Editing SWAE.SF.StarLaw

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:'''Armor Plating''' (3): +2 natural Armor, stacks with Worn Armor. Strain 1/level, Cost -1,500
 
:'''Armor Plating''' (3): +2 natural Armor, stacks with Worn Armor. Strain 1/level, Cost -1,500
 
:'''Bionic Strength Augmentation''' (4): Raise Strength one die step. Strain 2/level, Cost -2,500
 
:'''Bionic Strength Augmentation''' (4): Raise Strength one die step. Strain 2/level, Cost -2,500
:'''Cybernetic Limb Replacement''' (4): the subject has replaced one more more of her limbs. Each limb replaced adds +1 to Toughness. Strain 1/level, Cost -2,500
 
 
:'''Cyber-Wired Reflexes''' (2): Raise Agility one die step. Strain 2/level, Cost -5,000
 
:'''Cyber-Wired Reflexes''' (2): Raise Agility one die step. Strain 2/level, Cost -5,000
:'''Extra Set of Arms''' (1): Two additional arms are added to the subjects torso (under the original arms). Ignore 2 points of Multi-Action penalties each turn; does not stack with Additional Action. Gain Nonstandard Build (as Hindrance Big but only for Armor/Clothing). Strain 3, Cost 8,000  
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:'''Extra Set of Arms''' (1): Ignore 2 points of Multi-Action penalties each turn; does not stack with Additional Action. Gain Nonstandard Build (as Hindrance Big but only for Armor/Clothing). Strain 3, Cost 8,000  
 
:'''Internal Communicator''' (1): As comlink with a 10 mile range. Strain 0, Cost -250
 
:'''Internal Communicator''' (1): As comlink with a 10 mile range. Strain 0, Cost -250
 
:'''Internal Life Support''' (1): Immune to disease, drowning, and poison, toxins and +4 to resist the Hazards of Cold, Heat, and Radiation. Strain 2, Cost -2,500
 
:'''Internal Life Support''' (1): Immune to disease, drowning, and poison, toxins and +4 to resist the Hazards of Cold, Heat, and Radiation. Strain 2, Cost -2,500

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