Editing SHELTER:Carter Postma

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Astute: Each time you spend 1 action die to boost an Intelligence- or Wisdom-based skill check, you roll and add the results of 2 dice (e.g. a Level 1 Snoop’s bonus of 1d4 becomes 2d4)
 
Astute: Each time you spend 1 action die to boost an Intelligence- or Wisdom-based skill check, you roll and add the results of 2 dice (e.g. a Level 1 Snoop’s bonus of 1d4 becomes 2d4)
  
Fight On: Carter gains two additional weapons proficiencies (Rifle, Shotgun).
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Black Hat: Once per mission, during the Intel phase, Carter can chose one temporary Tradecraft feat and use it until the end of the current mission.
  
 
Flawless Search: At Level 1, each time you fail an Analysis or Search check and don’t suffer an error, you still succeed as long as the check DC (or your opponent’s check result) is equal to or less than your class level + 20. If several grades of success are possible, you achieve only the lowest possible positive result.
 
Flawless Search: At Level 1, each time you fail an Analysis or Search check and don’t suffer an error, you still succeed as long as the check DC (or your opponent’s check result) is equal to or less than your class level + 20. If several grades of success are possible, you achieve only the lowest possible positive result.

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