Difference between revisions of "Running Sheet William Roth"

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(Trident Dagger-6)
(Stuff{})
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=='''Shadows{}'''==
 
=='''Shadows{}'''==
=='''Stuff{}'''==
+
=='''Stuff{2}'''==
 +
*2 Good Stuff
  
 
=='''Miscellany'''==
 
=='''Miscellany'''==

Revision as of 17:24, 31 March 2024

{?}

William roth.jpg


Father:

Mother:

Children:son

Description:

Hobbies:

  • fencing
  • hiking
  • golf

Ranks

  • Counsel to Amber

Points{}

Total: = Stats+ Powers+ Skills+ Items +(+0/0 allies/Enemies) + Shadows+ Stuff +Storage

Statistics {15}

  • Psyche:Chaos
  • Strength: Chaos
  • Endurance: Chaos
  • Warfare: 15


Powers {}

Skills {25}

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 1
  • 2
  • 3
  • 4
  • 5

Allies & Enemies {0/0 = 0}

Allies

various

Enemies

various

Companions

Items {}

Stable Horse "Skipper"(21)

A gift from King Random

  • 4 Immense Vitality
  • 2 Double Speed
  • 2 Double Stamina-
  • 2 Combat Reflexes-
  • 2 Vs Guns-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them in passing.
  • 2 Double Damage
  • 1 Able to Speak-These horses understand Thari to the degree a horse can.
  • 1 follow shadow trail- These horses will try to find who ever is riding them if separated. In the end, they will attempt to find their stable in Castle Amber.
  • 2 Rapid Heal-
  • 3 Good Stuff-
    • Claimed 6 pips
  • +1 Vs Guns
  • +1 Combat Reflexes
  • +2 Double Damage
  • +1 Rapid Heal
  • +1 Good Stuff


Rapier 13

  • 2 Double Speed
  • 2, 5 Combat Reflexes-Transfer 5
  • 2 Double Damage
  • 1 Alt-Form N/N :Rapier, Scramasax
  • 1 ability-Return to hand/Return
    • 13

Trident Dagger-6

Trident dagger.jpg

Trident Dagger

  • 4 Deadly Damage
  • 1 Ability-disarm on occasion
  • 1 Ability-Return to hand
    • 6

Nail Gun-Pistol 14

Salapistol-blackr.jpg

  • 1 Animal Vitality
  • 2 Vs Guns
  • 2 Double Damage.
  • 2 N/N: .45, Derringer. 38, Nail Gun
  • 1 Ability: Call to Hand/ Return
  • 1 Ability: Cleanse on Demand
  • 1 Ability: Load while in Use.
    • 10

Generally a .45 or nail gun. 15 rnds in .45. 50 in nails.

Van Real Glasses

Glasses.jpg

Non Magical-2 pips

  • 2 Vs Firearms-Protection from general road damage and effects against the eyes. Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light, rock, sand, insects, etc

Magical-6 pips

  • 2 Vs Firearms-Protection from general road damage and effects against the eyes as well as specifically aimed firearms
  • 1 ability – See through Invisibly.
  • 1 ability -See through Illusions.
  • 1 ability -X-ray Vision. Thermal Vision, See retained heat signatures.
  • 1 Ability-Binocular/Microscope vision

Shadows{}

Stuff{2}

  • 2 Good Stuff

Miscellany