Difference between revisions of "SOTDL: Charracter 2"

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'''Skill''' [[file:d12a.png|24px|d12]]
 
'''Skill''' [[file:d12a.png|24px|d12]]
 
*''Knack'' [[file:d6a.png|24px|d6]]
 
*''Knack'' [[file:d6a.png|24px|d6]]
 
 
 
 
  
 
[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]]
 
[[Shadow_of_the_Dry_Lands| < < < Back to Main Page]]

Revision as of 07:36, 22 October 2023

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Name :: Birthright Title

Sam0002.png

Character Quote

Attributes d6Arrow03.png

|| Charm d6 || Endurance d8 || Finesse d6 ||

|| Power d8 || Reason d6 || Will d10 ||


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Trained Skills d6Arrow03.png

Craft d8

Fight d10 (Weapons - Boat hook | Maul | Racing knife | Barrel hook | Adze | Chisels | Mallet)

Fix d6 Focus d6

Influence d10

Skill d8

Know d6 Labour d6 Move d6 Pilot d6 Shoot/Throw d6 Survive d6


Skill d12

  • Knack d6

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Untrained Skills d4

| Notice d4 | Perform d4 | Ride/Drive d4 | Sneak d4 | Track d4 | Treat d4 | Trick d4 |

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Distinctions/SFX d8

Checked SFX are active.


Birthright: The Boneman of Trader Down Yard d8

Check002.png Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a D4a.png instead of a D8a.png
Check002.png SFX: Description

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Role: Soldier d8

Check002.png Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a D4a.png instead of a D8a.png
Check002.png SFX: Once per scene you may spend a PP to automatically succeed on a Fight or Shoot/Throw action. If an Effect die is needed, the action counts as a d10

Role Ability: Description

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Wyrd: Bonewright d8

Check002.png Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a D4a.png instead of a D8a.png
The Bonewight is a speaker for the dead, giving voice to those who have passed | With a bit of bone or flesh from the deceased, they may ask questions regarding things that soul knew in life | Know is the primary skill associated with triggering this distinction. Charm or Will are equally valid attributes.

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Signature Assets d6Arrow03.png

Asset d6 or d8 Description

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Background/Bio

Ioseb was a shipwright with a young family when everything changed. The bloody flux came in on the tide and Trader Down council closed off the docks. For months, the inhabitants lived off warehouse spoilage, rats, and what fish they could catch. Bodies were racked from disease and malnutrition as the sickness crept its way through the lower town.
In the delirium of half life, Ioseb emerged as a leader. He walked among the sailors, stevedores and prostitutes, breaking up fights and raising spirits. Believing they would all survive, Ioseb kept going by sheer force of bloody will as the dead began to outnumber the living, his own body wasting away as bout after bout of the flux turned his insides out.
If he died during this time, he didn’t notice, such was the scourge of the flux. He would talk to the dead just as to the living and as the bodies of both wasted away, he would tell them happier times were coming. Whether it was took one year or two for the flux to pass and for the council to reopen the docks, the tale that is told is of a pile of clothing and bones and a man sat atop it surrounded by skulls, offering counsel to the dead.

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