Running Sheet Zeek

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Zeek

Zeek.jpg

Father: Jurt, son of Grumble Sawall

Mother: Untara, Daughter of Cihalas, Daughter of Tonacat

Children:

Description:

Hobbies:

Ranks

  • Graduate Rasak

Points{148(61)}

Total: {148(61)}= 51 Stats+{75(23)} Powers+18 Skills+ {27(6)}Items +(+0/0 allies/Enemies) +0 Shadows +2 Stuff +30 Storage

Statistics {73}

  • Psyche:20
  • Strength: 19
  • Endurance:19
  • Warfare:15

Powers {75(33)}

  • (20) pip Basic Imprint of Azcala. Frame can hold 8 Minor Spells and 4 Major Spell Zeek's Spells
  • 15 Sorcery. Taught by Jurt & Untara
  • 40 Trump Artist. Taught by Delwin
  • (3)Azcalan Ritualist. Taught by Untara
  • 20 Limited Conjuration Taught by Jurt
  • (10)Limited Shapechange


Plans

  • (50) Basic Imprint of Pattern of Amber- not given yet
  • (10) Limited Shape Change. 25 yet to acquire full Shape Change
  • 45 Basic Imprint of the Logrus- Not Yet Acquired

Skills {18}

  • 1 Strings Guitar,Azcalan Harp
  • 1 Dottlemanship
  • 1 Azcalan Cooking
  • 1 Wind Instruments-Flute, recorder
  • 2 Gardening
    • 1 Pip Skill-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire.
  • 1 Dance
  • 2 Art-painting, pencil, pen &ink
    • 1 portraiture, Caricature
  • 1
  • 1
  • 1
  • 1 Pip Skill-Military Technology
  • 1 Pip Skill-Military Command and Communications.
  • 1 Pip Skill-Military Horsemanship
  • 1 Pip Skill-Gymnastics
  • 1 Pip Skill-Medical Training

Allies & Enemies {2/2 = 0}

Allies

various

Enemies

various

Companions

Peter Rasgaf- Elite

Elite-zeek2.jpg

Running Sheet Peter Rasgaf

Kean the Armadillo

Zeek-kean.jpg

  • 2 Double Vitality
  • 2 Double Speed
  • 2 Amber Stamina
  • 2 Combat Reflexes
  • 2 Vs Gun
  • 2 Double Damages
  • 2 Speak & Sing
  • 2 Sense Danger
  • 4 Psyche Barrier
  • 2 Follow Shadow Path
  • 2 Mold Shadow Creatures
  • 2 Rapid Heal
  • 2 N/N: Mithril Armadillo, Mithril Hawk
  • 2 N/N: Power Words:10:(20) pip Basic Imprint of Azcala. Frame can hold 8 Minor Spells and 4 Major Spell
  • 1 Ability: Call to Hand/ Return.
  • 1 Ability: Cleanse. 5 Transfer-Cleanse Others
  • 1 Ability: Create unbelievable loud shrill shrieking alarm
  • 1 Ability: Blink 30'

Originally a simple Mithril toy Armadillo to house Avasa of Guard. The Avasa, having self-bound, had considerably ability to invite friends over.

Items {27(6)}

Deathwheeler 15

Deathwheeler.jpg

  • 4 Vitality
  • 2 Movement
  • 2 Combat Reflexes
  • 2 Doubles Damage
  • 2 Rapid Heal
  • 2 N/N:Death-wheeler, Lance, Spear, walking stick
  • 1 Ability: Call to Hand
    • 15

Steel Clamshell Greaves 11

Zeek-greeves.jpg

  • 2 VS Guns-Invulnerable- Transfer 5
  • 1 Self Heal
  • 2 N/N: Bracer, Stylish Bracer, Steel Clamshell Greaves
  • 1 Ability-Call to don/Return

Wears the greeves under clothes

Van Real Glasses. (6)

Zeek-glasses.jpg

Much of this product is technological. The frames and glass are made of nearly indestructible materials as suitable for your campaign. The magical improvements make these incredibly expensive.

Non Magical-2 pips

  • 2 Vs Firearms-Protection from general road damage and effects against the eyes. Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light

Magical-4 pips

  • 1 ability – See through Invisibly.
  • 1 ability -See through Illusions.
  • 1 ability -X-ray Vision. Thermal Vision, See retained heat signatures.
  • 1 Ability-Binocular/Microscope vision

Gift from Jurt

Harp-6 pips 6

A small stringed lap harp made of walnut and ebony. Mithril strings.

  • 2 VS Guns
  • 1 Able to Speak -Remembers songs played and can repeat them.
  • 1 Rack a spell-Variable amplification
  • 2 N/N: Harp, Ballisat, Guitar, Banjo, Ukulele
    • 6 pips

Recorder 3

A 9 hole recorder . perfect pitch

  • 1 VS Weapons
  • 1 Ability-Volume & Pitch control
  • 1 Alt-Form: Flute, Recorder
**3

Shadows{0}

Stuff{2}

  • 2 Good Stuff

Miscellany