SOAR

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Revision as of 13:33, 1 January 2010 by Eamon (talk | contribs) (Project Overview)
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Simple Old-fashioned Adventurous Roleplaying (SOAR)

Simple Old-fashioned Adventurous Roleplaying

Project Overview

The SOAR rulebook is still being written and is in the first draft phase. While the systems and general rules are fairly developed there is still room for improvement and the project is seeking co-author(s). Much of the first draft has been removed because the draft is no longer valid for the direction this game will go. The SOAR system will be reposed in a new form that is truer to its name.

So stay tuned for the unavailing of the d10% system!!! or the d50 system... or the percentile "lite" system (name still pending)

Rulebook

Introduction

SOAR is designed to be quick and easy to learn and use. The rules provided are meant to guide you on your adventure and provide a simple method action and conflict resolution. The main goal of roleplaying is to have fun. A roleplaying game or system is designed to mimic real life in such a way as to allow players to experiencing the story. Through the use of dice and other random elements SOAR should allow players to influence and even control the outcome of the story based on their choices, ingenuity, imagination and some old-fashioned roll-able luck. This rulebook is intended to be universal to any setting and generic enough to tell any story and therefore does not provide either of these things in expanded detail. However, some setting options and storyline ideas are found at the end of this rulebook. An action and conflict resolution mechanic is used to cover many different situations from normal fist fights, sword fights, and gun fights to fantastic wizard duels and things of that nature. Some things are in SOAR are deliberately left up to the imagination while others are purely for the Narrator and Players and to agree on. Freedom to make SOAR fit your chosen setting and storyline are provided for in the dynamic content mechanic.

Roles & Rolls

What you need to play

Core Mechanics

Action Resolution Mechanic

Dynamic Content

Character Creation

Background Sheet

Character Sheet

Character Information

Stats

Derived
Fixed
Main

Combat Snapshot

Skills & Professions

Abilities

Flaws

Weapons & Armor

Tools & Equipment

Coins & Treasure

Adventuring

Books

Chapters

Scenes

Leveling & Advancment

Character Sheet

Experience

Skills

Professions

Abilities

Final Thoughts

Combat

Dynamic Content

Settings & Storylines

Footnotes

If you wish to makes changes to this page please contact C. M. Perry at his e-mail eamonltd@gmail.com to become part of the project. There is a lot to this rulebook that is being revised offline and will be uploaded as it is reaches the first draft level. Keep in mind that most of the system has already been developed and will be posted as the author has time (as changes in format need to be made so it will work in Wiki format).

SOAR and the text provide here are the intellectual property of C. M. Perry (AKA Eamon) and his Co-Authors. The SOAR rulebook and supplements are protected under the intellectual property laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of C. M. Perry. Any similarity to other games, actual people, organizations, places, or events included herein is purely coincidental.

Eamon 20:30, 1 January 2010 (UTC)