Difference between revisions of "Rurik Hylar"

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(Proficiencies and Skills)
(Weapons and Armor)
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==Weapons and Armor==
 
==Weapons and Armor==
  
 
+
* 'Kristryd' - thunder cannon
 +
** 2d6 piercing damage
 +
** Range
 +
*** 150 feet normal
 +
*** 600 feet maximum
 +
** reload with bonus action
 +
* Arcane magazine
 +
** Holds 40 rounds of ammo
 +
** Produce 10 rounds after each short rest
 +
** produce 40 rounds after each long rest
 +
* Handaxe
 +
** 1d6 slashing
 +
** thrown
 +
*** range 20/60
 +
* Light hammer
 +
** 1d4 bludgeoning
 +
** thrown
 +
*** range 20/60
 +
* Light crossbow
 +
** 1d8 piercing
 +
** Range
 +
*** 80 normal
 +
*** 320 max
 +
** reload with bonus
 +
* Studded leather
 +
** AC 14 with Dex
 +
** No disadvantage on Stealth
  
 
==Retainers, Familiars, and Mounts==
 
==Retainers, Familiars, and Mounts==

Revision as of 12:31, 22 May 2018

Stat Block

STR DEX CON INT WIS CHA
10 15 15 14 10 12
+0 +2 +2 +2 +0 +1
  • Level: 1
  • Race: Mountain Dwarf
  • Class: Artificer
    • Subclass: Gunsmith
  • Alignment: Chaotic Good
  • Background: Noble
  • Proficiency bonus: +2
  • Total Hit Points: 10
  • Passive Perception: 0
  • Armor Class: 0
  • Personality: Common folk love me for my kindness/generosity.
  • Ideal: Independence, handle myself without coddling of the family.
  • Bond: Common folk must see me as a hero of the people.
  • Flaw: I often bring shame to my family.

Proficiencies and Skills

  • Acrobatics (Dex) +2
  • Animal Handling (Wis) +0
  • Arcana (Int) +4
  • Athletics (Str) +0
  • Deception (Cha) +3
  • History (Int) +4
  • Insight (Wis) +0
  • Intimidation (Cha) +1
  • Investigation (Int) +4
  • Medicine (Wis) +0
  • Nature (Int) +2
  • Perception (Wis) +0
  • Performance (Cha) +1
  • Persuasion (Cha) +3
  • Religion (Int) +2
  • Sleight of Hand (Dex) +2
  • Stealth (Dex) +2
  • Survival (Wis) +0


  • Saving Throws: Constitution and Intelligence
  • Languages: Common, Dwarvish, Elvish
  • Tools: Masonry, Smithing, Thieving, Tinkering, Carpentry-ing, Chess-ing
  • Training: ---
  • Weapons and Armor: Light & Medium Armor, Simple Weapons, Battleax, Handaxe, Throwing Hammer, Warhammr

Spells and Features and Feats

Weapons and Armor

  • 'Kristryd' - thunder cannon
    • 2d6 piercing damage
    • Range
      • 150 feet normal
      • 600 feet maximum
    • reload with bonus action
  • Arcane magazine
    • Holds 40 rounds of ammo
    • Produce 10 rounds after each short rest
    • produce 40 rounds after each long rest
  • Handaxe
    • 1d6 slashing
    • thrown
      • range 20/60
  • Light hammer
    • 1d4 bludgeoning
    • thrown
      • range 20/60
  • Light crossbow
    • 1d8 piercing
    • Range
      • 80 normal
      • 320 max
    • reload with bonus
  • Studded leather
    • AC 14 with Dex
    • No disadvantage on Stealth

Retainers, Familiars, and Mounts

Possessions, Mundane

Possessions, Treasure

Gold:

Possessions, Party Loot

Possessions, Magical


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