Editing SGA 2003 Archive

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=Hellboy=
 
=Hellboy=
 
; Game System
 
; Game System
: [http://www.sjgames.com/gurps/lite/ GURPS Lite]
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: GURPS Light
 
; Pitch
 
; Pitch
 
: Agents of the Bureau of Paranormal Reasearch and Defense investigate strange happenings in the Middle East
 
: Agents of the Bureau of Paranormal Reasearch and Defense investigate strange happenings in the Middle East
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=Mythic Greece=
 
=Mythic Greece=
 
; Game System
 
; Game System
: [http://www.fudgerpg.com/ FUDGE]
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: FUDGE
 
; Pitch
 
; Pitch
 
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: I found the Olympics introduction in a 1988 gaming book titled Mythic Greece, wrote up the carnivorous grasshopper adventure in advance, and improvised the kind of lame sea voyage part on the spot. The weird Olympic prizes were also improvisations.  I hope it was all fun for everyone, and not just for the silly
 
: I found the Olympics introduction in a 1988 gaming book titled Mythic Greece, wrote up the carnivorous grasshopper adventure in advance, and improvised the kind of lame sea voyage part on the spot. The weird Olympic prizes were also improvisations.  I hope it was all fun for everyone, and not just for the silly
 
bits.
 
bits.
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=Goblin Smackdown=
 
=Goblin Smackdown=
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=Our Lady of Perpetual Suffering=
 
=Our Lady of Perpetual Suffering=
 
; Game System
 
; Game System
: [http://www.halfmeme.com/master.html My Life With Master]
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: My Life With Master
 
; Pitch
 
; Pitch
 
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; Additional GM Thoughts
 
; Additional GM Thoughts
 
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=Universalis=
 
=Universalis=
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=Von Goten's Predicament=
 
=Von Goten's Predicament=
 
; Game System
 
; Game System
: [http://www.burningwheel.org/about.html Burning Wheel]
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: Burning Wheel
 
; Pitch
 
; Pitch
 
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:Final analysis?  BW was not an overwhelming hit, at least for this crowd, although the players did seem to like it okay.  David remarked that he enjoyed the "gritty" feel of the world and the system, while Lucas was interested in the skill and attribute development mechanic.  I think BW would play best with folks who are looking for some serious simulationism, and are willing to take on the necessary attention to detail and bookkeeping.  And, while the one-shot was fun, I think BW needs to be played as a campaign to be truely appreciated.
 
:Final analysis?  BW was not an overwhelming hit, at least for this crowd, although the players did seem to like it okay.  David remarked that he enjoyed the "gritty" feel of the world and the system, while Lucas was interested in the skill and attribute development mechanic.  I think BW would play best with folks who are looking for some serious simulationism, and are willing to take on the necessary attention to detail and bookkeeping.  And, while the one-shot was fun, I think BW needs to be played as a campaign to be truely appreciated.
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=Universalis=
 
=Universalis=

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