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:In game terms, this manifests in the following ways:
 
:In game terms, this manifests in the following ways:
 
: * Any and all effects of the attack triggering Blaze of Glory are completely negated. This includes being Shaken.
 
: * Any and all effects of the attack triggering Blaze of Glory are completely negated. This includes being Shaken.
: * Once declared, the player receives three Bennies. He should use these sparingly as they are his insurance for lasting the rest of the session until his chosen moment comes.
+
: * Once declared, the player receives three Bennies. He should use these sparingly,
 +
as they are his insurance for lasting the rest of the session until his chosen moment comes.
 
: * The player continues to play, taking actions as normal. Once his Blaze of Glory scene and all of its circumstances are resolved, his character dies.
 
: * The player continues to play, taking actions as normal. Once his Blaze of Glory scene and all of its circumstances are resolved, his character dies.
 
* '''Blood & Gore''' - Mega Damage attacks inflict Gritty Damage (per the ‘’Savage Worlds Setting Rule’’) on any target not protected by MDC armor. Characters also suffer Wound penalties when attempting to provide medical aid; a healer must subtract his patient’s Wound levels from his skill roll. However, a Wounded character trying to heal his own injuries ignores patient Wound penalties and does not suffer from both effects (there is no double-jeopardy for self-tended Wound penalties).
 
* '''Blood & Gore''' - Mega Damage attacks inflict Gritty Damage (per the ‘’Savage Worlds Setting Rule’’) on any target not protected by MDC armor. Characters also suffer Wound penalties when attempting to provide medical aid; a healer must subtract his patient’s Wound levels from his skill roll. However, a Wounded character trying to heal his own injuries ignores patient Wound penalties and does not suffer from both effects (there is no double-jeopardy for self-tended Wound penalties).

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