Difference between revisions of "Running Sheet William Roth"

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(Shadows{})
Line 1: Line 1:
  
<big>'''{?}'''</big>
+
<big>'''William Roth'''</big>
  
 
[[File:William roth.jpg|150px]]
 
[[File:William roth.jpg|150px]]
 
 
    
 
    
 
'''Father:'''
 
'''Father:'''
Line 14: Line 13:
  
 
'''Hobbies:'''   
 
'''Hobbies:'''   
*fencing
+
*Fencing
*hiking
+
*Hiking
*golf
+
*Golf
 +
*Target Shooting
 
=='''Ranks'''==
 
=='''Ranks'''==
 
*Counsel to Amber
 
*Counsel to Amber
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=='''Points{}'''==
 
=='''Points{}'''==
  
'''''Total: =  Stats+ Powers+ Skills+ Items +(+0/0 allies/Enemies) + Shadows+ Stuff +Storage'''''
+
'''''Total: =  Stats+1 Powers+25 Skills+ Items +(+5/5 allies/Enemies) +0 Shadows+2 Stuff +20 Storage'''''
  
 
=='''Statistics {15}'''==
 
=='''Statistics {15}'''==
 
*Psyche:Chaos  
 
*Psyche:Chaos  
*Strength: Chaos
+
*Strength: Amber
*Endurance: Chaos
+
*Endurance: Amber
 
*Warfare: 15
 
*Warfare: 15
  
 
    
 
    
=='''Powers {}'''==
+
=='''Powers {1}'''==
 
*1 Cantrips  [[Roth's Spells]]
 
*1 Cantrips  [[Roth's Spells]]
 +
 +
 
=='''Skills {25}'''==
 
=='''Skills {25}'''==
 
*1
 
*1
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*+1 Rapid Heal
 
*+1 Rapid Heal
 
*+1 Good Stuff
 
*+1 Good Stuff
 
 
  
 
===''' Rapier''' 13 ===
 
===''' Rapier''' 13 ===
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*1 Ability-Return to hand
 
*1 Ability-Return to hand
 
**6
 
**6
==== '''Nail Gun-Pistol'''  14====
+
=== '''Nail Gun-Pistol'''  14===
 
[[File:Salapistol-blackr.jpg|200px]]
 
[[File:Salapistol-blackr.jpg|200px]]
 
*1 Animal Vitality
 
*1 Animal Vitality
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**10
 
**10
 
Generally a .45 or nail gun. 15 rnds in .45. 50 in nails.
 
Generally a .45 or nail gun. 15 rnds in .45. 50 in nails.
 +
==='''War Boots.-10 pips''' ===
 +
*4 Invulnerable
 +
*4 Deadly Damage Steel Toed
 +
*2 N/N Forms
 +
==='''King's Signet'''===
 +
 +
 +
 +
 +
 +
  
 
==='''Van Real Glasses'''===
 
==='''Van Real Glasses'''===

Revision as of 17:39, 31 March 2024

William Roth

William roth.jpg

Father:

Mother:

Children:son

Description:

Hobbies:

  • Fencing
  • Hiking
  • Golf
  • Target Shooting

Ranks

  • Counsel to Amber

Points{}

Total: = Stats+1 Powers+25 Skills+ Items +(+5/5 allies/Enemies) +0 Shadows+2 Stuff +20 Storage

Statistics {15}

  • Psyche:Chaos
  • Strength: Amber
  • Endurance: Amber
  • Warfare: 15


Powers {1}


Skills {25}

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 1
  • 2
  • 3
  • 4
  • 5

Allies & Enemies {0/0 = 0}

Allies

various

Enemies

various

Companions

Items {}

Stable Horse "Skipper"(21)

A gift from King Random

  • 4 Immense Vitality
  • 2 Double Speed
  • 2 Double Stamina-
  • 2 Combat Reflexes-
  • 2 Vs Guns-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them in passing.
  • 2 Double Damage
  • 1 Able to Speak-These horses understand Thari to the degree a horse can.
  • 1 follow shadow trail- These horses will try to find who ever is riding them if separated. In the end, they will attempt to find their stable in Castle Amber.
  • 2 Rapid Heal-
  • 3 Good Stuff-
    • Claimed 6 pips
  • +1 Vs Guns
  • +1 Combat Reflexes
  • +2 Double Damage
  • +1 Rapid Heal
  • +1 Good Stuff

Rapier 13

  • 2 Double Speed
  • 2, 5 Combat Reflexes-Transfer 5
  • 2 Double Damage
  • 1 Alt-Form N/N :Rapier, Scramasax
  • 1 ability-Return to hand/Return
    • 13

Trident Dagger-6

Trident dagger.jpg

Trident Dagger

  • 4 Deadly Damage
  • 1 Ability-disarm on occasion
  • 1 Ability-Return to hand
    • 6

Nail Gun-Pistol 14

Salapistol-blackr.jpg

  • 1 Animal Vitality
  • 2 Vs Guns
  • 2 Double Damage.
  • 2 N/N: .45, Derringer. 38, Nail Gun
  • 1 Ability: Call to Hand/ Return
  • 1 Ability: Cleanse on Demand
  • 1 Ability: Load while in Use.
    • 10

Generally a .45 or nail gun. 15 rnds in .45. 50 in nails.

War Boots.-10 pips

  • 4 Invulnerable
  • 4 Deadly Damage Steel Toed
  • 2 N/N Forms

King's Signet

Van Real Glasses

Glasses.jpg

Non Magical-2 pips

  • 2 Vs Firearms-Protection from general road damage and effects against the eyes. Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light, rock, sand, insects, etc

Magical-6 pips

  • 2 Vs Firearms-Protection from general road damage and effects against the eyes as well as specifically aimed firearms
  • 1 ability – See through Invisibly.
  • 1 ability -See through Illusions.
  • 1 ability -X-ray Vision. Thermal Vision, See retained heat signatures.
  • 1 Ability-Binocular/Microscope vision

Shadows{0}

Stuff{2}

  • 2 Good Stuff

Miscellany