Editing SWADE SavageRiftsPBP

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* '''Blood & Gore''' - Mega Damage attacks inflict Gritty Damage (per the ‘’Savage Worlds Setting Rule’’) on any target not protected by MDC armor. Characters also suffer Wound penalties when attempting to provide medical aid; a healer must subtract his patient’s Wound levels from his skill roll. However, a Wounded character trying to heal his own injuries ignores patient Wound penalties and does not suffer from both effects (there is no double-jeopardy for self-tended Wound penalties).
 
* '''Blood & Gore''' - Mega Damage attacks inflict Gritty Damage (per the ‘’Savage Worlds Setting Rule’’) on any target not protected by MDC armor. Characters also suffer Wound penalties when attempting to provide medical aid; a healer must subtract his patient’s Wound levels from his skill roll. However, a Wounded character trying to heal his own injuries ignores patient Wound penalties and does not suffer from both effects (there is no double-jeopardy for self-tended Wound penalties).
 
* '''Death & Defeat''' - When making Vigor rolls for Incapacitation, a Critical Failure or total Vigor check of 1 or less results in a roll on the '''''Death & Defeat Table''''' (Team Tomorrow Player's Guide pg, 117).
 
* '''Death & Defeat''' - When making Vigor rolls for Incapacitation, a Critical Failure or total Vigor check of 1 or less results in a roll on the '''''Death & Defeat Table''''' (Team Tomorrow Player's Guide pg, 117).
* '''Siphoning PPE''' - see Team Tomorrow Player's Guide pg. 116-7
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* '''Siphoning PPE'''
 
* '''Technical Difficulties''' - Whenever a device suffers a Critical Failure, roll a d6 and consult the '''''Technical Difficulty Table''''' (Team Tomorrow Player's Guide pg. 118)
 
* '''Technical Difficulties''' - Whenever a device suffers a Critical Failure, roll a d6 and consult the '''''Technical Difficulty Table''''' (Team Tomorrow Player's Guide pg. 118)
 
=== Setting Rules from Atlantis & the Demon Sea ===
 
=== Setting Rules from Atlantis & the Demon Sea ===

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