Editing SGA 2007 Archive

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: My instinct for this is to keep the number of players low by SGA standards so that we'll have a shot at coming out with something coherent.  I'd like to cap it at just four players.   
 
: My instinct for this is to keep the number of players low by SGA standards so that we'll have a shot at coming out with something coherent.  I'd like to cap it at just four players.   
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: If the HeroQuest experiment fails on the 19th, we can refine & retry it on the 26th or fall back to Dungeons & Savages.
  
 
: Finally, if anyone knows of good collaborative worldbuilding rules, please lemme know about them.  I know of PTA's pitch generation and Burning Empires world-burning and ... whatever the hell it was that Aria Worlds tried to do but didn't.
 
: Finally, if anyone knows of good collaborative worldbuilding rules, please lemme know about them.  I know of PTA's pitch generation and Burning Empires world-burning and ... whatever the hell it was that Aria Worlds tried to do but didn't.
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: And if anyone's ever done anything like this before, please also chime in.  I am especially interested in how to code conflict into the situation.
 
: And if anyone's ever done anything like this before, please also chime in.  I am especially interested in how to code conflict into the situation.
 
; Recaps
 
; Recaps
: See [http://www.story-games.com/codex/index.php?title=Exodus_II the official wiki] for details
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; Player Thoughts
 
; Player Thoughts
 
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