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=Hellboy=
 
=Hellboy=
 
; Game System
 
; Game System
: [http://www.sjgames.com/gurps/lite/ GURPS Lite]
+
: GURPS Light
 
; Pitch
 
; Pitch
 
: Agents of the Bureau of Paranormal Reasearch and Defense investigate strange happenings in the Middle East
 
: Agents of the Bureau of Paranormal Reasearch and Defense investigate strange happenings in the Middle East
Line 36: Line 36:
 
: Lukas Myhan
 
: Lukas Myhan
 
; Players
 
; Players
: David Drake, Laura, and Joe Jay
+
: 3
 
; Characters
 
; Characters
: A changeling/sidhe prince (David), a monastic medium (Laura), and a composite being with immense knowledge and electromagnetic powers (Joe Jay
+
:
 
; Date
 
; Date
 
: October 27, 2003
 
: October 27, 2003
Line 44: Line 44:
 
:  
 
:  
 
; Recaps
 
; Recaps
: '''David Drake:''' Together we investigated a nazi expedition to the Brass City, and there fought a crazed nazi-magi-octagenarian and his rebellious Ifrit, successfully foiling their attempts to unlock ancient double-evil.
+
: David Drake: In attendance were myself, Laura, and Joe Jay, playing (respectively) a changeling/sidhe prince, a monastic medium, and a composite being with immense knowledge and electromagnetic powers.  Together we investigated a nazi expedition to the Brass City, and there fought a crazed nazi-magi-octagenarian and his rebellious Ifrit, successfully foiling their attempts to unlock ancient double-evil.
; Player Thoughts
 
:
 
; Additional GM Thoughts
 
:
 
 
 
=D&D Pit Fight=
 
; Game System
 
: D&D 3.5
 
; Pitch
 
: John E. lays down the smack with D&D 3.5 pit fighting. Bring your 12th level character (88,000 gp in equip, 40 character creation points per DMG) and a bag of snails, or pick up a pregen and grab your d20 and go mano a mano.
 
; Game Master
 
:
 
; Players
 
: 6
 
; Characters
 
:
 
; Date
 
: Sept. 15, 2003
 
; Technical Notes
 
:
 
; Recaps
 
:
 
 
; Player Thoughts
 
; Player Thoughts
 
:  
 
:  
Line 86: Line 64:
 
:Johnzo
 
:Johnzo
 
; Players
 
; Players
:Wilhelm, Alan B., Kate, and others.
+
:Wilhelm, Alan B., and others.
 
; Characters
 
; Characters
 
: Alan B. had the teacher.  I believe Wil had a reporter.
 
: Alan B. had the teacher.  I believe Wil had a reporter.
Line 96: Line 74:
 
:The bugs attacked while the flat was half-changed.  There was a bridge involved.  Weapons were improvised from a high-school chem lab.  At one point, the bugs tore a rag top off a car and feasted on the soft, chewy innards.
 
:The bugs attacked while the flat was half-changed.  There was a bridge involved.  Weapons were improvised from a high-school chem lab.  At one point, the bugs tore a rag top off a car and feasted on the soft, chewy innards.
 
; Player Thoughts
 
; Player Thoughts
: '''Kate:''' I thought the "It Came From the Desert" came was five different flavors of fun, personally. I had a great time playing a 1950's juvenile delinquent rebel-without-a-cause type--James Dean's girlfriend, that was me--caught in a bad horror movie about giant bugs. There was some great chemistry between me and the nerd; in-party conflict is a lot of fun when it doesn't actually come to blows ("Roll for initiative, monkey-boy!")... one of my favorite games ever was just me--a dwarf that was essentially Lara Croft as a midget--and a snotty elvish mage where we spent the majority of the session bantering back and forth and cracking the DM up so bad he could barely run the adventure. (If Joe Zurla's still on this list, he may remember running that game about a year and a half ago...)  Anyway, so, yeah, that game rawked. *grin*
+
:
 
; Additional GM Thoughts
 
; Additional GM Thoughts
 
:
 
:
  
  
=Champions=
+
=Blue Gender=
 
; Game System
 
; Game System
: Champions
+
: BESM
 
; Pitch
 
; Pitch
 
:  
 
:  
 
; Game Master
 
; Game Master
: Lori
+
: Abe Torres
 
; Players
 
; Players
:  
+
: Wilhelm, Laura, David, Jason, and ?
 
; Characters
 
; Characters
: Wilhelm, ?
+
: 5
 
; Date
 
; Date
: September 8, 2003
+
: August 25, 2003
 
; Technical Notes
 
; Technical Notes
 
:  
 
:  
Line 119: Line 97:
 
:  
 
:  
 
; Player Thoughts
 
; Player Thoughts
:  
+
: '''Wilhelm:''' Blue Gender is military SF in the anime style, and we had to rescue a little girl from an abandoned lab while being menaced by big blue bugs. Very chaotic, but we had a good time!
 +
 
 +
: BTW, I'd just like to let everyone know that Abe makes the coolest character sheets ever! They added alot to the conveying the feel of the setting and the style of the story.
 +
 
 +
: '''Jason:''' I wanted to chime in and say that I had a blast last night. I am sorry I had to swoop out early, my wifey senses were tingling. It was much fun to get back into gaming, thank you all for being patient with me. On another note, I really am not normally bossy, I was trying to play the character as best I could.  I never play the guy in charge, I thought it would be a change of pace... I just hope it does not mark me as a pushy-pete. I will definately try and make next monday as well. I love the idea of trying new games.  Thanks to all!!!! I hope to see ya again soon!
 +
 
 
; Additional GM Thoughts
 
; Additional GM Thoughts
:
+
: I would like to thank everyone who played in my game, as I have been dying to try it out. I got some great feedback and I now know it is a two maybe three part adventure.
 +
 
 +
:I was very impressed by how well you guys worked as team to give the PCs the best chance of success (aka survival) and only suffered one PC death.
 +
 
 +
:You had a little luck in one of the first Blue being shocked but you all still did very well. I loved how when the one PC died and ran the little girl, everyone except one other PC keep refering to her as the "Package". Oh and sorry for the sniper attack, believe me it was in the scenario.
  
  
=Mythic Greece=
+
=Our Lady of Perpetual Suffering=
 
; Game System
 
; Game System
: [http://www.fudgerpg.com/ FUDGE]
+
: My Life With Master
 
; Pitch
 
; Pitch
 
:  
 
:  
 
; Game Master
 
; Game Master
: Steve Schoenberger
+
: Alan
 
; Players
 
; Players
: Andrew, Laura, Autumn, Hunter, Jack, and Kate
+
: Eric, Donald, Lukas, and Michelle
 
; Characters
 
; Characters
:  
+
:
 
; Date
 
; Date
: September 8, 2003
+
: August 25, 2003
 
; Technical Notes
 
; Technical Notes
 
:  
 
:  
 
; Recaps
 
; Recaps
: '''Steve:''' "Monty Python and the Golden Fleece"? That's a clever summary of how we got a bit silly.
+
: '''Alan:''' The game took place in an isolated Catholic Boarding School and the Master was an 8 year old evil super genius trying to implant mind control devices in people.
  
:The adventure, when we were on topic, stared with the third Olympic games of the Mythical era, sometime in the Bronze Age, founded by Heracles in honor of the gods, in the western Peloponnese.
+
:Some Favorite Scenes
  
:Each of the player characters were contestants, competing in the Heraean Race (a race for young women, in honor of Hera, day 1), the Weight Throw (day 2), the Footrace (for men, though they didn't object when women horned into it, day 3), Wrestling (day 4), Boxing (day 5), and several unofficial events scattered through the official events -- chariot races, a riding horse race, archery competitions, a bard-oratory contest, and a musical competition (that, in spite of the silliness, somehow managed not to be called the Battle of the Bands).
+
:Walter the handymany was ordered to pick up a delivery at the back door and kill anyone who saw it. He found his connection Bobby, a student, near the back door. Just as he finished rolling for a more human connection, the delivery man arrives and puts a box on the stoop. Bobby asks "What's that Mr. Knecht?" Who do you think Walter killed? Who had to watch?
  
:In honor of winning some of the competitions, the characters won prizes like giant jugs of olive oil (for the wrestling), barrels of wine (won by the quick-drunk Centaur), a number of Latin slave girls, the services of a sculptor who would make a bronze bust of a winner, and a wagon load of assorted dyes. Of course everyone got the customary laurel wreathes as well.
+
:After battering Eddy, the jock, Luthyr, the goth kid, hides in the bathroom. He finds his friend Olaf, the foreign student, smoking a cigarette and convinces him to hide. The stand on toilets in stalls. Eddy arrives, finds Olaf. While Luthyr crouches in his stall, Eddy drubs the unfortunate NPC. However, when Eddy tires of that, he tries another stall and Luthor burst out, knocking Eddy back against a sink. Eddy lies dead, a pool of blood spreading. "I did it for you, Olaf!"
 +
; Player Thoughts
 +
:
 +
; Additional GM Thoughts
 +
:
  
:An additional prize, offered by a very young prophetess to all of the participants in the games, was a reading of prophecies.  For the player characters, the prophecies seemed similar (after careful interpretation of the meaning) -- "battle", "battle and glory", "battle and honor in some place you've never heard of", and "battle and glory in Phoenicia against vast hordes of enemies". And sure enough, the evening after the prophetess spoke her prophecies, retainers of a minor Phoenician king approached the characters and asked them if they could help him rid his city of a plague of grasshoppers. But not just ordinary grasshoppers -- giant, flesh eating grasshoppers.
 
  
:The party agreed, and set out to the Phoenician king's island, stopping in Knossos Crete, running aground in eastern Crete, Rhodes, Cypress, and finally the king's island. The harbor was full of ships bringing food to the people, who were hiding from the grasshoppers behind the city walls, trying not to starve.
+
=Universalis=
 
 
:The party quickly concluded that the nasty bugs might not like a bit of cold weather, so Tekton the priest of Hephaestus turned his weather machine on the grasshoppers. They turned sluggish in the cold, and people charged out and smashed those in range of the chill. But hordes more were outside the machine's range, and the machine was out of cold. The party set out to seek a wagon load of the Ever Frozen Ice, from atop the mountain on the island.
 
 
 
:After some planning and much silliness, the party had a plan to get past the hordes of grasshoppers to the mountain -- just charge through in a hurry until they reached the chilly weather on the mountain, and smash the grasshoppers if they tried to grab a bite of flesh. Hictaeon the Centaur was the first to be bitten, but he smashed many with his hooves and skewered many more with his spear. Geirahöd the exiled Valkyrie was unharmed because of her invincible skin, as she pulled a wagon (emptied of the assorted dyes). Astrila the huntress (and champion of chastity) turned herself into a giant eagle, and was also safe from harm. Tekton enclosed his horseless chariot with a safety cage. Polydactylos king of Gla had his thirty common warriors with him, and Melite the precocious Amazon princess had her dozen common Amazon warriors with her, and they fought well, taking minor injuries. Soon the heroes discovered that the bugs considered each other food if they were dead already, so they hacked them up and tossed dead ones around to distract them, and soon they had reached the safety of the cool mountain air.
 
 
 
:On the mountain road, they reached a sign with a drawing of a skull on it. Polydactylos gave a rousing speech to encourage his common warriors past the sign to glory. Soon, Astrila -- still in bird form -- noticed a cave, surrounded by feathers and dung.  Tekton, with his Eyes of Distance Vision device, noticed what he thought was Harpy scat. The party headed up the hill, prepared for a possible attack by Harpies.
 
 
 
:Sure enough Harpies attacked, thinking they had surprised the heroes and their retainers. Being Harpies, they attacked the unfortunate retainers instead of the heroes. Polydactylos managed to distract three of them away from his warriors with a seductive smile, then reached for his spear when three they came into reach. Silly Harpies, you should know better than to think a studly king would be interested in you! The harpies managed to beat up several of the warriors of Gla pretty badly, but the Amazon warriors did better, taking only scratches. Most of the heroes got in some good bow-shots at the Harpies, wearing them down. Finally, Astrila knocked one out of the sky with her eagle talons, and Melite and the Amazons knocked down three more, which were quickly dispatched. That scared off the cowardly Harpies.
 
 
 
:The party continued on up the mountain, and loaded the wagon with the Ever Frozen Ice. They returned down the mountain, and were again attacked by the Harpies, though the first volley of arrows drove them off that time.
 
 
 
:Our heroes reached the grasshopper hordes and activated the great weather machine with the Ever Frozen Ice, making them sluggish as before. Some townspeople shivered behind the walls. Those with warm clothing streamed out of the city to smash the grasshoppers.  The city was saved and all were honored as heroes.
 
; Player Thoughts
 
:
 
; Additional GM Thoughts
 
: It was nice to finally get a chance to run this game. All have earned playtest credits, even if the credits never get farther than the next time I print it out for a game session.
 
 
 
: I made no strong attempt at play balance -- the heroes had both the grasshoppers and the Harpies outclassed -- but there were some challenges. The party succeeded easily at thinking up cold as the way to make the grasshopper horde vulnerable, thinking to bring cold weather clothing to the mountain, bringing a wagon for the ice, distracting the grasshoppers with their own dead, and defeating the Harpies without losing any common warriors.  They missed the idea of telling the people in the city to ready themselves for the cold, and while they didn't think about how they'd be safe from them in the mountain cold they did hurry through it. Since none of the common warriors died, there was no need to protect the corpse from being devoured or defiled by the Harpies. I forgot that the Harpies would presume that the wagon load ice was a treasure worth spoiling. In our rush, I also forgot that the story was supposed to include camping out on the mountain side.
 
 
 
: I found the Olympics introduction in a 1988 gaming book titled Mythic Greece, wrote up the carnivorous grasshopper adventure in advance, and improvised the kind of lame sea voyage part on the spot. The weird Olympic prizes were also improvisations.  I hope it was all fun for everyone, and not just for the silly
 
bits.
 
 
 
=Goblin Smackdown=
 
 
; Game System
 
; Game System
: [http://www.anvilwerks.com/index.php/Donjon Donjon]
+
: Universalis
 
; Pitch
 
; Pitch
: Anvilwerks' "make it up as you go" paen to old skool dungeon crawling.
+
:  
 
; Game Master
 
; Game Master
: Wilhelm
+
: Alan
 
; Players
 
; Players
: David, Lukas, Steve Schoenberger, Frank, Jen, and Kate
+
: Laura, Alan, Franklin and Luke
 
; Characters
 
; Characters
: Zarawein, Paladin of Laying Down the Smack, er, I mean Justice (Kate); Domingo the Swashbuckler; Hubrick the Grim, multiclass Jester/Warrior (Steve); Kylie the Thief (Jen); Red, the foxy elementalist (David); and Lukas, U(and some consonants), the Trollish Thief
+
:
 
; Date
 
; Date
: September 1, 2003
+
: August 11, 2003
 
; Technical Notes
 
; Technical Notes
 
:  
 
:  
 
; Recaps
 
; Recaps
: '''Wilhelm:''' The characters were sent on a mission to save the infant son of King Kessel from the evil wizard Herzl and his goblin minion. Much random violence ensued. There was scrilla for all.
+
: '''Laura:''' we did play another rousing game of Universalis. Near the end of the game Mercury watched and we attempted to recruit him into the SGA. Perhaps he will join soon.
 +
 
 +
: Our story was all about zombies. The game tennants were...
  
: Best scene of the night: Oldga the adultrous Ogress, being tricked into swigging down a vial of poison on the understanding that it was a potion of invulnerability. It had absolutely no effect. "Hah little man! Now you should flee! You cannot hurt Olga!"
+
:1. The main setting would be a large mansion
 +
:2. The story would have to include zombies
 +
:3. The characters would be horror movie cliches
 +
:4. There would be a token black guy
 +
:5. Only one non-zombie would survive and at the end of the game the survivor would have to be speaking like John Wayne.
 +
 
 +
:The lone survivor turned out to be Leon, the token black guy who had been injected with an anti-zombification vaccine with one of its side effects being a John Wayne accent. The zombies that survived included Brunhilda The Uber Super Zombie with fashion sense and Muffy the Cheerleader Zombie who turned out to be Leon's ex-girlfriend. The zombies were left free to try and take over the world, or just go out and eat brains.
  
 
; Player Thoughts
 
; Player Thoughts
Line 199: Line 174:
  
  
=Blue Gender=
+
=Dust Devils=
 
; Game System
 
; Game System
: BESM
+
: Dust Devils
 
; Pitch
 
; Pitch
:  
+
: Monday the 4th, I will offer a game of "Dust Devils" for any cowpokes that have the gumption to mosey on down and belly up to the table. Bring your best steely grimace and a pack of cards.
 
; Game Master
 
; Game Master
: Abe Torres
+
: Wilhelm
 
; Players
 
; Players
: Wilhelm, Laura, David, Jason, and ?
+
:  
 
; Characters
 
; Characters
: 5
+
:
 
; Date
 
; Date
: August 25, 2003
+
: August 4, 2003
 
; Technical Notes
 
; Technical Notes
 
:  
 
:  
Line 217: Line 192:
 
:  
 
:  
 
; Player Thoughts
 
; Player Thoughts
: '''Wilhelm:''' Blue Gender is military SF in the anime style, and we had to rescue a little girl from an abandoned lab while being menaced by big blue bugs. Very chaotic, but we had a good time!
+
:  
 
 
: BTW, I'd just like to let everyone know that Abe makes the coolest character sheets ever! They added alot to the conveying the feel of the setting and the style of the story.
 
 
 
: '''Jason:''' I wanted to chime in and say that I had a blast last night. I am sorry I had to swoop out early, my wifey senses were tingling. It was much fun to get back into gaming, thank you all for being patient with me. On another note, I really am not normally bossy, I was trying to play the character as best I could.  I never play the guy in charge, I thought it would be a change of pace... I just hope it does not mark me as a pushy-pete. I will definately try and make next monday as well. I love the idea of trying new games.  Thanks to all!!!! I hope to see ya again soon!
 
 
 
 
; Additional GM Thoughts
 
; Additional GM Thoughts
: I would like to thank everyone who played in my game, as I have been dying to try it out. I got some great feedback and I now know it is a two maybe three part adventure.
+
:
  
:I was very impressed by how well you guys worked as team to give the PCs the best chance of success (aka survival) and only suffered one PC death.
 
  
:You had a little luck in one of the first Blue being shocked but you all still did very well. I loved how when the one PC died and ran the little girl, everyone except one other PC keep refering to her as the "Package". Oh and sorry for the sniper attack, believe me it was in the scenario.
+
=Elfs=
 
 
 
 
=Our Lady of Perpetual Suffering=
 
 
; Game System
 
; Game System
: [http://www.halfmeme.com/master.html My Life With Master]
+
: Elfs
 
; Pitch
 
; Pitch
 
:  
 
:  
 
; Game Master
 
; Game Master
: Alan
+
: Alan Barclay
 
; Players
 
; Players
: Eric, Donald, Lukas, and Michelle
+
: Wilhelm, ?
 
; Characters
 
; Characters
 
:
 
:
 
; Date
 
; Date
: August 25, 2003
+
: July 28, 2003
 
; Technical Notes
 
; Technical Notes
 
:  
 
:  
 
; Recaps
 
; Recaps
: '''Alan:''' The game took place in an isolated Catholic Boarding School and the Master was an 8 year old evil super genius trying to implant mind control devices in people.
+
: '''Wilhelm:''' Alan ran a
 
+
wacky game of Elfs, involving a wizard's hash pipe, spectres in the privy, a variety of sandwiches, and extra-planar hijinks. I'd just like to point out that my character, Umslopagus, might wizard that he was, managed to find the Eye of Vecna (in a pot of soup!), although later he lost it. David and Lukas, tawdry little fellows though they were, managed to assist my efforts, or at least not bollix them up totally. Bravo everyone. Clap. Clap.
:Some Favorite Scenes
 
 
 
:Walter the handymany was ordered to pick up a delivery at the back door and kill anyone who saw it. He found his connection Bobby, a student, near the back door. Just as he finished rolling for a more human connection, the delivery man arrives and puts a box on the stoop. Bobby asks "What's that Mr. Knecht?" Who do you think Walter killed? Who had to watch?
 
 
 
:After battering Eddy, the jock, Luthyr, the goth kid, hides in the bathroom. He finds his friend Olaf, the foreign student, smoking a cigarette and convinces him to hide. The stand on toilets in stalls. Eddy arrives, finds Olaf. While Luthyr crouches in his stall, Eddy drubs the unfortunate NPC. However, when Eddy tires of that, he tries another stall and Luthor burst out, knocking Eddy back against a sink. Eddy lies dead, a pool of blood spreading. "I did it for you, Olaf!"
 
 
; Player Thoughts
 
; Player Thoughts
 
:  
 
:  
 
; Additional GM Thoughts
 
; Additional GM Thoughts
:
+
:  
 +
 
  
=Universalis=
+
=OtherKind=
 
; Game System
 
; Game System
: [http://www.indie-rpgs.com/ramshead/ Universalis]
+
: OtherKind
 
; Pitch
 
; Pitch
 
:  
 
:  
 
; Game Master
 
; Game Master
: Alan
+
: Wilhelm
 
; Players
 
; Players
: Laura, Alan, Franklin and Luke
+
: 5
 
; Characters
 
; Characters
 
:
 
:
 
; Date
 
; Date
: August 11, 2003
+
: July 14, 2003
 
; Technical Notes
 
; Technical Notes
 
:  
 
:  
 
; Recaps
 
; Recaps
: '''Laura:''' we did play another rousing game of Universalis. Near the end of the game Mercury watched and we attempted to recruit him into the SGA. Perhaps he will join soon.
+
:  
 
 
: Our story was all about zombies. The game tennants were...
 
 
 
:1. The main setting would be a large mansion
 
:2. The story would have to include zombies
 
:3. The characters would be horror movie cliches
 
:4. There would be a token black guy
 
:5. Only one non-zombie would survive and at the end of the game the survivor would have to be speaking like John Wayne.
 
 
 
:The lone survivor turned out to be Leon, the token black guy who had been injected with an anti-zombification vaccine with one of its side effects being a John Wayne accent. The zombies that survived included Brunhilda The Uber Super Zombie with fashion sense and Muffy the Cheerleader Zombie who turned out to be Leon's ex-girlfriend. The zombies were left free to try and take over the world, or just go out and eat brains.
 
 
 
 
; Player Thoughts
 
; Player Thoughts
 
:  
 
:  
 
; Additional GM Thoughts
 
; Additional GM Thoughts
:
+
: I actually wound up with five players, and I was terrified, but it was a blast.
 +
 
  
=Dust Devils=
+
=Exalted=
 
; Game System
 
; Game System
: [http://www.chimera.info/dust-devils/ Dust Devils]
+
: Exalted
 
; Pitch
 
; Pitch
: Monday the 4th, I will offer a game of "Dust Devils" for any cowpokes that have the gumption to mosey on down and belly up to the table. Bring your best steely grimace and a pack of cards.
+
:  
 
; Game Master
 
; Game Master
: Wilhelm
+
: David
 
; Players
 
; Players
:  
+
: Wilhelm, Laura,
 
; Characters
 
; Characters
:
+
: 5
 
; Date
 
; Date
: August 4, 2003
+
: June 30, 2003
 
; Technical Notes
 
; Technical Notes
 
:  
 
:  
Line 310: Line 262:
 
:  
 
:  
 
; Player Thoughts
 
; Player Thoughts
:  
+
: '''Wilhelm:''' A shout out to David for running a 5 player demo of Exalted yesterday night, and giving us a great taste of the system and the flavor. That's what Monday nights are all about!
 +
 
 +
: '''Laura:''' Yes, I had a good time. Thanks, David!
 
; Additional GM Thoughts
 
; Additional GM Thoughts
 
:
 
:
  
=Elfs=
+
 
 +
=Trollbabe=
 
; Game System
 
; Game System
: Elfs
+
: Trollbabe
 
; Pitch
 
; Pitch
 
:  
 
:  
Line 322: Line 277:
 
: Alan Barclay
 
: Alan Barclay
 
; Players
 
; Players
: Wilhelm, ?
+
: Laura, Franklin
 
; Characters
 
; Characters
:
+
: Frigga, a 6'8" trollbabe focused on nature magic (Laura), Torsha, a sexy troll (Franklin)
 
; Date
 
; Date
: July 28, 2003
+
: June 23, 2003
 
; Technical Notes
 
; Technical Notes
 
:  
 
:  
 
; Recaps
 
; Recaps
: '''Wilhelm:''' Alan ran a
+
: '''Laura:''' Frigga's first
wacky game of Elfs, involving a wizard's hash pipe, spectres in the privy, a variety of sandwiches, and extra-planar hijinks. I'd just like to point out that my character, Umslopagus, might wizard that he was, managed to find the Eye of Vecna (in a pot of soup!), although later he lost it. David and Lukas, tawdry little fellows though they were, managed to assist my efforts, or at least not bollix them up totally. Bravo everyone. Clap. Clap.
+
scene started out collecting magical herbs on the hill known as hairy top. She ended up startling a human sorcerress called Mina, who ran off to get her male friends. Frigga avoided confrontration with the armed humans by blending with the Earth. She had to dig in deeper after sneezing and waited for Mina to finish gathering herbs after the men left. Finally she snuck down the other side of the hill and went to see where the men had gone.
; Player Thoughts
+
 
:
+
: Meanwhile, Torsha started out at the mystical stone table. She spotted an male troll chanting in Trollish to the tree spirits. She struck up a conversation with him and offered to make dinner. Had, the old troll, decided to end his fast and proceeded to share roasted bird and told Torsha about the humans that kept wandering around looking for treasure. Torsha asked him which way the humans went and after failing to convince him to come with her went off North in search of the humans.
; Additional GM Thoughts
 
:
 
  
 +
:Frigga tried to sneak up on the human camp but ended up tripping and falling and making a lot of noise. The three human men Kelly, Greg, and an unamed fellow came up on her and mananged to capture her without too much trouble.
  
=OtherKind=
+
:Torsha saw Frigga being captured and tried to distract the humans by making one of them let off a might fart. The spell backfired on her and she farted, calling attention to herself. Two of the men went to investigate leaving Kelly with his spear pointed at Frigga's back.  Torsha managed to sneak around and get the drop on the two men.  However her first few attempts at whacking them with her weapon led to her getting it caught in the trees and then blocked by one of the men's swords. Her slightly clumsy attempts at combat made the men burst into laughter. Had suddenly arrived with Torsha's frying pan and distracted the men enough for Torsha to kill one of them with the chains that connected the two pieces of her staff together.
; Game System
+
 
: OtherKind
+
:Frigga was being poked in the back by Kelly's spear and finally got mad about it. She called on the spirit of a nearby tree and it dropped a branch that knocked him to the ground. She then was able to pull his spear away.
; Pitch
+
 
:
+
:Torsha meanwhile disarmed the final human and he mangaged to run away.  Frigga didn't persue Kelly either. Had declined going with them to find the human's camp. He laughed at Torsha's suggestion and went home, leaving the frying pan.
; Game Master
 
: Wilhelm
 
; Players
 
: 5
 
; Characters
 
:
 
; Date
 
: July 14, 2003
 
; Technical Notes
 
:  
 
; Recaps
 
:  
 
; Player Thoughts
 
:
 
; Additional GM Thoughts
 
: I actually wound up with five players, and I was terrified, but it was a blast.
 
  
 +
:Torsha and Frigga found the human camp. They heard noised coming from a tired bag. Frigga said, "I think there's a person in there."  Torsha then hit the bag a few times with her staff causing a few moans from it. She then opened it up and found a small troll with a big head. She closed the sack and said, "Nope, no person in there, just a troll."
  
=Exalted=
+
:"Aren't you going to let him out?" Frigga asked.
; Game System
+
 
: Exalted
+
:So Torsha let Lor out of the bag. He looked hungry so Frigga gave him a biscut. Torsha decided it was time for another meal so they raided the camp for food and did some quick cooking. Lor ate his share, but then started sniffing around the camp. He found a small yellow object and swallowed it.
; Pitch
 
:
 
; Game Master
 
: David
 
; Players
 
: Wilhelm, Laura,
 
; Characters
 
: 5
 
; Date
 
: June 30, 2003
 
; Technical Notes
 
:
 
; Recaps
 
:  
 
; Player Thoughts
 
: '''Wilhelm:''' A shout out to David for running a 5 player demo of Exalted yesterday night, and giving us a great taste of the system and the flavor. That's what Monday nights are all about!
 
  
: '''Laura:''' Yes, I had a good time. Thanks, David!
+
:The troll babes realized that it was gold and got the story out of Lor that he was stolen from his mom by humans and used as a gold finder. The human camp only had a little bit of gold in it. Torsha made one of the human's chain shirts fit Lor and then they proceeded on a gold hunt. Frigga used her magic to track Lor.
; Additional GM Thoughts
 
:
 
  
 +
:After some distractions Frigga lost Lor and sorcerres Mina showed up again. Torsha started eating her magic herbs, and Mina threw them in her face then started to cast a spell. Frigga decided to use wind to shield her friend and ended up helping Mina fly away.
  
=Trollbabe=
+
:They then decided to go looking for Lor again. After a bit of wandering about in the woods they smelled venison cooking and found their way to a woodsmen's long house. Torsha knocked on the door and managed to convince one of the woodsman to let them in using her sexiness and a bottle of ale found back at the human's camp.
; Game System
 
: [http://www.adept-press.com/trollbabe/ Trollbabe]
 
; Pitch
 
:
 
; Game Master
 
: Alan Barclay
 
; Players
 
: Laura, Franklin
 
; Characters
 
: Frigga, a 6'8" trollbabe focused on nature magic (Laura), Torsha, a sexy troll (Franklin)
 
; Date
 
: June 23, 2003
 
; Technical Notes
 
:
 
; Recaps
 
: '''Laura:''' Frigga's first
 
scene started out collecting magical herbs on the hill known as hairy top. She ended up startling a human sorcerress called Mina, who ran off to get her male friends. Frigga avoided confrontration with the armed humans by blending with the Earth. She had to dig in deeper after sneezing and waited for Mina to finish gathering herbs after the men left. Finally she snuck down the other side of the hill and went to see where the men had gone.
 
  
: Meanwhile, Torsha started out at the mystical stone table. She spotted an male troll chanting in Trollish to the tree spirits. She struck up a conversation with him and offered to make dinner. Had, the old troll, decided to end his fast and proceeded to share roasted bird and told Torsha about the humans that kept wandering around looking for treasure. Torsha asked him which way the humans went and after failing to convince him to come with her went off North in search of the humans.
+
:When they entered the building they realized that the two human men and Mina were also visiting. The trollbabes had some venison and then noticed Mina trying to sneak out with a sack. There was a knock on the door and Frigga went to get it. The new visitor was a large female troll who was looking for her kidnapped son.
  
:Frigga tried to sneak up on the human camp but ended up tripping and falling and making a lot of noise. The three human men Kelly, Greg, and an unamed fellow came up on her and mananged to capture her without too much trouble.
+
:Frigga tried to freezed Mina before she could do anymore magic but failed to stop her from casting a spell on herself, the sack, and the two men. Torsha was holding onto Greg, but lost him when Kelly attacked her with a spear. Frigga managed to dispell the protective spell Mina cast, but didn't stop her from casting some necromancy that killed the Troll Mom. Torsha had managed to hit the table causing the sack with Lor in it to fall to the ground. Lor came out and then hid in a corner, crying about his mom.
  
:Torsha saw Frigga being captured and tried to distract the humans by making one of them let off a might fart. The spell backfired on her and she farted, calling attention to herself. Two of the men went to investigate leaving Kelly with his spear pointed at Frigga's back.  Torsha managed to sneak around and get the drop on the two men.  However her first few attempts at whacking them with her weapon led to her getting it caught in the trees and then blocked by one of the men's swords. Her slightly clumsy attempts at combat made the men burst into laughter. Had suddenly arrived with Torsha's frying pan and distracted the men enough for Torsha to kill one of them with the chains that connected the two pieces of her staff together.
+
:Greg and Kelly took the distraction as a chance to run away, never to be seen again.
  
:Frigga was being poked in the back by Kelly's spear and finally got mad about it. She called on the spirit of a nearby tree and it dropped a branch that knocked him to the ground. She then was able to pull his spear away.
+
:Torsha then tortured Mina trying to see if she could bring the Troll back to life. It turned out that she couldn't, she could only make her undead. Frigga thought that she could bring her back to life if they went to the stone table. Mina and some of the woodsmen carried the Troll back to the table. Had showed up and helped Frigga with her ritual to bring the Mom back.
  
:Torsha meanwhile disarmed the final human and he mangaged to run away.  Frigga didn't persue Kelly either. Had declined going with them to find the human's camp. He laughed at Torsha's suggestion and went home, leaving the frying pan.
+
:First Frigga spoke to the God of death and asked him to bring the troll's spirit back to the world. Then she had to convince the spirit to rejoin with her body. After some reluctant assistance from Lor, this was done. Finally Frigga painted runes on the body and managed to put the spirit and body back together. There was a hapy reunion between mother and son. Frigga gave some of her blood in a ritual of thanks to the God of Death.
  
:Torsha and Frigga found the human camp. They heard noised coming from a tired bag. Frigga said, "I think there's a person in there."  Torsha then hit the bag a few times with her staff causing a few moans from it. She then opened it up and found a small troll with a big head. She closed the sack and said, "Nope, no person in there, just a troll."
+
:Everyone headed to the local human fishing village where the village elder sat as judge on Mina. Torsha used her more violent persuasive abilities to agrue for the death penalty. After some threats form Mina of a curse and some more physical threats from Torsha, the elder decided that they would burn the sorceres.
  
:"Aren't you going to let him out?" Frigga asked.
+
:Boy a lot happned in two and a half hours :)
 
 
:So Torsha let Lor out of the bag. He looked hungry so Frigga gave him a biscut. Torsha decided it was time for another meal so they raided the camp for food and did some quick cooking. Lor ate his share, but then started sniffing around the camp. He found a small yellow object and swallowed it.
 
 
 
:The troll babes realized that it was gold and got the story out of Lor that he was stolen from his mom by humans and used as a gold finder. The human camp only had a little bit of gold in it. Torsha made one of the human's chain shirts fit Lor and then they proceeded on a gold hunt. Frigga used her magic to track Lor.
 
 
 
:After some distractions Frigga lost Lor and sorcerres Mina showed up again. Torsha started eating her magic herbs, and Mina threw them in her face then started to cast a spell. Frigga decided to use wind to shield her friend and ended up helping Mina fly away.
 
 
 
:They then decided to go looking for Lor again. After a bit of wandering about in the woods they smelled venison cooking and found their way to a woodsmen's long house. Torsha knocked on the door and managed to convince one of the woodsman to let them in using her sexiness and a bottle of ale found back at the human's camp.
 
 
 
:When they entered the building they realized that the two human men and Mina were also visiting. The trollbabes had some venison and then noticed Mina trying to sneak out with a sack.  There was a knock on the door and Frigga went to get it. The new visitor was a large female troll who was looking for her kidnapped son.
 
 
 
:Frigga tried to freezed Mina before she could do anymore magic but failed to stop her from casting a spell on herself, the sack, and the two men. Torsha was holding onto Greg, but lost him when Kelly attacked her with a spear. Frigga managed to dispell the protective spell Mina cast, but didn't stop her from casting some necromancy that killed the Troll Mom. Torsha had managed to hit the table causing the sack with Lor in it to fall to the ground. Lor came out and then hid in a corner, crying about his mom.
 
 
 
:Greg and Kelly took the distraction as a chance to run away, never to be seen again.
 
 
 
:Torsha then tortured Mina trying to see if she could bring the Troll back to life. It turned out that she couldn't, she could only make her undead. Frigga thought that she could bring her back to life if they went to the stone table. Mina and some of the woodsmen carried the Troll back to the table. Had showed up and helped Frigga with her ritual to bring the Mom back.
 
 
 
:First Frigga spoke to the God of death and asked him to bring the troll's spirit back to the world. Then she had to convince the spirit to rejoin with her body. After some reluctant assistance from Lor, this was done. Finally Frigga painted runes on the body and managed to put the spirit and body back together. There was a hapy reunion between mother and son. Frigga gave some of her blood in a ritual of thanks to the God of Death.
 
 
 
:Everyone headed to the local human fishing village where the village elder sat as judge on Mina. Torsha used her more violent persuasive abilities to agrue for the death penalty. After some threats form Mina of a curse and some more physical threats from Torsha, the elder decided that they would burn the sorceres.
 
 
 
:Boy a lot happned in two and a half hours :)
 
  
 
; Player Thoughts
 
; Player Thoughts
Line 448: Line 331:
 
=Von Goten's Predicament=
 
=Von Goten's Predicament=
 
; Game System
 
; Game System
: [http://www.burningwheel.org/about.html Burning Wheel]
+
: Burning Wheel
 
; Pitch
 
; Pitch
 
:  
 
:  
Line 501: Line 384:
  
 
:Final analysis?  BW was not an overwhelming hit, at least for this crowd, although the players did seem to like it okay.  David remarked that he enjoyed the "gritty" feel of the world and the system, while Lucas was interested in the skill and attribute development mechanic.  I think BW would play best with folks who are looking for some serious simulationism, and are willing to take on the necessary attention to detail and bookkeeping.  And, while the one-shot was fun, I think BW needs to be played as a campaign to be truely appreciated.
 
:Final analysis?  BW was not an overwhelming hit, at least for this crowd, although the players did seem to like it okay.  David remarked that he enjoyed the "gritty" feel of the world and the system, while Lucas was interested in the skill and attribute development mechanic.  I think BW would play best with folks who are looking for some serious simulationism, and are willing to take on the necessary attention to detail and bookkeeping.  And, while the one-shot was fun, I think BW needs to be played as a campaign to be truely appreciated.
 +
  
 
=Universalis=
 
=Universalis=
 
; Game System
 
; Game System
: [http://www.indie-rpgs.com/ramshead/ Universalis]
+
: Universalis
 
; Pitch
 
; Pitch
 
:  
 
:  
Line 536: Line 420:
 
; Additional GM Thoughts
 
; Additional GM Thoughts
 
:
 
:
 +
  
 
=Tunnels & Trolls=
 
=Tunnels & Trolls=
Line 583: Line 468:
 
=Bootleggers & Mobsters=
 
=Bootleggers & Mobsters=
 
; Game System
 
; Game System
: [http://www.dog-eared-designs.com/games.html Primetime Adventures] (playtest version)
+
: Primetime Adventures (playtest version)
 
; Pitch
 
; Pitch
 
:  
 
:  
Line 710: Line 595:
 
=The Birthplace=
 
=The Birthplace=
 
; Game System
 
; Game System
: [http://www.adept-press.com/trollbabe/ Trollbabe]
+
: Trollbabe
 
; Pitch
 
; Pitch
 
: My episode of Trollbabe is the first one I'll be running at a larger Scale than normal, with the fate of an entire village in the balance. The episode title is "The Birthplace," and it is set in the far north of the world, in one of the coldest, most majestic areas possible. The local ice trolls proclaim that the tiny human outpost of Svalbard is threatened by an imminent volcano eruption, although the humans think that's hogwash.  Meanwhile, a darker menace rides in on the waves of the Knife Sea. Expect lots of fire, ice, magic, and death.
 
: My episode of Trollbabe is the first one I'll be running at a larger Scale than normal, with the fate of an entire village in the balance. The episode title is "The Birthplace," and it is set in the far north of the world, in one of the coldest, most majestic areas possible. The local ice trolls proclaim that the tiny human outpost of Svalbard is threatened by an imminent volcano eruption, although the humans think that's hogwash.  Meanwhile, a darker menace rides in on the waves of the Knife Sea. Expect lots of fire, ice, magic, and death.
Line 813: Line 698:
 
=Trollbabe'n'Chicken=
 
=Trollbabe'n'Chicken=
 
; Game System
 
; Game System
: [http://www.adept-press.com/trollbabe/ Trollbabe]
+
: Trollbabe
 
; Pitch
 
; Pitch
 
:   
 
:   
Line 922: Line 807:
  
 
: There's not much more to say besides letting go of the reins was a wholly positive experience. The players got to set up what they wanted to focus on (via Pace), make their characters powerful motivators for conflict, and we all had a fantastic time.
 
: There's not much more to say besides letting go of the reins was a wholly positive experience. The players got to set up what they wanted to focus on (via Pace), make their characters powerful motivators for conflict, and we all had a fantastic time.
 +
  
 
=Hounds Tower=
 
=Hounds Tower=
Line 938: Line 824:
 
; Technical Notes
 
; Technical Notes
 
:  
 
:  
; Recaps
+
; Recaps
:  
+
:  
; Player Thoughts
+
; Player Thoughts
: '''Laura:''' We definetely had a lot of laughs, mostly due to Kevin Shultz's horrible Arnold imitation the entire time. He did his best German accent during the whole game.
+
: '''Laura:''' We definetely had a lot of laughs, mostly due to Kevin Shultz's horrible Arnold imitation the entire time. He did his best German accent during the whole game.
 
+
 
 +
; Additional GM Thoughts
 +
:
 +
 
 +
 
 +
=The Keys of Uriel=
 +
; Game System
 +
: Sorcerer
 +
; Pitch
 +
: This Monday at Cardhaus, I'm running "The Keys of Uriel," a fantasy-western Sorcerer game.
 +
; Game Master
 +
: Clinton Nixon
 +
; Players
 +
: Wilhelm Fitzpatrick,
 +
; Characters
 +
:
 +
; Date
 +
: April 21, 2003
 +
; Technical Notes
 +
:
 +
; Recaps
 +
:
 +
; Player Thoughts
 +
: '''Wilhelm:''' The Sorcerer game wound up leaning more heavily on the western tropes than the fantasy, which lead to some cool images, such as the barbarian being a giant guy in ill-fitting pinstripes and a bowler hat with a giant runesword strapped to his back, or the half-fey thief who went about dressed like a riverboat gambler. Actually, the coolest scene was the (NPC) assassin crashing through the window of the brothel with a crossbow pistol in each hand, blazing away :)
 
; Additional GM Thoughts
 
; Additional GM Thoughts
 
:
 
:
  
 
=The Keys of Uriel=
 
; Game System
 
: [http://www.sorcerer-rpg.com/ Sorcerer]
 
; Pitch
 
: This Monday at Cardhaus, I'm running "The Keys of Uriel," a fantasy-western Sorcerer game.
 
; Game Master
 
: Clinton Nixon
 
; Players
 
: Wilhelm Fitzpatrick,
 
; Characters
 
:
 
; Date
 
: April 21, 2003
 
; Technical Notes
 
:
 
; Recaps
 
:
 
; Player Thoughts
 
: '''Wilhelm:''' The Sorcerer game wound up leaning more heavily on the western tropes than the fantasy, which lead to some cool images, such as the barbarian being a giant guy in ill-fitting pinstripes and a bowler hat with a giant runesword strapped to his back, or the half-fey thief who went about dressed like a riverboat gambler. Actually, the coolest scene was the (NPC) assassin crashing through the window of the brothel with a crossbow pistol in each hand, blazing away :)
 
; Additional GM Thoughts
 
:
 
  
 
=Hallo Spaceboy/girl=
 
=Hallo Spaceboy/girl=
Line 1,030: Line 917:
 
=The Shadow of Yesterday=
 
=The Shadow of Yesterday=
 
; Game System
 
; Game System
: [http://www.crngames.com/the_shadow_of_yesterday/index The Shadow of Yesterday]
+
: The Shadow of Yesterday
 
; Pitch
 
; Pitch
 
:  
 
:  
Line 1,086: Line 973:
 
=Pantheon=
 
=Pantheon=
 
; Game System
 
; Game System
: [http://www.hogshead.demon.co.uk/ Pantheon]
+
: Pantheon
 
; Pitch
 
; Pitch
 
:  
 
:  
Line 1,108: Line 995:
 
=Universalis=
 
=Universalis=
 
; Game System
 
; Game System
: [http://www.indie-rpgs.com/ramshead/ Universalis]
+
: Universalis
 
; Pitch
 
; Pitch
 
:  
 
:  
Line 1,160: Line 1,047:
 
=BPRD (Hellboy)=
 
=BPRD (Hellboy)=
 
; Game System
 
; Game System
: [http://www.arcdream.com/godlike/ Godlike]
+
: Godlike
 
; Pitch
 
; Pitch
 
:  
 
:  
Line 1,182: Line 1,069:
 
=Miles Christi=
 
=Miles Christi=
 
; Game System
 
; Game System
: [http://fr.wikipedia.org/wiki/Miles_Christi Miles Christi]
+
: Miles Christi
 
; Pitch
 
; Pitch
 
: a French RPG of Templars in the Holy Land vs. Saladin.
 
: a French RPG of Templars in the Holy Land vs. Saladin.
Line 1,250: Line 1,137:
 
=Universalis=
 
=Universalis=
 
; Game System
 
; Game System
: [http://www.indie-rpgs.com/ramshead/ Universalis]
+
: Universalis
 
; Pitch
 
; Pitch
 
:  
 
:  
Line 1,272: Line 1,159:
 
=Paladin=
 
=Paladin=
 
; Game System
 
; Game System
: [http://files.crngames.com/cc/paladin/paladin.html Paladin]
+
: Paladin
 
; Pitch
 
; Pitch
 
:  
 
:  
Line 1,302: Line 1,189:
 
=The Riddle of Steel=
 
=The Riddle of Steel=
 
; Game System
 
; Game System
: [http://www.theriddleofsteel.net/ The Riddle of Steel]
+
: The Riddle of Steel
 
; Pitch
 
; Pitch
 
:  
 
:  
Line 1,324: Line 1,211:
 
=Pax Draconis=
 
=Pax Draconis=
 
; Game System
 
; Game System
: [http://www.paxdraconis.com/ Pax Draconis]
+
: Pax Draconis
 
; Pitch
 
; Pitch
 
:  
 
:  
Line 1,385: Line 1,272:
 
=Ring of Thieves=
 
=Ring of Thieves=
 
; Game System
 
; Game System
: [http://www222.pair.com/sjohn/risus.htm Risus]
+
: Risus
 
; Pitch
 
; Pitch
 
: I'm planning to run a one-shot Risus fantasy adventure of my own devising. I'll be bringing a complete copy of the rules we'll be using for each player (I can handle up to five), and you can read the rules and create a character in under ten minutes (unless you're a very slow reader or truly indecisive). Bring dice -- common six sided are all you'll need, and not more than a half dozen at once; we won't be using Funky Dice for this adventure. Do bring a pencil, eraser, and an open mind, however -- after reading the game pretty carefully, I think it might amaze people how much game you can fit in three pages plus a couple paragraphs of add-ons.
 
: I'm planning to run a one-shot Risus fantasy adventure of my own devising. I'll be bringing a complete copy of the rules we'll be using for each player (I can handle up to five), and you can read the rules and create a character in under ten minutes (unless you're a very slow reader or truly indecisive). Bring dice -- common six sided are all you'll need, and not more than a half dozen at once; we won't be using Funky Dice for this adventure. Do bring a pencil, eraser, and an open mind, however -- after reading the game pretty carefully, I think it might amaze people how much game you can fit in three pages plus a couple paragraphs of add-ons.
Line 1,415: Line 1,302:
 
=The Pool=
 
=The Pool=
 
; Game System
 
; Game System
: [http://www.randomordercreations.com/thepool.htm The Pool]
+
: The Pool
 
; Pitch
 
; Pitch
 
:  
 
:  
Line 1,759: Line 1,646:
 
=The Riddle of Steel=
 
=The Riddle of Steel=
 
; Game System
 
; Game System
: [http://www.theriddleofsteel.net/ The Riddle of Steel]
+
: The Riddle of Steel
 
; Pitch
 
; Pitch
 
: I'll be running The Riddle of Steel that night. Characters will be pre-generated, and there will be room for four players.
 
: I'll be running The Riddle of Steel that night. Characters will be pre-generated, and there will be room for four players.
Line 1,798: Line 1,685:
 
=Stone Hearts, Stone Memories=
 
=Stone Hearts, Stone Memories=
 
; Game System
 
; Game System
: [http://www.chimera.info/dust-devils/ Ronin/Dust Devils]
+
: Ronin/Dust Devils
 
; Pitch
 
; Pitch
 
:  
 
:  

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