Difference between revisions of "SHELTER:Damian Wechsler"

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Class Abilities: Custom 'ware, 'L337, Master Key I, Trap Door 1/mission
 
Class Abilities: Custom 'ware, 'L337, Master Key I, Trap Door 1/mission
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[[SHELTER:Main_Page]]

Revision as of 16:48, 6 April 2008

Damian Wechsler


Damian wechsler.jpg


Hacker 3

Creative Criminal

Action Dice : 3d4

Reputation : 13

XP : 3.025


STR: 12 (+1)

DEX: 10 (+0)

CON: 12 (+1)

INT: 16 (+3)

WIS: 14 (+2)

CHA: 14 (+2)


BAB: +1 Defence: 11 Initiative: +1 Vitality: 20 Wounds: 12

Unarmed: +2 Melee: +2 Ranged: +1

Fortitude: +4 Reflex: +2 Will: +5

Stress Threshold: 14 Subdual Threshold: 12

Knowledge: +6 Request: +5 Gear: +5


Abilities: 'L337 : Computers/Falsify failure that is not an error becomes success if DC =< 23

Custom 'ware : Intel phase: 1 computer +3 PR and free security software with PR = PR computer

Master Key I : PR for all codes and software 1 lower when requesting, creating or cracking

Trap Door : 1 / mission as free action get cover identity or dossier with PR 2

1/session free hint


Skills:

Bluff +9 (6 ranks, cap 30)

Computers +14 (9 ranks, cap 40, threat 19-20)

Cultures +7 (Central America, North America, Western Europe, Eastern Europe, South America) (4 ranks, cap 30)

Drive (Standard Ground Vehicle) +0 (0 ranks, cap 15)

Electronics +11/+10 (6 ranks, cap 30, threat 19-20)

Falsify +9/+8 (6 ranks, cap 30)

Notice +8 (6 ranks, cap 30)

Profession +2 (law enforcement agent) (0 ranks, cap 15)

Resolve +8/+7 (6 ranks, cap 30)

Security +9 (6 ranks, cap 30)

Science (Pharmacology, Programming) +8 (5 ranks, cap 30)

Sleight of Hand +8 (6 ranks, cap 35, threat 19-20)

Sneak +7/+9 (6 ranks, cap 30)

Streetwise +10/+10 (6 ranks, cap 35, threat 19-20)


Feats: Fence, Talented (Fence), Techie

Proficiencies: Handgun (forte), Unarmed, Rifle

Interests: electronics, table tennis, beer, playing the guitar, security vulnerabilities


Subplot: Personal Mission (Tie up loose ends from a discontinued investigation. Evidence acquired during a routine operation targeting Russian organised crime in the USA implicated unidentified US-American operatives aiding the Russian mob in some "business ventures" in the Middle East. Before the nature of those assets and their relationship to the mob could be determined, the investigation was discontinued, conflicting fields of responsibility being cited. Damian's superior at the time, Susannah White, was transfered to some meaningless job without influence after protesting. Out of friendship and respect for his old superior and her skill at law enforcement work, Damian makes an effort to clear the woman's name by getting to the bottom of the incident, acutely aware that one wrong step might compromise SHELTER as well as his career. (Investigate, Aid, Confirm))


Contacts: Martin O'Leary, fellow former FBI agent

Acquaintance: Small Steps (Cover Up (city))

Associate: Trap Door 2/mission


Wealth: 5

Lifestyle: 2 (Private Quarters in Baltimore, Light SUV, Rough Street Look -1)

Possessions: 4 (Miniature Gear Pick III (encrypted tactical radio, housing: cell phone), FN Five-seveN (standard laser sight, concealed holster) II, Raid Jacket (nomex underwear) II, Disguise Kit I, Forgery Kit I, Electronics Kit I, duct tape, laptop batteries, cell phone, leatherman tool, pack of zip ties, hardware key logger, hardware packet sniffer, hands-free headset attachment, mini maglite, PDA, binoculars, (FN Five-seveN : 1 additional non-lethal ammo stockpile) (3 common items))

Spending Cash: 2 ($400)

Gear Picks: 1 Electronic, 1 Resource, 2 CHA, 5 common items, up to two reserve pick


Origin Abilities: +2 Int, -2 Dex, +2 Interest, 1/session free hint, extra class skills (Bluff), bonus feat (fence), Handgun proficiency, 1 acquaintance contact, +1 insight to bluff/sneak

Class Abilities: Custom 'ware, 'L337, Master Key I, Trap Door 1/mission

SHELTER:Main_Page