Difference between revisions of "Rurik Hylar"

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(Possessions, Treasure)
 
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*Level: 1
+
*Level: 2
*Race:  
+
*Race: Mountain Dwarf
*Class:  
+
*Class: Artificer
**Subclass:
+
**Subclass: Gunsmith
*Alignment:  
+
*Alignment: Chaotic Good
*Background:  
+
*Background: Noble
  
 
*Proficiency bonus: +2
 
*Proficiency bonus: +2
*Total Hit Points: 0
+
*Total Hit Points: 15
*Passive Perception: 0
+
*Passive Perception: 10
*Armor Class: 0
+
*Armor Class: 14
  
*Personality:  
+
*Personality: Common folk love me for my kindness/generosity.
*Ideal:
+
*Ideal: Independence, handle myself without coddling of the family.
*Bond:  
+
*Bond: Common folk must see me as a hero of the people.
*Flaw:  
+
*Flaw: I often bring shame to my family.
  
 
==Proficiencies and Skills==
 
==Proficiencies and Skills==
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<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4">
 
<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4">
  
*Acrobatics (Dex) +
+
*Acrobatics (Dex) +2
*Animal Handling (Wis) +
+
*Animal Handling (Wis) +0
*Arcana (Int) +
+
*'''Arcana''' (Int) +4
*Athletics (Str) +
+
*Athletics (Str) +0
*Deception (Cha) +
+
*'''Deception''' (Cha) +3
*History (Int) +
+
*'''History''' (Int) +4
*Insight (Wis) +
+
*Insight (Wis) +0
*Intimidation (Cha) +
+
*Intimidation (Cha) +1
*Investigation (Int) +
+
*'''Investigation''' (Int) +4
*Medicine (Wis) +
+
*Medicine (Wis) +0
*Nature (Int) +
+
*Nature (Int) +2
*Perception (Wis) +
+
*Perception (Wis) +0
*Performance (Cha) +
+
*Performance (Cha) +1
*Persuasion (Cha) +
+
*'''Persuasion''' (Cha) +3
*Religion (Int) +
+
*Religion (Int) +2
*Sleight of Hand (Dex) +
+
*Sleight of Hand (Dex) +2
*Stealth (Dex) +
+
*Stealth (Dex) +2
 
*Survival (Wis) +0
 
*Survival (Wis) +0
  
Line 64: Line 64:
  
  
*Saving Throws:  
+
*Saving Throws: Constitution and Intelligence
*Languages: Common,  
+
*Languages: Common, Dwarvish, Elvish
*Tools:  
+
*Tools: Masonry, Smithing, Thieving, Tinkering, Carpentry-ing, Chess-ing
 
*Training: ---
 
*Training: ---
*Weapons and Armor:  
+
*Weapons and Armor: Light & Medium Armor, Simple Weapons, Battleax, Handaxe, Throwing Hammer, Warhammr
  
 
==Spells and Features and Feats==
 
==Spells and Features and Feats==
  
 +
*Spells
 +
**Cantrips
 +
***Mending
 +
**Rituals
 +
***Detect Magic
 +
***Identify
 +
 +
*Thunder Cannon
 +
**See Weapons below
 +
 +
*Arcane Magazine
 +
**See Weapons and Equipment below
 +
 +
*Magic Item Analysis
 +
**know Detect Magic and Identify
 +
**Can cast as rituals
 +
**do not need material component for Identify
  
 
==Weapons and Armor==
 
==Weapons and Armor==
  
 
+
* 'Kristryd' - thunder cannon
 +
** +4, 2d6 piercing, 150/600, reload with BA.
 +
* Arcane magazine
 +
** Holds 40 rounds of ammo
 +
** Produce 10 rounds after each short rest
 +
** produce 40 rounds after each long rest
 +
* Handaxe
 +
** +2, 1d6 slashing, 20/60
 +
* Light hammer
 +
** +2, 1d4 bludgeoning, 20/60
 +
* Light crossbow
 +
** +4, 1d8 piercing, 80/320, reload with BA
 +
* Studded leather
 +
** AC 14 with Dex
 +
** No disadvantage on Stealth
  
 
==Retainers, Familiars, and Mounts==
 
==Retainers, Familiars, and Mounts==
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==Possessions, Treasure==
 
==Possessions, Treasure==
  
Gold:
+
Gold: 76.1
  
 
==Possessions, Party Loot==
 
==Possessions, Party Loot==

Latest revision as of 19:35, 31 July 2018

Stat Block[edit]

STR DEX CON INT WIS CHA
10 15 15 14 10 12
+0 +2 +2 +2 +0 +1
  • Level: 2
  • Race: Mountain Dwarf
  • Class: Artificer
    • Subclass: Gunsmith
  • Alignment: Chaotic Good
  • Background: Noble
  • Proficiency bonus: +2
  • Total Hit Points: 15
  • Passive Perception: 10
  • Armor Class: 14
  • Personality: Common folk love me for my kindness/generosity.
  • Ideal: Independence, handle myself without coddling of the family.
  • Bond: Common folk must see me as a hero of the people.
  • Flaw: I often bring shame to my family.

Proficiencies and Skills[edit]

  • Acrobatics (Dex) +2
  • Animal Handling (Wis) +0
  • Arcana (Int) +4
  • Athletics (Str) +0
  • Deception (Cha) +3
  • History (Int) +4
  • Insight (Wis) +0
  • Intimidation (Cha) +1
  • Investigation (Int) +4
  • Medicine (Wis) +0
  • Nature (Int) +2
  • Perception (Wis) +0
  • Performance (Cha) +1
  • Persuasion (Cha) +3
  • Religion (Int) +2
  • Sleight of Hand (Dex) +2
  • Stealth (Dex) +2
  • Survival (Wis) +0


  • Saving Throws: Constitution and Intelligence
  • Languages: Common, Dwarvish, Elvish
  • Tools: Masonry, Smithing, Thieving, Tinkering, Carpentry-ing, Chess-ing
  • Training: ---
  • Weapons and Armor: Light & Medium Armor, Simple Weapons, Battleax, Handaxe, Throwing Hammer, Warhammr

Spells and Features and Feats[edit]

  • Spells
    • Cantrips
      • Mending
    • Rituals
      • Detect Magic
      • Identify
  • Thunder Cannon
    • See Weapons below
  • Arcane Magazine
    • See Weapons and Equipment below
  • Magic Item Analysis
    • know Detect Magic and Identify
    • Can cast as rituals
    • do not need material component for Identify

Weapons and Armor[edit]

  • 'Kristryd' - thunder cannon
    • +4, 2d6 piercing, 150/600, reload with BA.
  • Arcane magazine
    • Holds 40 rounds of ammo
    • Produce 10 rounds after each short rest
    • produce 40 rounds after each long rest
  • Handaxe
    • +2, 1d6 slashing, 20/60
  • Light hammer
    • +2, 1d4 bludgeoning, 20/60
  • Light crossbow
    • +4, 1d8 piercing, 80/320, reload with BA
  • Studded leather
    • AC 14 with Dex
    • No disadvantage on Stealth

Retainers, Familiars, and Mounts[edit]

Possessions, Mundane[edit]

Possessions, Treasure[edit]

Gold: 76.1

Possessions, Party Loot[edit]

Possessions, Magical[edit]


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