Editing SWADE SavageRiftsPBP
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* '''Siphoning PPE''' - see Team Tomorrow Player's Guide pg. 116-7 | * '''Siphoning PPE''' - see Team Tomorrow Player's Guide pg. 116-7 | ||
* '''Technical Difficulties''' - Whenever a device suffers a Critical Failure, roll a d6 and consult the '''''Technical Difficulty Table''''' (Team Tomorrow Player's Guide pg. 118) | * '''Technical Difficulties''' - Whenever a device suffers a Critical Failure, roll a d6 and consult the '''''Technical Difficulty Table''''' (Team Tomorrow Player's Guide pg. 118) | ||
− | === Setting | + | === Setting Rule from Atlantis === |
* '''Underwater Adventures''' | * '''Underwater Adventures''' | ||
:* Penalties - Races without the Aquatic ability are physically disoriented underwater. This means Pace is halved and they suffer -2 to Agility and Agility based skills (-1 for Semi-Aquodic) | :* Penalties - Races without the Aquatic ability are physically disoriented underwater. This means Pace is halved and they suffer -2 to Agility and Agility based skills (-1 for Semi-Aquodic) |