
 
*1 Pip Skill-Military Technology
 
*1 Pip Skill-Military Command and Communications.
 
*1 Stringed Instrument: Harp,Zither
 
*1 Wind Instrument: Harmonica, JewsHarp
 
 
 
===Thievish Tops===
 
*Duplicate Poisons
 
*Bypass Traps  90%+30
 
*Dagger Sure Strike x6
 
*Streetwise 75%
 
*Acrobatics & Parkour Advance Parkour
 
*Game of Skill +45%
 
*Move Silently +80%
 
*Pick Locks 95%
 
*Pick Pockets 99%
 
*Tracking 95%
 
*Juggle 99%
 
*Dagger Attack Quick-draw 
 
*Dagger Sure Strike x5
 
*Dagger Throwing Accuracy +20 Critical +
 
*Lip Reading 90%
 
*Sap 90% ko
 
*Sleight of Hand 99%
 
*Grappling Hook +30%
 
*Dodge Missiles +5%
 
*Climbing Walls & Obstacles+90%
 
*Dodge Missiles +5%
 
*Fist Attack  +2
 
*Jimmy Portals +50%
 
  
 
=='''Allies & Enemies {0/0 = 0}'''==
 
=='''Allies & Enemies {0/0 = 0}'''==
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=='''Companions'''==
 
=='''Companions'''==
===Serving Vek Hendrake===
 
 
==='''Stable Horses'''  "San-ad"  (21)===
 
*4 Amber Vitality
 
*2 Double Speed
 
*2 Double Stamina- 
 
*2 Combat Reflexes-No horse Julian or his people trained would be unfamiliar to battle dangers. 
 
*2 Vs Guns-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them
 
*2 Able to Speak & Sing-These horses understand Thari to the degree a horse can. 
 
*2 follow shadow Path- These horses will try to find who ever is riding them if separated.  In the end, they will attempt to find their stable in Castle Amber.
 
*1 up to Mold Shadow Stuff.  Mostly to make food in Shadow
 
*2 Rapid Heal-
 
*2 Good Stuff-  They have 2 pips of good stuff that may not be spent elsewhere
 
 
=====Claimed  6 pips- Spent=====
 
*1 up to Combat Reflexes
 
*1 up to Vs Guns
 
*1 up to Able to Speak & Sing
 
*1 up to Rapid Heal
 
*1 up to Follow Shadow path
 
*1 up to Mold Shadow Stuff
 
 
=='''Items {18(35)}'''==
 
====''' Fighting Knife'''  11 ====
 
*2} Double Speed 2
 
*2} Combat Reflexes 2
 
*4} Deadly Damage
 
*2) N/N : Rapier, Short Sword(Often Worn), Bowie Knife, carving knife. Eating knife
 
*1} ability-Return to hand/ Return
 
**11
 
 
===Rasak Knife (5)===
 
[[File:BenBlade1.jpg|150px]]
 
 
*4 Deadly Damage 4
 
*1 Ability-1 Return to Hand/Return to Forge on death
 
*2 N/N Forms: Rasak Blade, doubles fighting knife
 
**5  x3 horde 15. Benedict & The Rasak Graduates
 
 
===Graduate Cord  (2)===
 
  
[[File:BPMC-cord.jpg|150px]]
 
  
A symbolic uniform cord worn by graduates in all situations.  16" long.
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=='''Items {}'''==
  
No magical powers to begin with.  It is often magicked later..
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* Signature piece
====Magicked by Vek (2)====
 
*2 Ability: Cleanse self and anyone within 10 meters.
 
  
==='''War Bow & Quiver-7'''===
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=='''Shadows{}'''==
**4 Deadly Damage
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=='''Stuff{}'''==
**2 Double Speed-Due to bow's ease of movement.
 
**1 Ability of quiver: Recall Arrows 5 at a time. Usually accompanied with a quiver of 40 long yards. 
 
 
 
A elite weapon for Archers.
 
===''' Gray Boots'''. (12)===
 
*2 Double Speed.  Expresses as really easy to run in.
 
*2 VS Guns.  Expresses protecting feet from ground debris.
 
*2 Double Damage.  When used for kicking.
 
*1 Self Healing. Damage to the boots is easy to repair
 
*2  N/N Form: Thigh high slops, Casual shoes, slippers
 
*2 Ability: Run on all surfaces, leaving no trace
 
*1 Ability: Call to Don/ Return
 
**12
 
 
 
Gray Guild Boots.
 
===='''Vek's Suit'''. (16)====
 
*2 Vitality
 
*4 Invulnerable. 5 transfer
 
*4 Limited Shapechange.  Sailing jacket. Medieval doublet
 
*1 Ability: Call to don/Return
 
*1 Ability: 2'x2'x2'
 
*1 Ability: 2'x2'x12'
 
*1 Ability: 8'x8'x8'
 
*1 Ability: 1'x1'x1' Breast pocket
 
*1 Ability: Clean on demand. Coat and wearer
 
**16
 
 
 
=='''Shadows{0}'''==
 
=='''Stuff{2}'''==
 
  
 
=='''Miscellany'''==
 
=='''Miscellany'''==
Thin and wiry, fast and deadly. Problems with authority.
 
 
*First assigned to Alvah, Daughter of Delwin. Released to Serve and Unit Pattern Guard Leader
 
*Currently assigned to Pattern Guard Leader and to Vek Hendrake.
 

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