Editing SWAE.SF.StarLaw

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: '''Shotgun''' do 1d6 at Long range, 2d6 at Medium range, and 3d6 at Close range. +2 ''Shooting''. SWAE pg. 74
 
: '''Shotgun''' do 1d6 at Long range, 2d6 at Medium range, and 3d6 at Close range. +2 ''Shooting''. SWAE pg. 74
  
'''MELEE WEAPONS'''</br>
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'''MELEE WEAPONS'''
 
Medieval and Modern Melee Weapons are purchased per SWA pg. 72. The following Mods can be applied to these melee weapons, depending on description below...
 
Medieval and Modern Melee Weapons are purchased per SWA pg. 72. The following Mods can be applied to these melee weapons, depending on description below...
 
*Molecular Blade: Edged weapons such as daggers or swords can be given a monofilament, “molecular,” or extremely thin edge, making them far sharper than usual. This gives the weapon +2 damage and adds half its damage die type in AP (+2 AP for a d4, +4 AP for a d8, etc.). Molecular blades require no power. TL4, Cost +500.  
 
*Molecular Blade: Edged weapons such as daggers or swords can be given a monofilament, “molecular,” or extremely thin edge, making them far sharper than usual. This gives the weapon +2 damage and adds half its damage die type in AP (+2 AP for a d4, +4 AP for a d8, etc.). Molecular blades require no power. TL4, Cost +500.  

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