Editing SGA 2007 Archive

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: John Reiher, AKA [[User:Kedamono|Kedamono]]
 
: John Reiher, AKA [[User:Kedamono|Kedamono]]
 
; Players
 
; Players
: Wanted 6, got 2, but they proved to be enough.
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: 6
 
; Characters
 
; Characters
::Friedrich Von Trapp: James
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:
::The Barrio Kid: Cain
 
 
; Date
 
; Date
: February 10, 2007
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: January 27, 2007
 
; Technical Notes
 
; Technical Notes
 
: This is also a playtest of John's new RPG rules, the Pulp RPG System, so it's double the fun and double the pleasure. There's room for 6 players of all ages, and you'll be creating your characters at the game, just remember, they are kids, between 10 and 15 years old, out in the great outdoors!
 
: This is also a playtest of John's new RPG rules, the Pulp RPG System, so it's double the fun and double the pleasure. There's room for 6 players of all ages, and you'll be creating your characters at the game, just remember, they are kids, between 10 and 15 years old, out in the great outdoors!
 
; Recaps
 
; Recaps
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:  
::As playtests go, this one was success... it was the game that came up short. The two testers, Cain and his friend James did a thorough job of questioning my assumptions on how things work in my game. Since this was an alpha test, not a full blown playtest, that was to be expected. The system I used for doing task resolution was, well, clunky. What sounds good on paper, absolutely fails in an actual game play.
 
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::First thing was that the supposedly unkillable monster, the muntant duck, the Polywampus, was dead easy to kill in two rounds of combat, with weapons such as a pellet pistol and even more deadly, a slingslot. That was a shocker, the slingshot was far more deadlier than the pellet gun, in fact, it was deadlier than a heavy pistol that I had defined.
 
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::The fact that it was so simple for the players to kill the critter, points to a major flaw in the rules. It should have been more of a challenge, not a boys day out killing a duck. Even my red shirt NPCs were invulnerable! The polywampus bit one with a critical bite, and then the red shirt made a critical toughness roll and took no damage!
 
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::So in closing, the rules did do what they were supposed to do, but they had unexpected side effects that made the game both deadly and hard to kill people with. I have to redo the rules and change the playtest so that it checks more things from the rules.
 
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::Thanks again to my playtesters!
 
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; Player Thoughts
 
; Player Thoughts
 
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