Editing SGA 2007 Archive
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 660: | Line 660: | ||
: My instinct for this is to keep the number of players low by SGA standards so that we'll have a shot at coming out with something coherent. I'd like to cap it at just four players. | : My instinct for this is to keep the number of players low by SGA standards so that we'll have a shot at coming out with something coherent. I'd like to cap it at just four players. | ||
+ | |||
+ | : If the HeroQuest experiment fails on the 19th, we can refine & retry it on the 26th or fall back to Dungeons & Savages. | ||
: Finally, if anyone knows of good collaborative worldbuilding rules, please lemme know about them. I know of PTA's pitch generation and Burning Empires world-burning and ... whatever the hell it was that Aria Worlds tried to do but didn't. | : Finally, if anyone knows of good collaborative worldbuilding rules, please lemme know about them. I know of PTA's pitch generation and Burning Empires world-burning and ... whatever the hell it was that Aria Worlds tried to do but didn't. | ||
Line 665: | Line 667: | ||
: And if anyone's ever done anything like this before, please also chime in. I am especially interested in how to code conflict into the situation. | : And if anyone's ever done anything like this before, please also chime in. I am especially interested in how to code conflict into the situation. | ||
; Recaps | ; Recaps | ||
− | : | + | : |
; Player Thoughts | ; Player Thoughts | ||
: | : |