Editing SWAE.SF.StarLaw

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'''Lense''': Joureying. The Aleerin seem to posses an almost incurable wanderlust. Their homeworld is somewhere outside the Stellar Cluster and they have few permenent settlements or colonies within. Most are found on wander on starships shattered throughout Frontier Space.</br>
 
'''Lense''': Joureying. The Aleerin seem to posses an almost incurable wanderlust. Their homeworld is somewhere outside the Stellar Cluster and they have few permenent settlements or colonies within. Most are found on wander on starships shattered throughout Frontier Space.</br>
 
'''Social Structure''': Democratic (with some Oligarchic tendenaces)</br>
 
'''Social Structure''': Democratic (with some Oligarchic tendenaces)</br>
:'''Cybernetics Systems''' [3]: Arleerin double their basic Strain limit (twice the ''higher'' of their Spirts or Vigor die) and start with the following cybernetic implants for free - Armor Plating 1 (1), Internal Communication (0), Internal Life Support (2), Reinforced Frame 2 (2), Secret Compartment (1) for a total of 6 Strain (See Cybernetics in Gear)
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:'''Cybernetics Systems''' [4]: Arleerin double their basic Strain limit (twice the ''higher'' of their Spirts or Vigor die) and start with the following cybernetic implants for free - Armor Plating 1 (1), Internal Communication (0), Internal Life Support (2), Reinforced Frame 2 (2), Secret Compartment (1) for a total of 6 Strain (See Cybernetics in Gear)
 
:'''Outsider''' (Minor) [-1] as Hindrance. Often seen as cool and unfriendly.  
 
:'''Outsider''' (Minor) [-1] as Hindrance. Often seen as cool and unfriendly.  
:'''Technical''' [2]: start with a base d6 in ''Repairs'' skill and a maximum starting level of d12+1
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:'''Technical''' [1]: start with a base d4 in ''Repairs'' skill and a maximum starting level of d12+1
  
  

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