Editing SWADE SupersGame

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:'''Dodge''': -3 to be hit by ranged Attacks (shooting, athletics/throwing etc.) (Training) [3 points]
 
:'''Dodge''': -3 to be hit by ranged Attacks (shooting, athletics/throwing etc.) (Training) [3 points]
 
:'''Entangle''': Range 24. Successful shooting target must resist with Athletics -2 (-4 with raise) or be Entangled. With a Raise target is Bound. Alterateive Test (shooting), Contingent on Shooting (bow), Device/carried, Range, Strong (Blunt tanglearrows) [3 points]
 
:'''Entangle''': Range 24. Successful shooting target must resist with Athletics -2 (-4 with raise) or be Entangled. With a Raise target is Bound. Alterateive Test (shooting), Contingent on Shooting (bow), Device/carried, Range, Strong (Blunt tanglearrows) [3 points]
:: *(power set) '''''Swinging''''': Range 48", Pace 12. Device, Range, Strong (holds 1,500lbs) (Swing Line arrow) [2 point]
+
:: *(switchable) '''''Stun''''': Range 24". Successful shooting target must make a Vigor check (-2 with a raise) or be Stunned. Alterative Trait (shooting), Device, Range. (Flash-Bag arrow) [1 point] 
 +
:: *(switchable) '''''Swinging''''': Range 48", Pace 12. Device, Range, Strong (holds 1,500lbs) (Swing Line arrow) [1 point]
 
:'''Heightened Senses''': Eagle Eyes (can see twice as far and reduces range penalties by 1), Infravision (can see heat sources. He halves darkness penalties against targets with heat ignatures (or lack thereof in normal environments), Low-Light (ignores Dim and Dark illumination penalties; with IR only penalty for Pitch Black and Invisibility), Microscopic Vison (can see down to the molecular level. This adds a +1 bonus to any roll where that might prove useful, such as a Healing roll to treat a disease, Science to analyze the composition of a substance, or Survival to track tell-tale particles through otherwise untrackable terrain), X-Ray Vision (can see through any substance x-rays can penetrate; they're usually blocked by thick metal or particularly dense materials. He can ignore up to 2 points of Cover penalties if he can see through the intervening obstacle) (Accident/Empowerment) [5 points]
 
:'''Heightened Senses''': Eagle Eyes (can see twice as far and reduces range penalties by 1), Infravision (can see heat sources. He halves darkness penalties against targets with heat ignatures (or lack thereof in normal environments), Low-Light (ignores Dim and Dark illumination penalties; with IR only penalty for Pitch Black and Invisibility), Microscopic Vison (can see down to the molecular level. This adds a +1 bonus to any roll where that might prove useful, such as a Healing roll to treat a disease, Science to analyze the composition of a substance, or Survival to track tell-tale particles through otherwise untrackable terrain), X-Ray Vision (can see through any substance x-rays can penetrate; they're usually blocked by thick metal or particularly dense materials. He can ignore up to 2 points of Cover penalties if he can see through the intervening obstacle) (Accident/Empowerment) [5 points]
 
:'''Super Attributes''': Agility +2, Spirits +1, Strength +1,Vigor +1 (Mutant & Training) [10 points]
 
:'''Super Attributes''': Agility +2, Spirits +1, Strength +1,Vigor +1 (Mutant & Training) [10 points]

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