Editing ST Phobos: 24C Station Tasks
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=24th Century Station Tasks on the ''Phobos''= | =24th Century Station Tasks on the ''Phobos''= | ||
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'''Tactical Systems''' | '''Tactical Systems''' | ||
*''Shields Up/Down'' (Minor Task) - Activates/Deactivates Shields | *''Shields Up/Down'' (Minor Task) - Activates/Deactivates Shields | ||
− | *''Fire Weapon'': Control/Security + ship's Weapons/Security with Difficulty defined by Weapon/Range and power requirement | + | *''Fire Weapon'': Control/Security + ship's Weapons/Security with Difficulty defined by Weapon/Range and power requirement 0 - Fires shipboard weapon |
− | *''Modulate Shields'': Control/Security + ship's | + | *''Modulate Shields'': Control/Security + ship's Weapons/Security with Difficulty 2 and power requirement 1 - Increase ship's Resistance by 1 (+1 per 1 Momentum) |
*''Tractor Beam'': Control/Security + ship's Structure/Security with Difficulty 2 and power requirement 0 - Immobilizes enemy vessel | *''Tractor Beam'': Control/Security + ship's Structure/Security with Difficulty 2 and power requirement 0 - Immobilizes enemy vessel | ||
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*''Damage Control'': Presence/Engineering with Difficulty set by GM (decreased by 1 from Main Engineering) and power requirement 0 - Repairs effects of 1 Breach, but not the breach itself | *''Damage Control'': Presence/Engineering with Difficulty set by GM (decreased by 1 from Main Engineering) and power requirement 0 - Repairs effects of 1 Breach, but not the breach itself | ||
*''Transporters'': Control/Engineering + ship's Sensors/Engineering with Difficulty set by GM (2+, decreased by 1 from Transporter Room) and power requirement 1 - Transport people within close range | *''Transporters'': Control/Engineering + ship's Sensors/Engineering with Difficulty set by GM (2+, decreased by 1 from Transporter Room) and power requirement 1 - Transport people within close range | ||
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