Editing SWAE.Spellslinger

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*Low-Light Vision [1]: Ignores illumination penalties from Dim and Dark setting.
 
*Low-Light Vision [1]: Ignores illumination penalties from Dim and Dark setting.
 
*Short Legs (Minor) [-1]: Pace 4, Run d3+1
 
*Short Legs (Minor) [-1]: Pace 4, Run d3+1
*Technical [3]: base Repair skill of d6 and +1 to the Repair skill.
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*Technical [3]: base Repair skill of d6 and +1 to the Repair skill.
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'''Gray Runners''' (nicknamed Wolf-Folk) - these humanoid wolf headed people have a soft gray fur covering their entire body. The are uncommon in the Old World and thought to be related to Gnolls. They are a very loyal to their friends and family and renowned runners.
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*Fast Runners [2]: base Pace 8 amd Run die of D6+2 (stacks with Fleed Footed)
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*Keen Sense of Smell [1]: Have an excellent sense of smell—gain a +2 to smell-based Notice checks and +2 on all Survival (tracking) rolls.
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*Keen Sense of Hearing [1]: have exceptional hearing, +2 to sound-based Notice checks
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*Long Stride [1]: Gain +2 bonus to Vigor checks to avoid Fatigue from running, staying up all night, etc.
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*Loyal [-1]: as Minor Hindarnce.
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*Night Vision [1]: Ignore Dim and Dark illumiation penalties.
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*Racial Enemy [-1]: The Gray Runners and Gnolls have a long running hatred of each other and suffer a -2 Persuasion when dealing with them.
  
 
'''Half-Elf''' (nicknamed Half-Fey or Fey-Touched) – the union of Human and Elf have led to fair community of half-elves that live both parents and get along well with both worlds.
 
'''Half-Elf''' (nicknamed Half-Fey or Fey-Touched) – the union of Human and Elf have led to fair community of half-elves that live both parents and get along well with both worlds.

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