SGA 2005 Archive

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Seattle Gamers Assemble!

The following SGA games took place in 2005:


In the Name of The Father

Game System
Paladin
Pitch
Our world. Now. God looks upon his creation, and weeps. Atrocities committed in His name tear at His heart. Misery blankets His creation. People despair; they have lost Faith, and Hope, and Charity.
For thousands of years, God has stood by as his people made war in his name; as they committed all manner of unspeakable horror, only to justify it by invoking the word of God. As men destroyed, raped, killed, ravaged the land under the guise of spreading His word, God wept silently. After thousands of years, on His throne in Heaven, His angels hear God cry: “ENOUGH!”
God is not the omnipotent being many believe him to be. His power is Vast, beyond mortal imagining, but not without limit. God cannot undertake to fix every wrong while still preserving the order of the universe. God must concern Himself with the larger workings of the universe, leaving other concerns to others.
Unto creation, God sends His three Archangels. As Angels were once mistaken in days past for gods themselves (leading to the rise of many pantheons), the three Archangels have elected to manifest only to those few they deem most worthy. These few become God’s Messengers on Earth. To the vast majority, the Messengers will carry word of God’s Love and Hope. To those who commit foul deeds in His name, and those who incite such misdeeds, there is a different message: God is Angry.
Game Master
John Poole
Players
3
Characters
Miriam Smith - Social Worker and Messenger of Faith
Elijah "Ham Bone" - Exotic Dancer and Messenger of Charity
Holly - Librarian and Messenger of Hope
Date
August 15, 2005
Technical Notes
Recaps
Player Thoughts
Additional GM Thoughts

Rune Soldier: Child's Play

Game System
Big Eyes, Small Mouth
Pitch
Louie and his gang of adventure (as well as many others) are off to the Grand Conjuction. When they come across this tiny town with a special little festival all their own. But thing are not always what they seem and when all the fun and games stop it becomes a mad house for everyone.
Game Master
Abraham Torres
Players
Characters
Date
July 11, 2005
Technical Notes
Playtest for a game Abraham planned to run at Dragonflight 2005.
Recaps
Player Thoughts
Additional GM Thoughts

Amber

Game System
Amber Diceless RPG
Pitch
Game Master
Jack (Cat)
Players
Characters
Date
June 13, 2005
Technical Notes
Recaps
Player Thoughts
Additional GM Thoughts


For Love or Money

Game System
Warhammer Fantasy Role-Play
Pitch
Game Master
Karl Hubbs
Players
6
Characters
Edgar Burrows, Halfling Bounty Hunter / Vampire hunter (Ed Freeman)
Yuviel Huir, Elven journeyman wizard (Ed Freeman)
Philippe de Moche, Halfling Bounty Hunter (John Reiher)
Max Warmfeet, Halfling Rogue (John Reiher)
Silma Hayfooot, Halfling Tomb Robber (Laura)
Human squire (Brenna)
Human Apprentice wizard (Brenna)
Maruviel endil, Elf Apprentice Wizard
Imrak Mousebane (Wilhelm)
Date
May 9 & 23, 2005
Technical Notes
Recaps

Part 1:

Six unlikely heroes, heeding the call of the Emperor himself, decided to travel to the northlands. In the wake of the Storm of Chaos, main cities and towns and villages were destroyed, and bandits and beastmen raiders abound. For those brave enough to seek it out, the rewards are said to be great indeed!

Traveling towards the Great Dwarf Road, south of the River Stir, the party of unlikely companions was hoping to make the next town before nightfall, with darkness less then an hour away. Most of them were walking, except the young squire Regina Durer, whom had left her masters service to seek out glory for herself. Trailing along besides the horse were two Halfling, one male one female. The male spoke with an odd accent, and called himself Phillip de Moche, a very non-hobbit name indeed! But then he also claimed to be a bounty hunter, a Halfling bounty hunter? What? The other called herself Marie Goold and was a bit secretive… the others had heard rumors that she was a tomb raider by trade and not a very honest sort… a fact that would be proven wrong later that evening. An tall, rail- thin woman almost glided along nearby, a hood concealing her pointed ears. She has an almost unworldly alien look about her, no less for the fact that she had no eyebrows. She claimed to be a wizard, but then who would want to claim that around the suspicious who would like nothing better then to burn a witch at the stake… and an elf to boot! She called herself Maruviel endil, and was for the most part a quite sort. Last in line tailed two dwarves… and if there could be as different from one another they were. The first wore a cloak and hat made of rat skins and carried a long pole with more fresh ones dangled. Imrak Mousebane was his name, and hunting and killing rats was his trade. Claimed to have seen a man sized rat that walked on two feet once, but no one believed him. The other, called Karnak Flamebeard, with red eyes and a spiky red Mohawk, was a Slayer it seemed. No one knows what deed had caused him to seek a glorious and gory death, but from the size of his axe he carried few would ask.

As the shadows of the dying day stretched towards night, Squire Regina, Marie and Phillip hears screaming and cries for help around the bend in the road! Racing forward Maries little legs could not carry her fast enough and Regina scooped her up to race to the rise to see what was happening. Phillip pulled his large crossbow and tried to run and winch it up at the same time, and succeed at neither. The others, figuring something was up, raced after their more alert allies. At the rise, Squire Regina and Marie come upon a horrible scene… a Coach has been turned over, the horsed dead and full of arrows, and a group of seven raiders feasting on the horses and the Coach Driver! One of them had tentacles instead of arms! Mutants!! Dropping off the horse, Marie raced to some bushes and readied her sling to attack, while Squire Regina charged down the hill and stabbed one of the mutants in the leg with her lance. It screamed and turned on her… causes her to draw back for a second as the skin on the "man's" arms and face were transparent!

She also got a better look at the rest of the mutant raiders, there was one on the over turned Coach, trying to pry the door open. A female voice inside was screaming, causing the monster to giggle with glee. On the horses, three mutants were feasting on their remains and ignoring the young Squire. The first was insanely fat and covered with fur. The second had a goat like head with horns, while the last hand a pig like face and the powerful muscles of a blacksmith. The mutant feasting on the dead Coachmen was also covered with fur but his face was that of a dog's or wolf's.

The rest of the party then arrived at the hill rise and saw the horrors below… Phillip, thinking of the bounty these mutants would bring, loaded his crossbow with renewed vigor, while Marie tried to hit the one on the Coach but missed. The two mutants in front of the Coach attacked young Squire Regina, the tentacle mutant with a spear striking her a glancing blow on the side of her head… luckily her mail coif defected much of the damage. The other misses and almost falling over as it over extended itself. Regina dropped her lance into the saddle catch and drew out a battle axe to swing at the pair, while Imrak raced down the hill and slashed at the Wolf-headed mutant. His scored only a glancing blow as the creature leapt up and slashed back at him but missed distracted by a small, but viscous dog barking at his hells. Maruviel touch fast and cast a spell that caused weird shouting behind the mutant the Coach… it worked somewhat as the beast started looking in the opposite direction of the party thinking they were being attacked from two sides. Almost lazily, Karnak looped down the hill to attack the three mutants feasting on the horses.

In the terrible battle that ensued, many arms where destroyed, major arteries cut open and much mutant death was had. They also learned that while the dwarfs claim to be the best melee fighters, they were distracted or something and failed far more then they connected with mutant flesh. Squire Regina was seriously wounded, while the Halfling Marie killed a mutant with her small short sword! Maruviel gained one of the mutants discharged bows and killed one of the mutants with an arrow from his own quiver (he was stunned at the time).

Phillip and Imrak then had a small competition on who could chop the heads off of mutants the best, while Squire Regina, Marie and Maruviel tried to calm the woman inside the Coach down. It seems she and her brother (the dainty looking man with some blood his head and out of it right then) were traveling to see their auntie in the big city when the mutants attacked! Finally awaking the young man and getting them out of the Coach, the young mistress ordered the dwarfs to recover their luggage. When they did not jump too, she asked Squire Regina why she employed such rude servants, and muttered something about giving them a good trashing to keep them in line. Karnak, hearing finally that there might be a reward for carrying the chest and bags, started looking inside, to which the young mistress and master screamed (in equally feminine voices) about their "delicates". Marie found the Coached lockbox and picking the massive lock, found a bag of letters and the Coaches money bag that seemed quite full.

In the end, the dwarfs did carry them and off to Mittleredorf (opps last night I got the name of the town wrong… sorry about that) arrived after nightfall. Squire Regina, Karnak and Imrak headed to the young mistress' and masters' house to return the two and claim their promised rewards, while Phillip, Marie and Maruviel headed towards the Burgermeisers house to collect the bounty on mutant heads and any reward from the Coach on returning their letters. Little did they suspect the honesty of Marie when she also turned over the full money bag! The owner of the Coach serves, the "Horse and Stag Coaches", said that for there great honesty he might have another job for them if they were interested, and that he would send someone to fetch them in the morning.

After some talk, haggling and a trip to the Apothecary for the wounded, the party meet back up at the Merry Halfling, one of the largest, best inn in the city. Rooms where secured and at least one keg of beer was ordered (by Karnak) as the party settled in for the eve…

Player Thoughts
Additional GM Thoughts
Overall, loved the Warhammer RPGv2 system, its' fast and easy and crits are REALLY deadly. It did seem that at least HALF of the hits were against the right arm, which was weird but funny. The Dwarfs with the two best melee scores in the group, had a hard time hitting but they seemed to be able do dodge and parry a lot of blows. Halflings with short swords can be deadly! Weird noises can be very distracting, never leave bows lying around for elves to pick up and shot at your bad guys with.

Gettin' Doggy

Game System
Dogs in the Vinyard
Pitch
The players are Dogs (more properly, "Order Set Apart to the Preservation of Faith and the Faithful") of the Faith (more properly, "Faith of All Things of the King of Life") in the 1850's American West. The community of the Faithful is isolated, times are terribly hard, and communities can fall apart.
That's where the Dogs come in. The Dogs will travel from town to town, healing the spiritual wounds that can afflict the faithful. Cancers do happen, and the Dogs are authorized to remove cancers by any means necessary-- but the purpose isn't to kill the bad guys but heal a community.
You do get big guns, though :-)
Game Master
Ed Freeman
Players
2
Characters
Sister Abigail (Laura)
Brother Caleb (John Reiher)
Date
April 7 & 21, 2005
Technical Notes
Recaps
Player Thoughts
Additional GM Thoughts

Missing in Seattle

Game System
Call of Cthulhu
Pitch
James Blake a police detective in Seattle is a fellow graduate of St Joans. He participated in the interesting party back at Elsinore. Now he's called on his fellow graduates, Father Drake and Norman Peabody to come help him with strange happenings on the Seattle waterfront. It seems that a number of tourists have gone missing and he suspects that something of an occult nature is going on. He can't really explain this to any of his fellow officers.
Game Master
Laura Mortensen
Players
Characters
Date
March 10, 2005
Technical Notes
Recaps
Player Thoughts
Additional GM Thoughts

Bureau 13

Game System
Bureau 13: Stalking the Night Fantastic
Pitch

Seattle, the Emerald City, a city of a thousand stories, stories about life and death, and sometimes, what happens after you die. That's my beat, I'm Seth Green, I'm the editor for the alternative newspaper The Fremont Low Tide Review. I'm also the publisher and head reporter as well. I wear many hats in this job.

So here I am, trying to get this week's issue to bed when Susie, my "administrative assistant", AKA receptionist, knocked on my door. "Seth, this just came in," she said, waving a manilla envelope.

"Fed Ex?" I asked, taking the proffered envelope. It had the Low Tide's address and the word Private stamped on it.

"Bicycle messenger," she replied. "He wouldn't say who sent it." She hovered a bit, curious as to what was in the envelope.

"Susie," I said, looking for my letter opener, "don't you have some advertisers to call up and demand payments from?"

She looked sheepish and said, "Yes boss." She only called me "boss" as a way to reprimand me.

When the door closed, I pushed a button and locked it. I set down my letter opener and turned around to my work space behind my desk. I pulled out my ID card and swiped it over a nondescript portion of the workspace. The top rolled back and the document scanner rose up.

I picked up the pair of sunglasses nestled in their holder, charging. I put them on and looked at the envelope and picked up Kirilian scanner. Swiping the envelope with the scanner, spectral images glowed along portions of the brown paper. Someone not of this world sent this to me. Well, not of the living world anyway. I was friends with many a dead person. I didn't know who sent this, as ghosts tended not to sign things.

I popped it into the doc scanner and ran the ultrasound scanner. Inside the envelope were four cardboard rectangles. Tickets by the looks of them. And a small square piece of paper.

Nothing evil or dark came up from scanner or my sunglasses, so I pulled the envelope from the scanner and carefully opened the envelope, then dumped the contents onto the workspace top.

Four tickets for something called "Doctor Dan's Den of Darkness Freakshow" and the paper square was blank.

Great. The tickets were for tonight, and I knew who to invite along with my girlfriend Katherine. Plato and Stefano. Two members of Team Fremont.

Who are we? We work for the most secret government agency you have never heard of:

We are agents of Bureau 13, and we Stalk the Night Fantastic...

Game Master
John Reiher
Players
3
Characters
Seth Green
Plato Ferris
Stefano Renault
Date
February 24 & March 3, 2005
Technical Notes
Recaps
Part 1: Seth Green, Plato Ferris, and Stefano Renault discovered a large, magical bear from the land of Faerie at Dr Dan's Den of Darkness Freakshow near Southcenter. They made a deal with the White Witch of Fremont to help send "Antoine" the bear back to Faerie. Only now, it seems that trouble is a brewing in Southcenter, and starts with T and that rhymes with "B" and that stands for bear...
Player Thoughts
Additional GM Thoughts

The Cold Heart of Distant Stars

Game System
G.A.M.E.
Pitch

G.A.M.E. Trailer

[Opening: a pure white room with a brunette woman in a silver jumpsuit walking towards the camera. She smiles ...]

Woman: Welcome to 2246 ..

[and unzips her jumpsuit and then opens her chest, revealing a screen showing a slowly revolving green planet with a grey steel spaceship ]

Woman: A universe of limitless frontiers ...

[the camera suddenly zooms into the screen and then around the spaceship which then blasts off ]

Woman: technological miracles ...

[cut shot to a darkened couch with a blue and white helmet. A man is lying down on the couch talking to another man in a lab suit.]

Standing Man: You're going to be experiencing virtual flying experiences. From your autonomic reactions we can extrapolate your ultimate flightsuit and our manufacturing-on-demand facilities can have it ready when you wake up.

Woman: and endless opportunities.

[cut shot to asteroids covered with domes growing plantlife. The camera slowly flies over the domes and connecting tunnels.]

Woman: But no matter how far humans go, they bring with them ...

[Suddenly zoom into one of the domes. A few hundred men are at a rally with a spotlight on one of them]

Woman: hatred ...

Man in Spotlight: The White Race will be oppressed no longer! [crowd roars]

[cut to an blond woman and a man kissing on a balcony.]

Woman: greed ...

Blond Woman: You'll do anything for me?

[cut to a dark interrogation room. A man is tied to a chair. Standing above him is an Asian man holding a pair of pliers next to his face.]

Woman: and violence.

Asian Man: Time for Dr. Picasso, plastic surgeon.

Woman: It all happens here ...

[cut shot to a man in his 50's in a black suit with a white stripe down the middle]

Man: Welcome to Poisonside.

[zoom out of the screen to see the woman narrator again. She flicks a switch and her chest picture and the trailer picture blank out simultaneously]

G.A.M.E.: The Cold Heart of Distant Stars

Adapted from "Red Harvest" by Dashell Hammett.

Soundtrack by Bebop & Destruction and King Crimson.

Game Master
Ed Freeman
Players
Characters
Max Braeber, a grunt working for the Confederated Planets Investigative Agency (John Reiher, first game, and Erik, 2nd game)
Jackson (Laura)
Date
January 27 & February 3, 2005
Technical Notes
Background and sample characters
Recaps
Player Thoughts
Additional GM Thoughts

Mutants in Seattle

Game System
Teenage Mutant Ninja Turtles (Palladium)
Pitch
Will the terror bears be tamed? Will master Yoshi recover compeletely from his ordeal? Who are these bad humans? Where are they? Will our heros find them? Do they really want to?
Game Master
Laura Mortensen
Players
2
Characters
Date
January 10, 2005
Technical Notes
Recaps
Player Thoughts
Additional GM Thoughts

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