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==Showdown At Sundown==
 
==Showdown At Sundown==
 
Welcome to our wike for the Showdown at Sundown Adventure.
 
Welcome to our wike for the Showdown at Sundown Adventure.
 +
===Background===
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It is early summer in 1884 and the you had all meet in '''Billings''' (which is on the ''Dragon Railline'') within the '''Montana Territories'''. You have each been contacted over the last few weeks and hired by various people out west to look into the situation in the small town of '''Sundown'''. Multiple people have disappears for unknown reasons within the town, many of them locals with strong ties to the community. This unknown group whom has hired you suspects flow play but also... something unnatural behind it. They contacted and hired each of you as you all have had experiences with the supernatural in that past. Even if it was suppose to be secret the people that contact you seemed to know details about this that they should not.
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 +
You were to meet up with each other in Billings and now heading to Sundown in the '''Wyoming Territories''' about 200 miles south. They arranged for money for each of you to purchase any extra goods you might need (including horses) and send on your way without many other details. The group that hired you mentioned they did not have much to go on except they seem certain that the disappearances have a dark supernatural cause...
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 +
===Setting Rules===
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1) '''Born a Hero''': Character ignore Rank requirement for Edge and Power Rank requirements at character creation. </Br>
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2) '''Conviction''': Epic moments in a character’s story grant a point of Conviction. </Br>
 +
3) '''Wound Cap''': Wounds are cap at 4 from any one attack. </Br>
 +
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Starting as '''''Seasoned''''' Characters (3 Novice advances and 1 Seasoned Advance) </Br>
 +
Character start with an additional $250 in starting cash to spend at character creation (so $500 total).</Br>
 +
 
===The Posse===
 
===The Posse===
 
{| class="wikitable" border="0"
 
{| class="wikitable" border="0"
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| '''Name''' || '''Played by...''' || '''Parry''' || '''Toughness''' || '''Theme'''
 
| '''Name''' || '''Played by...''' || '''Parry''' || '''Toughness''' || '''Theme'''
 
|-
 
|-
| [[Dr. Merlin T. Quiggle | '''Dr. Merlin T. Quiggle''' ]] || @Archer || 2 || 5 || Mad Scientist (Alchemist)
+
| [[Dr. Merlin T. Quiggle | '''Dr. Merlin T. Quiggle''' ]] || @Archer || XX || XX || Mad Scientist (Alchemist)
 
|-
 
|-
| [[Wolstan Everett Damer | '''Wolstan Everett Damer''' ]] || @Elfwine || 5 || 5 || Big Game Hunter/Monster Hunter
+
| [[Wolstan Everett Damer | '''Wolstan Everett Damer''' ]] || @Elfwine || XX || XX || Big Game Hunter/Monster Hunter
 
|-
 
|-
| [[Darryl Freeman | '''Darryl Freeman''' ]] || @Leliel || 2 || 4 || Huckster
+
| [[Darryl Freeman | '''Darryl Freeman''' ]] || @Leliel || XX || XX || Huckster
 
|-
 
|-
| [[Rayne deHavilliand | '''Rayne deHavilliand''' ]] || @ncc2010 || 2 || 5 || Gunslinger
+
| [[Rayne deHavilliand | '''Rayne deHavilliand''' ]] || @ncc2010 || XX || XX || Gunslinger
 
|-
 
|-
| [[Grace Li | '''Grace Li''' ]] || @Gremlin || 6 (7) || 5 || Martial Artist/Chi Master
+
| [[Grace Li | '''Grace Li''' ]] || @Gremlin || XX || XX || Martial Artist/Chi Master
 
|-
 
|-
| [[Jessamine Singh | '''Jessamine Singh''' ]] || @jolinaxas || 4 || 10 (2) || Harrowed
+
| [[XX | '''XX''' ]] || @XX || XX || XX || XX
 
|-
 
|-
 
|}
 
|}
 
===Background===
 
It is early summer in 1884 and the you had all meet in '''Billings''' (which is on the ''Iron Dragon Railline'') within the '''Montana Territories'''. You have each been contacted over the last few weeks and hired by various people out west to look into the situation in the small town of '''Sundown'''. Multiple people have disappears for unknown reasons within the town, many of them locals with strong ties to the community. This unknown group whom has hired you suspects flow play but also... something unnatural behind it. They contacted and hired each of you as you all have had experiences with the supernatural in that past. Even if it was suppose to be secret the people that contact you seemed to know details about this that they should not.
 
 
You were to meet up with each other in Billings and now heading to Sundown in the '''Wyoming Territories''' about 200 miles south. They arranged for money for each of you to purchase any extra goods you might need (including horses) and send on your way without many other details. The group that hired you mentioned they did not have much to go on except they seem certain that the disappearances have a dark supernatural cause...
 
 
===Setting Rules===
 
1) '''Born a Hero''': Character ignore Rank requirement for Edge and Power Rank requirements at character creation. </Br>
 
2) '''Conviction''': Epic moments in a character’s story grant a point of Conviction. </Br>
 
3) '''Wound Cap''': Wounds are cap at 4 from any one attack. </Br>
 
 
Starting as '''''Seasoned''''' Characters (3 Novice advances and 1 Seasoned Advance) </Br>
 
Character start with an additional $250 in starting cash to spend at character creation (so $500 total).</Br>
 
 
===Map of the Territories===
 
[[File:SWAE_Map_of_Deadlands_Territories.jpg | 1000px]]
 

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