Editing SWADE Eberron

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:'''Bonus''': all characters gain one bonus Edge but you must qualify for it (except for Rank) or gain a +1 step to one Attribute trait.
 
:'''Bonus''': all characters gain one bonus Edge but you must qualify for it (except for Rank) or gain a +1 step to one Attribute trait.
 
:'''Hindrances''': One Major and two Minor Hindrances.
 
:'''Hindrances''': One Major and two Minor Hindrances.
:'''Starting Gear''': from SWAP GEAR on pg. 103 and starting funds of 300 gold pieces ($). Additional gear is listed below and also primitive firearms are found in this setting from the SWAE - Shots with Powder (pg. 68), Black Powder Pistols and Muskets (pg. 73) with the Kentucky Rifle renamed the Rifled Musket (pg. 73) and Costing 500 gold pieces ($).Additional Eberron gear is lisetd below.
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:'''Starting Gear''': from SWAP GEAR on pg. 103 and starting funds of 300 gold pieces ($). Additional gear is listed below and also primitive firearms are found in this setting from the SWAE - Black Powder Pistols and Muskets (pg. 73) with the Kentucky Rifle renamed the Rifled Musket (pg. 73) and Costing 500 gold pieces ($).Additional Eberron gear is lisetd below.
 
=== Species ===
 
=== Species ===
 
Note that any species in SWAP listed as having '''''Darkvsion''''' replace it with ''''''Thermal Vision''''' - see ‘heat’ and halve all darkness illumination penalty (including invisibility).  
 
Note that any species in SWAP listed as having '''''Darkvsion''''' replace it with ''''''Thermal Vision''''' - see ‘heat’ and halve all darkness illumination penalty (including invisibility).  

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