Editing SHELTER:John Vaught

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Contact: Marie Turka, DEA Internal Affairs -- known via some "creative accounting" for a DEA op
 
Contact: Marie Turka, DEA Internal Affairs -- known via some "creative accounting" for a DEA op
  
Acquaintance: Assistance I: You can streamline any group activity, though at some risk. At Level 2, you may increase the error range of a teammate’s skill check by 1 to reduce the time required to make the check to 1/2 standard (rounded up, minimum 5 minutes). This
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Acquaintance: Assistance I (Pointman 2)
ability may target any skill check except one made as part of a Dramatic Conflict (see page 362). Further, you may assist only
 
1 teammate at a time. You may not perform any other non-free actions when using this ability.
 
  
Associate: Red Herrings: You’re versed in forensic techniques — and how to foil them. At Level 4, you may spend 1 full round spoiling a 5-ft. square. This increases the DC of each skill check made to examine the target area or locate physical clues within it by 15. Further, you may spend action dice to activate critical failures with these skill checks, even when you aren’t present.
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Associate: Red Herrings (Cleaner 4)
  
Confederate: Cleaning Crew: At Level 6, you and each of your teammates within 30 ft. of you gains a synergy bonus with Blend checks equal to 1/2 your class level (rounded down).
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Confederate: Cleaning Crew (Cleaner 6)
  
  

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