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'''Matter Cutter/Wielder''': These devices use ultrasonics lasers with molecular disruption to make narrow cuts through matter or seal a cut. Each .5” wide, foot long, foot deep cut requires a single round (real world measurements, not game inches). Double the time required for every full 20 points of Armor the material has. As an improvised melee weapon. Sealing works the same if the surfaces can be joined. if used as an Improvised weapon it causes 2d8 Damage with AP 10, Str Min d6, but subtracts 2 from ''Fighting'' checks and to weilder Parry score. Has full for 10 rounds of us. Wt. 4lbs, Wealth -2</br>
 
'''Matter Cutter/Wielder''': These devices use ultrasonics lasers with molecular disruption to make narrow cuts through matter or seal a cut. Each .5” wide, foot long, foot deep cut requires a single round (real world measurements, not game inches). Double the time required for every full 20 points of Armor the material has. As an improvised melee weapon. Sealing works the same if the surfaces can be joined. if used as an Improvised weapon it causes 2d8 Damage with AP 10, Str Min d6, but subtracts 2 from ''Fighting'' checks and to weilder Parry score. Has full for 10 rounds of us. Wt. 4lbs, Wealth -2</br>
 
'''Motion Tracker''': Used to detect motion within a short area (base ''Electtronics'' skill check vs. ''Stealth'', -1 per 10”/20yds Range). Ignores smoke and mist obscre and darkness penalties within range (also ignores invisibility). Note targets must be moving (Stationary ‘living’ targets get +2 to ''Stealth'' checks). Can track through terrain and moderate walls/structures. GM may assign a skill penalties depending on the situation. Wt. 4lbs, Wealth +0</br>
 
'''Motion Tracker''': Used to detect motion within a short area (base ''Electtronics'' skill check vs. ''Stealth'', -1 per 10”/20yds Range). Ignores smoke and mist obscre and darkness penalties within range (also ignores invisibility). Note targets must be moving (Stationary ‘living’ targets get +2 to ''Stealth'' checks). Can track through terrain and moderate walls/structures. GM may assign a skill penalties depending on the situation. Wt. 4lbs, Wealth +0</br>
''Other Weapons'': Officers often assign extra weapons to the combat loud of a trooper, depending on the needs or situations. Of course the troopers can normally request them.</br>
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Other Weapons</br>
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Officers often assign these to the combat loud of a trooper, depending on the needs or situations. Of course the troopers can request them</br>
 
'''M52 Flame Gun''' (16lbs)</br>
 
'''M52 Flame Gun''' (16lbs)</br>
 
'''Argen 'Triple-Betty' Missile Launcher''' (24lbs)</br>
 
'''Argen 'Triple-Betty' Missile Launcher''' (24lbs)</br>
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'''Adhesive Patches''': small squares bio-metallic adhesive patches are a quick puncture repair kit. One patch is required for each breach. It generally takes an action to apply to each tear. While there is no skill check multi-action penalties can apply if doing anything else. Wt. 1lb for 4 patches, Wealth +2/for 4.</br>
 
'''Adhesive Patches''': small squares bio-metallic adhesive patches are a quick puncture repair kit. One patch is required for each breach. It generally takes an action to apply to each tear. While there is no skill check multi-action penalties can apply if doing anything else. Wt. 1lb for 4 patches, Wealth +2/for 4.</br>
  
For Zero-G environments replace the standard issue SMG and Pulse Rifles (and mini-grenades) with the '''X-A2 'Ignis' Laser Rifle''' (15lbs) and extra powercell (5lbs)</br>
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For Zero-G environments replace the standard issue SMG and Pulse Rifles (and mini-grenades) with the X-A2 'Ignis' Laser Rifle (15lbs) and extra powercell (5lbs)</br>
  
 
For High-G worlds or environments crew can be equiped with a '''High-G Exoskeleton Frame'''. This frame worn over trooper's Armor or BDUs and enhances an individual’s core Strength by +2 steps but with a -2 Pace and -1 steps to Run die. Wearer is also -1 to their ''Fighting'' checks and suffer a -1 to their Parry score. Power cell lasts around 18 hours of continuous use. Wt. 20lbs, Wealth -2.
 
For High-G worlds or environments crew can be equiped with a '''High-G Exoskeleton Frame'''. This frame worn over trooper's Armor or BDUs and enhances an individual’s core Strength by +2 steps but with a -2 Pace and -1 steps to Run die. Wearer is also -1 to their ''Fighting'' checks and suffer a -1 to their Parry score. Power cell lasts around 18 hours of continuous use. Wt. 20lbs, Wealth -2.

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