Editing SGA 2007 Archive

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: The monks wailed in despair.  Longrinn managed to extract an explanation from them: the Lord of Blood had long ago been imprisoned here and for 3,000 years, the abbey's monks had been keeping him/it imprisonned by making sacrifice of all earthly pleasures and riches, denying themselves every comfort.  But recent omens and a planetary alignment had allowed the Lord of Blood to contact a receptive victim and call to Young Horace.  The monks had hoped to keep the boy locked up and prevent him from aiding the Lord of Blood; because of his age, they could not bring themselves to hurt Horace.  But the first act of greed committed in the room had freed the Lord of Blood!
 
: The monks wailed in despair.  Longrinn managed to extract an explanation from them: the Lord of Blood had long ago been imprisoned here and for 3,000 years, the abbey's monks had been keeping him/it imprisonned by making sacrifice of all earthly pleasures and riches, denying themselves every comfort.  But recent omens and a planetary alignment had allowed the Lord of Blood to contact a receptive victim and call to Young Horace.  The monks had hoped to keep the boy locked up and prevent him from aiding the Lord of Blood; because of his age, they could not bring themselves to hurt Horace.  But the first act of greed committed in the room had freed the Lord of Blood!
  
::<blockquote style="background:aliceblue; border:1px solid black; padding:1em"><B>johnzo:</B> Like [[SGA_2006_Archive#The_Voyage_of_the_Olympic|The Voyage of the Olympic]] I'd planned this to be another "Pottery Barn" game where in the first session, the PCs would be induced to break something, and in subsequent sessions, they would have to deal with the fallout of that breakage.  So I was very happy with the Lord of Blood's emergence in Session 1. </blockquote>
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::<blockquote style="background:aliceblue; border:1px solid black; padding:1em"><B>johnzo:</B> Like [[SGA_2006_Archive#The_Voyage_of_the_Olympic The Voyage of the Olympic]] I'd planned this to be another "Pottery Barn" game where in the first session, the PCs would be induced to break something, and in subsequent sessions, they would have to deal with the fallout of that breakage.  So I was very happy with the Lord of Blood's emergence in Session 1. </blockquote>
  
 
==Part 2==
 
==Part 2==

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