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<p>Annoucer: "... Have against have-nots..."</p>
 
<p>Annoucer: "... Have against have-nots..."</p>
  
<p>[Shot of Jaydee, a large black man, swinging a pipe length against
+
<p>[Shot of Jaysdee, a large black man, swinging a pipe length against
 
another expensively dressed man whose shot with a Makharov PMM pistol
 
another expensively dressed man whose shot with a Makharov PMM pistol
 
goes wide.]</p>
 
goes wide.]</p>
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: Terry Yin, Scrappy Kid
 
: Terry Yin, Scrappy Kid
 
: Detective Danny Romero, Maverick Cop
 
: Detective Danny Romero, Maverick Cop
: Takamura Kane, Transformed Fox (Jason Kalivas)
+
: Takamura Kane, Transformed Fox
 
: Tatjana Krucenko, Ex-Special Forces
 
: Tatjana Krucenko, Ex-Special Forces
 
: Yin Dao-zi, Old Master
 
: Yin Dao-zi, Old Master
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:  
 
:  
 
; Additional GM Thoughts
 
; Additional GM Thoughts
:
 
 
=Murder on the Orient Express, Part II=
 
; Game System
 
: [http://www.talsorian.com/CastleFalkenstein.php Castle Falkenstein]
 
; Pitch
 
: The adventure continues from last time. Our heros have survived the train engine's explosion and now are trapped in the middle of nowhere near the border to Russia. How will they get out of this predicament?
 
; Game Master
 
: Laura Mortensen
 
; Players
 
: 3
 
; Characters
 
: Lady Cecelia Wentworth, Adventuress (Sophie)
 
: "Sir" Richard Upton, Gentleman Thief (Edmund Metheny)
 
: Sir Basil Rathingspoke, Big Game Hunter
 
; Date
 
: December 6, 2004
 
; Technical Notes
 
: [[SGA_2004_Archive#Murder_on_the_Orient_Express|On-going series]]
 
; Recaps
 
:
 
; Player Thoughts
 
:
 
; Additional GM Thoughts
 
:
 
 
 
=Scarlet Wake=
 
; Game System
 
: Scarlet Wake
 
; Pitch
 
:
 
; Game Master
 
: n/a
 
; Players
 
: 7
 
; Characters
 
: (See recap.)
 
; Date
 
: November 8 & 15, 2004
 
; Technical Notes
 
:
 
; Recaps
 
: '''Laura:''' We had a lot of fun last night. Lukas called this game the RPG version of "Kill Bill" and that was fairly accurate. There's not gm just protagonists and antagonists. All the players take turns with scences where you are the protagonist. Most of us got through two scenes last night since there was a large group there.
 
 
: My chracter was White Lilly, a Kung Fu Student from Hong Kong, who's school had been destroyed. I faced off with Iron Dog, a traitor who burned down the school, for both of my scences. He beat me up both times. The first scene was really embarassing because it was the white belts and yellow belts that beat me up.
 
 
: Another character was a Dectective who went up against a Freudian Psycoanalsyst who had killed his client before she could pay him.  He also lost both times and ended up being analysed in the first scene and then hypnotised in front of a whole audotoriam full of high school students the second time. It was brutal.
 
 
: Resolute Monkey managed to take down his boss in the second scene.  He was a humanoid monkey sent by the Monkey God to punish those who do harm to monkeys. He faced of against Bob the honest researcher.  In the first scene after locking a graduate student in one of the monkey cages Resolute Monkey was locked in a cage himself and probed. In the second scene he managed to defeat the janitor, the undergrads, and finally Bob himself.
 
 
: Other characters included an Amerind man nickenamed "Mr. Grumpypants" by his nemisis little Timmy, A biker who destoryed a Chinese restaraunt looking for the man who scratched his motorcycle, a surfer named Golden Boy who took down Nick a guy who worked for the corporation that wanted to take over the beach, and a gangster who took on the local Madame, big Mama.
 
 
: I definetly want to play again and see if I can finally defeat Iron Dog!
 
; Player Thoughts
 
: '''Ed Freeman:''' We found a pretty good system break. If you take all the Kick and use it for pumping up the boss, the 1st boss becomes pretty much unbeatable. 
 
 
: I reported this, and it looks like the fix is that boss power-ups only last for that encounter.
 
 
: '''zuvembi:''' Thank goodness. I don't think I could take the psychic damage of being brutally psychonanalyzed again by Doctor Phillip von Stutz the color-blind psychiatrist. Much more of that and I'll be in therapy for years. Much less if he gives me another bill like the last one...
 
; Additional GM Thoughts
 
:
 
 
=Deliria =
 
; Game System
 
: [http://www.laughingpan.com/deliria.html Deliria]
 
; Pitch
 
:
 
; Game Master
 
: Ed Freeman
 
; Players
 
: 2
 
; Characters
 
: (See recap.)
 
; Date
 
: October 28, 2004
 
; Technical Notes
 
 
:  
 
:  
; Recaps
 
: '''Laura:''' I was a graphic designer working for a local computer game company and Linda was my faithful terrier with farie blood, Fergus. This fellow named Moredecai hired the company to make a game about going to the Farie Lands and killing King Oberon and as it turns out it would have really annoyed Oberon. Soon strange people were showing up asking me why I wanted to kill the Faerie King. This woman put a mark on me in the Starbucks and after that technology broke down whenever I got near it. To make a long story short we got a ride to the Faerie lands and talked the King into taking the curse off so that I could go back and make Mordecai and additional character in the game.
 
; Player Thoughts
 
: '''Laura:''' If Ed runs this game again, I'd really reccomend it :)
 
; Additional GM Thoughts
 
: I had originally prepped a happy disney-oid story about the family pets rescuing a daughter back from the Fey Lands, but I had spent all day in meetings contemplating if it would be worth losing by job to slap the person talking too much. I came out in no mood to run happy-disney, so I pretty much improved the adventure on the spot. I had a bunch of "Once apon a Time ..." cards and wheneve I needed inspiration I pulled one out.
 
  
: I may have to actually flesh it out a bit more and make it a real adventure :-)
 
  
 
=G.A.M.E.: Star Wars=
 
=G.A.M.E.: Star Wars=
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: Ed Freeman
 
: Ed Freeman
 
; Players
 
; Players
: 4
+
:  
 
; Characters
 
; Characters
: Calit the Pilot, Cardo the pilot, Legod the Sys Admin, and Firchung the Wookie
+
:
 
; Date
 
; Date
 
: September 27, 2004
 
: September 27, 2004
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:  
 
:  
 
; Recaps
 
; Recaps
: Calit the Pilot, Cardo the pilot, Legod the Sys Admin, and Firchung the obligatory Wookie were taking lunch at Poiled Bob's Sporg House when ...
+
:  
: ... TIE fighters overhead, troopships landing, suspiciously close to TPT the shipping / smuggling outfit they work at. Storm troopers burst into the shop shouting "There they are!" and blasting away.  Cue Star Wars music.
 
 
 
: The heroes dispatched the STs with dispatch, but not before Calit took a blaster in the shorts. I knew the players were really getting the system when David (?) said "I use my acting ability to collapse under the table, and then snap off a shot so I can chain Acting with Blaster."
 
 
 
: After the first three troopers, they ran out the back where they got ambushed by three more troopers and an AT-XT (1-man walker), and more troopers as they're trying to get into spare suits as a disguise.
 
 
 
: They found out they're wanted for being in the Rebellion. This is the first they've heard of any rebellion.
 
 
 
: They hide out at a friend's shop where they talk to the Head (6' tall ape head on two massive arms) where they find out they have to have to get themselves off-planet of they will be turned over to the Empire.
 
 
 
: They make a diversion that involves lots of explosions so they can sneak back into their old workshop and steal their old ship ''The Lady MacBeth''. After a shoot-out with a Hunter Droid and beating up another trooper on the ship, they take off. As luck has it, the Star Destroyer Batarak is on the other side of the planet, leaving only a picket of 6 TIE fighters between them and freedom ...
 
 
 
:...at which point the GM decides to roll boxcars. The TIE fighters attack in formation; the first two punch holes in the shields, the next two take out the shield generators themselves, the last two strafe the engines. After this the TIE fighters dance around, taking chunks out of ''The Lady MacBeth'' until it's dead in space.
 
 
 
: The crew surrenders, is about to get tossed in a garbage disposal, overpowers their guards, and patches into the Star Destroyer computer system...
 
 
 
: ... when the Sysadmin gets the roll of the night. They hack root on the Star Destroyer. They shut down life support in the ship, get everybody off the ship, and get their friends up on it.
 
 
 
: They start the night as out-of-work smugglers. They end the night as out-of-work smugglers with a Star Destroyer.
 
 
; Player Thoughts
 
; Player Thoughts
: '''Lukas:''' I enjoyed the game quite a bit, and I think you've developed a very good system. While I feel it's best suited to grittier games where the players have a semi-even chance of failing in achieving their goals, rather than a highly cinematic sort of game, it works really well. It think it would be perfect for an espionage sort of game, for some reason. I like the idea of being able to chain together skills to help yourself and others accomplish things, though it seems like it would require the GM to be very mindful to keep it from being abused.
+
:  
 
 
: '''Jason:''' The skill chains is the coolest aspect of the system. The system takes an active hand in encouraging role playing, which is a good thing. The mechanics are also solid - diminishing returns keep people from getting ridiculous.
 
 
 
: The system works well overall; the system was able to handle what we tried to do with it. That said, it's a little too crunchy for me.  On-the-spot math combined with the success level table all but did me in. That's probably just a matter of personal taste, though.
 
 
 
: I do also agree with Lukas when he says that Star Wars is probably not the ideal setting for this game. Something a little grittier, something slower moving and less actiony would probably work.
 
 
 
 
; Additional GM Thoughts
 
; Additional GM Thoughts
: We tested my pet system Monday night.  ([http://home.blarg.net/~efreeman/Games/GAME_02.pdf])
+
:
 
 
: Three players, including a newcomer Jason, as well as myself.  We were playing in a Star Wars universe, set a few years before 'A New Hope'. In other words, the galaxy is a real mess and nobody's in charge really. I think the players were David and Michael -- let me know if I got the names wrong, I'm really pathetic with them.
 
 
 
: The players got the system right away which made me happy. I was worried that it was too crunchy, but the crunch bits went fine. There is some computations involved, but they are all or the same type of thing so it goes fast.
 
 
 
: The system is easy to learn and manage. The resolution system is a little wild. I want some wildness in the system but I think there is a little too much. Maybe?  It might be a feature, not a bug. The players can never be certain of a plan, but they can always have a shot even in bad odds.
 
  
 
=Harlequinade: Something Wicked This Way Comes=
 
=Harlequinade: Something Wicked This Way Comes=
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: Agnes (AJ) Jones Female 16yrs Stuck-up Tomboy
 
: Agnes (AJ) Jones Female 16yrs Stuck-up Tomboy
 
: Kyle Verre Male 13yrs Home Schooler
 
: Kyle Verre Male 13yrs Home Schooler
: Morris Colbert Male 29yrs Disgruntled Janitor
+
: Morris Colbert Male 29yrs Disgruntle Janitor
 
: Shaggy Male 16yrs Metal Head
 
: Shaggy Male 16yrs Metal Head
 
; Date
 
; Date
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: Arkham, MA, 2004 - The recent disappearance of the young couple, Ken and Mary Derby has been the subject of investigation for the Arkham police since they vanished mysteriously from their home in early October. The police had suspected Ken's elderly father, Matthew Derby, who had been living with the two for some years. Now, nearly a month after the disappearances, Matthew Derby has taken his own life by a gunshot to the head. Police officials are looking to interpret this as Matthew's confession of guilt, but what was he guilty of? No bodies have been found and no motive has been established... Was Matthew the culprit?
 
: Arkham, MA, 2004 - The recent disappearance of the young couple, Ken and Mary Derby has been the subject of investigation for the Arkham police since they vanished mysteriously from their home in early October. The police had suspected Ken's elderly father, Matthew Derby, who had been living with the two for some years. Now, nearly a month after the disappearances, Matthew Derby has taken his own life by a gunshot to the head. Police officials are looking to interpret this as Matthew's confession of guilt, but what was he guilty of? No bodies have been found and no motive has been established... Was Matthew the culprit?
 
; Game Master
 
; Game Master
: Michael Goff
+
: Michael
 
; Players
 
; Players
 
:  
 
:  
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; Additional GM Thoughts
 
; Additional GM Thoughts
 
:
 
:
 +
  
 
=Little Fears=
 
=Little Fears=
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:  
 
:  
 
; Additional GM Thoughts
 
; Additional GM Thoughts
: My fondest memory of that game is Edmund's Redcap biting through the [http://www.funfunnel.com/index.html "fun funnel"] to steal coins.
+
:
 +
 
  
 
=Murder on the Orient Express=
 
=Murder on the Orient Express=

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