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'''Forbidden Powers''' – Conceal Magic and Summon Allies.  
 
'''Forbidden Powers''' – Conceal Magic and Summon Allies.  
  
NOTE that most beneficial Powers except those cast by Magi and Padres (and Devices created by Cog-Hearts) must have the Aspect Limitation – Self Only (i.e. Boost Trait would require a Blackhand to take it as Range Self, while the Lower Trait would still affect enemy targets as normal). When you reduce the cost to below 0 PP you instead add +PP modifiers that bring the cost back up to a minimum of 1 PP (i.e. a Blackhand with the Protection Power which costs 1 PP with Aspect Self automatically gains a +1 PP modifier).
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NOTE that most beneficial Powers except those cast by Magi and Padres (and Devices created by Cog-Hearts) must have the Aspect Limitation – Self Only (i.e. Boost Trait would require a Blackhand to take it as Range Self, while the Lower Trait would still affect enemy targets as normal). When you reduce the cost to below 0 PP you can instead add +PP modifiers that bring the cost back up to a minimum of 1 PP (i.e. a Blackhand with the Protection Power which costs 1 PP with Aspect Self automatically gains a +1 PP modifier).
  
 
:'''Blackhand''': Natural enemies of other power users, they are not popular in many parts of the Territories except those place where the people also dislike power users. Their brand is that one of their hands is glossy black that burns with black-light grow when powers are active. Blackhands use the Gifted Arcane Background and use the Gifted (Blackhand) skill. Their first power must be the Dispel Power. The Blackhand treats all other types of magic as its 'type' and does not suffer the normal -2 for tests against a different type of arcane background (i.e. like Magic vs. Miricles). Blackhands may not take the Beast Friends, Burrow, Disguise, Entangle, Fly, Growth/Shirk, Healing, Illusion, Intangibility, Invisibility, Puppet, Resurrection, Relief, Shape Change, Teleport or Zombie powers.
 
:'''Blackhand''': Natural enemies of other power users, they are not popular in many parts of the Territories except those place where the people also dislike power users. Their brand is that one of their hands is glossy black that burns with black-light grow when powers are active. Blackhands use the Gifted Arcane Background and use the Gifted (Blackhand) skill. Their first power must be the Dispel Power. The Blackhand treats all other types of magic as its 'type' and does not suffer the normal -2 for tests against a different type of arcane background (i.e. like Magic vs. Miricles). Blackhands may not take the Beast Friends, Burrow, Disguise, Entangle, Fly, Growth/Shirk, Healing, Illusion, Intangibility, Invisibility, Puppet, Resurrection, Relief, Shape Change, Teleport or Zombie powers.

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