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<!--
=Rain of Bullets=
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=Title=
 
; Game System
 
; Game System
 
: [http://www.atlas-games.com/fengshui/index.php Feng Shui]
 
: [http://www.atlas-games.com/fengshui/index.php Feng Shui]
 
; Pitch
 
; Pitch
<blockquote>
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:  
<p>[Close-up shot of a small puddle on pavement at night, rain drops
 
falling in, creating widening circles of ripples. Reflections of
 
passing car lights shimmer in. Soft, ominous cello music.]</p>
 
 
 
<p>Announcer: "In a city that believes itself safe...</p>
 
 
 
<p>[Panning out a bit from the puddle. One darker blood drop falls in,
 
soon followed by more, breaking the rhythm of the rain drops and
 
staining the puddle.]</p>
 
 
 
<p>Announcer: "... A brutal killer stalks..."</p>
 
 
 
<p>[Shot of a couple of police cars parked haphazardly near a dock crane
 
along a pier. Gray morning light, dark roiling cloud masses, wet
 
shimmer of recent rain on everything. Music switched to more
 
electronic, rhythmic theme.]</p>
 
 
 
<p>Cop #1, calling out: "Ah shit! I got a hand here! "</p>
 
 
 
<p>Cop #2, muttering in his to-go coffee cup: "Fuck, I don't get paid near
 
enough for this..."</p>
 
 
 
<p>Cop #3, to Detective Romero: "That's most of the body, then. I think
 
we're still missing a hand and one leg below the knee. Homeless guy,
 
looks like."</p>
 
 
 
<p>Romero, eyes narrowed: "Uh-huh..."</p>
 
 
 
<p>Announcer: "... In his wake he brings war..."</p>
 
 
 
<p>[Shot of two very expensively dressed businessmen, smoking in the
 
entrance of an Art Deco building. Sergei is older, with a greying
 
mustache, and smoking a cigar; Dmitri is younger, dark hair slicked
 
back, and smokes a cigarette; both wear shiny Rolex watches and gold
 
cufflinks.]</p>
 
 
 
<p>Sergei, with strong Russian accent: "Are you sure about this?"</p>
 
 
 
<p>Dmitri, quietly, with much lighter accent: "Yes, sir."</p>
 
 
 
<p>Sergei throws cigar stub to the wet ground and stomps angrily on it.
 
"Is that ''piska'' coming to kill me? ''Ni khuja''!"</p>
 
 
 
<p>Announcer: "... Cop against criminal..."</p>
 
 
 
<p>[Shot of Romero aiming at a fleeing suspect. Music picks up a
 
suspenseful beat.]</p>
 
 
 
<p>Romero: "Freeze, asshole!"</p>
 
 
 
<p>Annoucer: "... Have against have-nots..."</p>
 
 
 
<p>[Shot of Jaydee, a large black man, swinging a pipe length against
 
another expensively dressed man whose shot with a Makharov PMM pistol
 
goes wide.]</p>
 
 
 
<p>Jaydee: "You motherfucker, you gonna pay for what you did to Buzz!"</p>
 
 
 
<p>Announcer: "... Yakuza against Mafiya..."</p>
 
 
 
<p>[Shot of Takamura Kane doing an impossibly nimble sidestep as two men
 
dressed in black suits reach for him, then dealing one of them a
 
lightning-quick chop to the neck.]</p>
 
 
 
<p>Takamura: "Can't we be reasonable about this?"</p>
 
 
 
<p>Announcer: "... Old against young..."</p>
 
 
 
<p>[Shot of 12-year old Terry Yin deftly avoiding a backslap from aging
 
grandfather.]</p>
 
 
 
<p>Terry: "But grampa! You can't just let them take your shop!"</p>
 
 
 
<p>Announcer: "...Brother against sister..."</p>
 
 
 
<p>[Shot of Tatjana and Sergei facing off, leveling pistols at one
 
another. Music comes to a crashing halt.]</p>
 
 
 
<p>Sergei: "You're either with me or dead, ''shalava''!!"</p>
 
 
 
<p>Announcer: "... and master against puppet."</p>
 
 
 
<p>[Shot from a high-rise window looking down upon the city at twilight;
 
the skyline is recognizable as Seattle's. A large red fire is glowing
 
near the waterfront, and the lights from emergency vehicles are flashing
 
artound its perimeter.]</p>
 
 
 
<p>Low voice from off-camera, not clearly recognizable as male or female:
 
"And you say you have this under control."</p>
 
 
 
<p>Female voice from off-camera: "Yes. All the loose ends will be tied."</p>
 
 
 
<p>[Return to the puddle shot. As the camera pans out, the circular
 
ripples are expanding.]</p>
 
 
 
<p>Announcer: "... As wheels move within wheels, conspiracies within
 
conspiracies..."</p>
 
 
 
<p>[Quick shot of Takamura wheeling around to see half a dozen thugs behind
 
him.]</p>
 
 
 
<p>Announcer: "...This Christmas..."</p>
 
 
 
<p>[Shot of Terry pursued by a thug snatching the bell from a Salvation
 
Army volunteer, and whipping it around to hit the thug.]</p>
 
 
 
<p>Announcer: "...Seattle is definitely sleepless."</p>
 
 
 
<p>[Shot of the Pike Place Market, with Jaydee sending a shop counter and
 
its content of vegetables flying.]</p>
 
 
 
<p>[Pounding, X-treme music]</p>
 
 
 
<p>[Quick action shot of Terry throwing a large soda in a thug's face]<br>
 
[Quick action shot of Romero running, jumping on a car, running over its
 
hood and continuing his pursuit]<br>
 
[Quick action shot of Tatjana doing a mad side-jump to avoid a hail of
 
bullets and sliding across a wet floor as she pumps two H&K MP5 K's
 
worth of retaliation]<br>
 
[Quick action shot of Grampa doing a Flying Windmill Kick and sending a
 
thug reeling against a brick wall]<br>
 
[Quick action shot of Takamura back-handing an athletic-looking woman
 
with a blow that looks like it should break her neck.]</p>
 
 
 
<p>[Music and action stop.]</p>
 
 
 
<p>[Low shot of a man in his thirties with close-cropped beard, looking
 
down into the camera with a tight grin; behind him, dark gray sky and rain.]</p>
 
 
 
<p>Man: "Are you ready to help us?"</p>
 
 
 
<p>[Screen blackout.]</p>
 
 
 
<p>"FENG SHUI: RAIN OF BULLETS"<br>
 
COMING CHRISTMAS 2004</p>
 
 
 
<p>Announcer: "This film has not yet been rated."</p>
 
</blockquote>
 
 
; Game Master
 
; Game Master
 
: Sophie Lagacé
 
: Sophie Lagacé
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:  
 
:  
 
; Characters
 
; Characters
: Jaydee, Big Bruiser (Edmund Metheny)
 
: Terry Yin, Scrappy Kid
 
: Detective Danny Romero, Maverick Cop
 
: Takamura Kane, Transformed Fox (Jason Kalivas)
 
: Tatjana Krucenko, Ex-Special Forces
 
: Yin Dao-zi, Old Master
 
; Date
 
: December 13, 2004
 
; Technical Notes
 
 
:  
 
:  
; Recaps
 
:
 
; Player Thoughts
 
:
 
; Additional GM Thoughts
 
:
 
 
=Murder on the Orient Express, Part II=
 
; Game System
 
: [http://www.talsorian.com/CastleFalkenstein.php Castle Falkenstein]
 
; Pitch
 
: The adventure continues from last time. Our heros have survived the train engine's explosion and now are trapped in the middle of nowhere near the border to Russia. How will they get out of this predicament?
 
; Game Master
 
: Laura Mortensen
 
; Players
 
: 3
 
; Characters
 
: Lady Cecelia Wentworth, Adventuress (Sophie)
 
: "Sir" Richard Upton, Gentleman Thief (Edmund Metheny)
 
: Sir Basil Rathingspoke, Big Game Hunter
 
 
; Date
 
; Date
: December 6, 2004
 
; Technical Notes
 
: [[SGA_2004_Archive#Murder_on_the_Orient_Express|On-going series]]
 
; Recaps
 
 
:  
 
:  
; Player Thoughts
 
:
 
; Additional GM Thoughts
 
:
 
 
 
=Scarlet Wake=
 
; Game System
 
: Scarlet Wake
 
; Pitch
 
:
 
; Game Master
 
: n/a
 
; Players
 
: 7
 
; Characters
 
: (See recap.)
 
; Date
 
: November 8 & 15, 2004
 
 
; Technical Notes
 
; Technical Notes
 
:  
 
:  
 
; Recaps
 
; Recaps
: '''Laura:''' We had a lot of fun last night. Lukas called this game the RPG version of "Kill Bill" and that was fairly accurate. There's not gm just protagonists and antagonists. All the players take turns with scences where you are the protagonist. Most of us got through two scenes last night since there was a large group there.
 
 
: My chracter was White Lilly, a Kung Fu Student from Hong Kong, who's school had been destroyed. I faced off with Iron Dog, a traitor who burned down the school, for both of my scences. He beat me up both times. The first scene was really embarassing because it was the white belts and yellow belts that beat me up.
 
 
: Another character was a Dectective who went up against a Freudian Psycoanalsyst who had killed his client before she could pay him.  He also lost both times and ended up being analysed in the first scene and then hypnotised in front of a whole audotoriam full of high school students the second time. It was brutal.
 
 
: Resolute Monkey managed to take down his boss in the second scene.  He was a humanoid monkey sent by the Monkey God to punish those who do harm to monkeys. He faced of against Bob the honest researcher.  In the first scene after locking a graduate student in one of the monkey cages Resolute Monkey was locked in a cage himself and probed. In the second scene he managed to defeat the janitor, the undergrads, and finally Bob himself.
 
 
: Other characters included an Amerind man nickenamed "Mr. Grumpypants" by his nemisis little Timmy, A biker who destoryed a Chinese restaraunt looking for the man who scratched his motorcycle, a surfer named Golden Boy who took down Nick a guy who worked for the corporation that wanted to take over the beach, and a gangster who took on the local Madame, big Mama.
 
 
: I definetly want to play again and see if I can finally defeat Iron Dog!
 
; Player Thoughts
 
: '''Ed Freeman:''' We found a pretty good system break. If you take all the Kick and use it for pumping up the boss, the 1st boss becomes pretty much unbeatable. 
 
 
: I reported this, and it looks like the fix is that boss power-ups only last for that encounter.
 
 
: '''zuvembi:''' Thank goodness. I don't think I could take the psychic damage of being brutally psychonanalyzed again by Doctor Phillip von Stutz the color-blind psychiatrist. Much more of that and I'll be in therapy for years. Much less if he gives me another bill like the last one...
 
; Additional GM Thoughts
 
:
 
 
=Deliria =
 
; Game System
 
: [http://www.laughingpan.com/deliria.html Deliria]
 
; Pitch
 
 
:  
 
:  
; Game Master
 
: Ed Freeman
 
; Players
 
: 2
 
; Characters
 
: (See recap.)
 
; Date
 
: October 28, 2004
 
; Technical Notes
 
:
 
; Recaps
 
: '''Laura:''' I was a graphic designer working for a local computer game company and Linda was my faithful terrier with farie blood, Fergus. This fellow named Moredecai hired the company to make a game about going to the Farie Lands and killing King Oberon and as it turns out it would have really annoyed Oberon. Soon strange people were showing up asking me why I wanted to kill the Faerie King. This woman put a mark on me in the Starbucks and after that technology broke down whenever I got near it. To make a long story short we got a ride to the Faerie lands and talked the King into taking the curse off so that I could go back and make Mordecai and additional character in the game.
 
 
; Player Thoughts
 
; Player Thoughts
: '''Laura:''' If Ed runs this game again, I'd really reccomend it :)
 
; Additional GM Thoughts
 
: I had originally prepped a happy disney-oid story about the family pets rescuing a daughter back from the Fey Lands, but I had spent all day in meetings contemplating if it would be worth losing by job to slap the person talking too much. I came out in no mood to run happy-disney, so I pretty much improved the adventure on the spot. I had a bunch of "Once apon a Time ..." cards and wheneve I needed inspiration I pulled one out.
 
 
: I may have to actually flesh it out a bit more and make it a real adventure :-)
 
 
=G.A.M.E.: Star Wars=
 
; Game System
 
: [http://home.blarg.net/~efreeman/Games/GAME_02.pdf G.A.M.E.]
 
; Pitch
 
 
:  
 
:  
; Game Master
 
: Ed Freeman
 
; Players
 
: 4
 
; Characters
 
: Calit the Pilot, Cardo the pilot, Legod the Sys Admin, and Firchung the Wookie
 
; Date
 
: September 27, 2004
 
; Technical Notes
 
:
 
; Recaps
 
: Calit the Pilot, Cardo the pilot, Legod the Sys Admin, and Firchung the obligatory Wookie were taking lunch at Poiled Bob's Sporg House when ...
 
: ... TIE fighters overhead, troopships landing, suspiciously close to TPT the shipping / smuggling outfit they work at. Storm troopers burst into the shop shouting "There they are!" and blasting away.  Cue Star Wars music.
 
 
: The heroes dispatched the STs with dispatch, but not before Calit took a blaster in the shorts. I knew the players were really getting the system when David (?) said "I use my acting ability to collapse under the table, and then snap off a shot so I can chain Acting with Blaster."
 
 
: After the first three troopers, they ran out the back where they got ambushed by three more troopers and an AT-XT (1-man walker), and more troopers as they're trying to get into spare suits as a disguise.
 
 
: They found out they're wanted for being in the Rebellion. This is the first they've heard of any rebellion.
 
 
: They hide out at a friend's shop where they talk to the Head (6' tall ape head on two massive arms) where they find out they have to have to get themselves off-planet of they will be turned over to the Empire.
 
 
: They make a diversion that involves lots of explosions so they can sneak back into their old workshop and steal their old ship ''The Lady MacBeth''. After a shoot-out with a Hunter Droid and beating up another trooper on the ship, they take off. As luck has it, the Star Destroyer Batarak is on the other side of the planet, leaving only a picket of 6 TIE fighters between them and freedom ...
 
 
:...at which point the GM decides to roll boxcars. The TIE fighters attack in formation; the first two punch holes in the shields, the next two take out the shield generators themselves, the last two strafe the engines. After this the TIE fighters dance around, taking chunks out of ''The Lady MacBeth'' until it's dead in space.
 
 
: The crew surrenders, is about to get tossed in a garbage disposal, overpowers their guards, and patches into the Star Destroyer computer system...
 
 
: ... when the Sysadmin gets the roll of the night. They hack root on the Star Destroyer. They shut down life support in the ship, get everybody off the ship, and get their friends up on it.
 
 
: They start the night as out-of-work smugglers. They end the night as out-of-work smugglers with a Star Destroyer.
 
; Player Thoughts
 
: '''Lukas:''' I enjoyed the game quite a bit, and I think you've developed a very good system. While I feel it's best suited to grittier games where the players have a semi-even chance of failing in achieving their goals, rather than a highly cinematic sort of game, it works really well. It think it would be perfect for an espionage sort of game, for some reason. I like the idea of being able to chain together skills to help yourself and others accomplish things, though it seems like it would require the GM to be very mindful to keep it from being abused.
 
 
: '''Jason:''' The skill chains is the coolest aspect of the system. The system takes an active hand in encouraging role playing, which is a good thing. The mechanics are also solid - diminishing returns keep people from getting ridiculous.
 
 
: The system works well overall; the system was able to handle what we tried to do with it. That said, it's a little too crunchy for me.  On-the-spot math combined with the success level table all but did me in. That's probably just a matter of personal taste, though.
 
 
: I do also agree with Lukas when he says that Star Wars is probably not the ideal setting for this game. Something a little grittier, something slower moving and less actiony would probably work.
 
 
 
; Additional GM Thoughts
 
; Additional GM Thoughts
: We tested my pet system Monday night.  ([http://home.blarg.net/~efreeman/Games/GAME_02.pdf])
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: -->
  
: Three players, including a newcomer Jason, as well as myself.  We were playing in a Star Wars universe, set a few years before 'A New Hope'. In other words, the galaxy is a real mess and nobody's in charge really. I think the players were David and Michael -- let me know if I got the names wrong, I'm really pathetic with them.
 
  
: The players got the system right away which made me happy. I was worried that it was too crunchy, but the crunch bits went fine. There is some computations involved, but they are all or the same type of thing so it goes fast.
+
=Harlequinade: Wicked This Way Comes=
 
 
: The system is easy to learn and manage. The resolution system is a little wild. I want some wildness in the system but I think there is a little too much. Maybe?  It might be a feature, not a bug. The players can never be certain of a plan, but they can always have a shot even in bad odds.
 
 
 
=Harlequinade: Something Wicked This Way Comes=
 
 
; Game System
 
; Game System
 
: [http://www.pigames.net/store/default.php?cPath=21 Active Exploits-Diceless Role-playing]
 
: [http://www.pigames.net/store/default.php?cPath=21 Active Exploits-Diceless Role-playing]
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: Abraham Torres
 
: Abraham Torres
 
; Players
 
; Players
: 4
+
:  
 
; Characters
 
; Characters
: Agnes (AJ) Jones Female 16yrs Stuck-up Tomboy
+
:
: Kyle Verre Male 13yrs Home Schooler
 
: Morris Colbert Male 29yrs Disgruntled Janitor
 
: Shaggy Male 16yrs Metal Head
 
 
; Date
 
; Date
 
: September 20, 2004
 
: September 20, 2004
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: Arkham, MA, 2004 - The recent disappearance of the young couple, Ken and Mary Derby has been the subject of investigation for the Arkham police since they vanished mysteriously from their home in early October. The police had suspected Ken's elderly father, Matthew Derby, who had been living with the two for some years. Now, nearly a month after the disappearances, Matthew Derby has taken his own life by a gunshot to the head. Police officials are looking to interpret this as Matthew's confession of guilt, but what was he guilty of? No bodies have been found and no motive has been established... Was Matthew the culprit?
 
: Arkham, MA, 2004 - The recent disappearance of the young couple, Ken and Mary Derby has been the subject of investigation for the Arkham police since they vanished mysteriously from their home in early October. The police had suspected Ken's elderly father, Matthew Derby, who had been living with the two for some years. Now, nearly a month after the disappearances, Matthew Derby has taken his own life by a gunshot to the head. Police officials are looking to interpret this as Matthew's confession of guilt, but what was he guilty of? No bodies have been found and no motive has been established... Was Matthew the culprit?
 
; Game Master
 
; Game Master
: Michael Goff
+
: Michael
 
; Players
 
; Players
 
:  
 
:  
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; Additional GM Thoughts
 
; Additional GM Thoughts
 
:
 
:
 +
  
 
=Little Fears=
 
=Little Fears=
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:  
 
:  
 
; Additional GM Thoughts
 
; Additional GM Thoughts
: My fondest memory of that game is Edmund's Redcap biting through the [http://www.funfunnel.com/index.html "fun funnel"] to steal coins.
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:
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=Murder on the Orient Express=
 
=Murder on the Orient Express=
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:
 
:
  
= Rune Soldier: Child's Play=
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=BESM=
 
; Game System
 
; Game System
 
: Big Eyes, Small Mouth
 
: Big Eyes, Small Mouth

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