Difference between revisions of "Rurik Hylar"

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(Proficiencies and Skills)
(Proficiencies and Skills)
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*Acrobatics (Dex) +
+
*Acrobatics (Dex) +2
*Animal Handling (Wis) +
+
*Animal Handling (Wis) +0
 
*'''Arcana''' (Int) +4
 
*'''Arcana''' (Int) +4
*Athletics (Str) +
+
*Athletics (Str) +0
 
*'''Deception''' (Cha) +3
 
*'''Deception''' (Cha) +3
 
*'''History''' (Int) +4
 
*'''History''' (Int) +4
*Insight (Wis) +
+
*Insight (Wis) +0
*Intimidation (Cha) +
+
*Intimidation (Cha) +1
 
*'''Investigation''' (Int) +4
 
*'''Investigation''' (Int) +4
*Medicine (Wis) +
+
*Medicine (Wis) +0
*Nature (Int) +
+
*Nature (Int) +2
*Perception (Wis) +
+
*Perception (Wis) +0
*Performance (Cha) +
+
*Performance (Cha) +1
 
*'''Persuasion''' (Cha) +3
 
*'''Persuasion''' (Cha) +3
*Religion (Int) +
+
*Religion (Int) +2
*Sleight of Hand (Dex) +
+
*Sleight of Hand (Dex) +2
*Stealth (Dex) +
+
*Stealth (Dex) +2
 
*Survival (Wis) +0
 
*Survival (Wis) +0
  

Revision as of 12:08, 22 May 2018

Stat Block

STR DEX CON INT WIS CHA
10 15 15 14 10 12
+0 +2 +2 +2 +0 +1
  • Level: 1
  • Race: Mountain Dwarf
  • Class: Artificer
    • Subclass: Gunsmith
  • Alignment: Chaotic Good
  • Background: Noble
  • Proficiency bonus: +2
  • Total Hit Points: 10
  • Passive Perception: 0
  • Armor Class: 0
  • Personality: Common folk love me for my kindness/generosity.
  • Ideal: Independence, handle myself without coddling of the family.
  • Bond: Common folk must see me as a hero of the people.
  • Flaw: I often bring shame to my family.

Proficiencies and Skills

  • Acrobatics (Dex) +2
  • Animal Handling (Wis) +0
  • Arcana (Int) +4
  • Athletics (Str) +0
  • Deception (Cha) +3
  • History (Int) +4
  • Insight (Wis) +0
  • Intimidation (Cha) +1
  • Investigation (Int) +4
  • Medicine (Wis) +0
  • Nature (Int) +2
  • Perception (Wis) +0
  • Performance (Cha) +1
  • Persuasion (Cha) +3
  • Religion (Int) +2
  • Sleight of Hand (Dex) +2
  • Stealth (Dex) +2
  • Survival (Wis) +0


  • Saving Throws:
  • Languages: Common,
  • Tools:
  • Training: ---
  • Weapons and Armor:

Spells and Features and Feats

Weapons and Armor

Retainers, Familiars, and Mounts

Possessions, Mundane

Possessions, Treasure

Gold:

Possessions, Party Loot

Possessions, Magical


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